Difference between revisions of "Berserker Class"

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m (Added minor note about 'zerk' and 'zerker' nicknames for the class.)
 
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[[Category: Class Skills]][[Category: Skills]]
 
  
<p>'''Berserker's''' are seen primarily as the tank class within Star Sonata. Their job is through high hostility bonuses to generate "hate" or aggro so an AI will shoot at them first instead of potentially softer teammates. Berserker's generally use heavy fighters with high resistances to be able to soak large amounts of damage that would kill a player in another class. </p>
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[[File:Zerk T23.png|thumb|500px|A [[Pax Gladius]] berserker, firing an MF5 set of [[Weapons#Hermes Fire Maker|Hermes Fire Makers]].]]
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The '''Berserker''' class (or '''Zerk'''/'''Zerker''') deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with [[multifire]]d weapons -- often fulfilling both at the same time.
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Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like [[Sniper Class|Sniper]]s, so Berserkers may sometimes be necessary to keep a whole squad alive.
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For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds.
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=== Zen Skills ===  
 
=== Zen Skills ===  
  
Zen skills cost 1 * Level skill points per level up to a max of level 50.
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Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
  
'''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter
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'''Zen of Heavy Fighters:''' Specializing in heavy fighters.
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*Per level:
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**+1% Shield Max in Heavy Fighter
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**+0.20% Damage in Heavy Fighter
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**+1% Capacity in Heavy Fighter
  
'''Zen of Berserker:''' Mastering Berserker. 1% Damage, 0.50% Hostility, -0.20% Speed
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'''Zen of Berserker:''' Mastering Berserker.
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*Per level:
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**+1% Damage, 0.50% Hostility
  
 
== Class Skills ==
 
== Class Skills ==
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             [[File:Skill-berserker-class-1.png|75px|center]]
 
             [[File:Skill-berserker-class-1.png|75px|center]]
 
             <span class="header">Berserker Class 1</span>
 
             <span class="header">Berserker Class 1</span>
             <span>100 Multifiring</span>
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             <span>100 Multifiring, +40 Bot multifire</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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         {{ClassDownConnector}}
 
         {{ClassDownConnector}}
 
         {{Class3Rank}}
 
         {{Class3Rank}}
             [[File:Skill-imp-armour.png|75px|center]]
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             [[File:Skill-ord-supr.png|75px|center]]
             <span class="header">Impervious Armor</span>
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             <span class="header">Ordnance Supremacy</span>        
             <span>In his rage, the berserker can focus solely on his target. 10% Resistance to Damage</span>
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             <span>A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage</span>
 
         </td>
 
         </td>
        <td class="skill-cell">
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    <td class="skill-cell">
 
         {{ClassGlyphUp}}
 
         {{ClassGlyphUp}}
 
         {{ClassDownConnector}}
 
         {{ClassDownConnector}}
 
         {{Class3Rank}}
 
         {{Class3Rank}}
             [[File:Skill-ord-supr.png|75px|center]]
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             [[File:Skill-imp-armour.png|75px|center]]
             <span class="header">Ordnance Supremacy</span>        
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             <span class="header">Impervious Armor</span>
             <span>A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage</span>
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             <span>In his rage, the berserker can focus solely on his target. 10% Resistance to Damage</span>
 
         </td>
 
         </td>
 
         <td class="skill-cell">
 
         <td class="skill-cell">
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             [[File:Skill-arsen-exp.png|75px|center]]
 
             [[File:Skill-arsen-exp.png|75px|center]]
 
             <span class="header">Arsenal Expertise</span>
 
             <span class="header">Arsenal Expertise</span>
             <span>A true warrior masters a wide array of weaponry. 11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter</span>
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             <span>A true warrior masters a wide array of weaponry. -11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter</span>
 
         </td>
 
         </td>
 
     </tr>
 
     </tr>
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<br/><br/>{{skills}}
 
<br/><br/>{{skills}}
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[[Category: Class Skills]][[Category: Skills]]

Latest revision as of 07:16, 2 January 2024


A Pax Gladius berserker, firing an MF5 set of Hermes Fire Makers.

The Berserker class (or Zerk/Zerker) deals with problems head-on. Berserkers soak up damage and draw the ire of opponents away from squadmates, or mow enemies down with overwhelming firepower with multifired weapons -- often fulfilling both at the same time.

Berserkers naturally have high durability due to their resistances and use of heavy fighters, and high hostility that allows them to draw the aggro of opponents more consistently than other classes. Certain bosses and zones may deal massive amounts of damage that can easily prove fatal for classes with few damage mitigation options like Snipers, so Berserkers may sometimes be necessary to keep a whole squad alive.

For less selfless endeavours, Berserkers can make use of the Shield Redistribution Device, a super item that temporarily converts outgoing damage dealt into shield gain -- analogous to lifesteal mechanics of other games. Berserkers built towards high damage output can often pair their firepower with this lifesteal super to easily outheal enemies that would otherwise send players into stasis. When combined with area-of-effect weapons against a dense enough group of enemies, a well-timed lifesteal activation can restore hilarious amounts of shields to a Berserker, sometimes regenerating millions of shield points within seconds.


Skills

Zen Skills

Zen skills cost (1 * Level) skill points per level, up to a max of level 50.

Zen of Heavy Fighters: Specializing in heavy fighters.

  • Per level:
    • +1% Shield Max in Heavy Fighter
    • +0.20% Damage in Heavy Fighter
    • +1% Capacity in Heavy Fighter

Zen of Berserker: Mastering Berserker.

  • Per level:
    • +1% Damage, 0.50% Hostility

Class Skills

Skill-combat-focus-1.png
           Combat Focus 1
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-2.png
           Combat Focus 2
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-combat-focus-3.png
           Combat Focus 3
           Your focus is in combat. 4% Shield Max, 3% Damage
Skill-berserker-class-1.png
           Berserker Class 1
           100 Multifiring, +40 Bot multifire
Skill-berserker-class-2.png
           Berserker Class 2
           100 Multifiring
Skill-berserker-class-3.png
           Berserker Class 3
           10% Capacity, 20% Hostility, 30% Damage
Skill-ord-supr.png
           Ordnance Supremacy         
           A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage
Skill-imp-armour.png
           Impervious Armor
           In his rage, the berserker can focus solely on his target. 10% Resistance to Damage
Skill-arsen-exp.png
           Arsenal Expertise
           A true warrior masters a wide array of weaponry. -11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Combat Skills
Berserker Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-big-banker.png
Big Banker +1 Capacitor slot
Skill-berserker-classic.png
Berserker Classic +200% Multifire, -23% Rate of Fire
Skill-weapons-master.png
Weapons Master +200% Hostility, +3 weapon slots for ships with at least 1 weapon slot
Skill-berserking-berserker.png
Berserking Berserker +30% Speed, +10% Rate of Fire
Skill-eye-for-an-eye.png
Eye for an Eye +33% Shielding gained from Lifesteal, +25% Resistance