Difference between revisions of "Gunner Class"

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(Added a neat picture to give an idea of what the class is like, as well as some general class description rewrites.)
 
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[[Category: Class Skills]][[Category: Skills]]
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The '''Gunner''' class excels in crowd control with its [[Deathblossoms]], being able to fire at multiple targets at once from great distances.
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[[File:Gunner T23.png|thumb|500px|A [[Ruined Shujaa]] gunner, accompanied by a combat bot fleet of two [[Anise]]s and a [[Mordred]].]]
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Gunners are generally seen as the debuff specialists of a fleet. Their ability to indirectly increase the damage of all squadmates with their missiles boosts the capabilities of the squad, as well as the varying choices of debuffs with their missiles.
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Gunners can also impose a strong presence on the battlefield as an off-tank, taking on multiple targets at once while having the shields and range to turn the tide of the fight.
  
'''Gunner''' is the skill where 'You bring the big punch for the big targets.
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Like [[Fleet Commander Class|Fleet Commander]]s, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.
  
Gunners are generally seen as the debuff buddies while in a Fleet. Their ability to indirectly increase the damage of all squad-mates dramatically affects the capabilities of said squad. In addition Gunner's are able to deal damage over a long period of time and can also be used as an "off tank" capable of soaking large amounts of damage. Gunner's like Fleet Commander's also use bots to supplement their damage but generally their bots are stronger in addition to just like the Gunner, itself, being set up for direct combat.
 
 
= Skills =
 
= Skills =
  
 
=== Zen Skills ===  
 
=== Zen Skills ===  
  
Zen skills cost 1 * Level skill points per level up to a max of level 50.
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Zen skills cost (1 * Level) skill points per level, up to a max of level 50.
  
'''Zen of Capital Ships:''' Specializing in capital ships. 1% Capacity in Capital Ship, 1.760% Capacity in Heavy Fighter, 1.760% Capacity in Support Freighter, 1% Shield Max in Capital Ship, 1% Turning in Capital Ship, 1% Thrust in Capital Ship
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'''Zen of Capital Ships:''' Specializing in capital ships.
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*Per level:
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**+1% Capacity in Capital Ship
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**+1.760% Capacity in Heavy Fighter
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**+1.760% Capacity in Support Freighter
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**+1% Shield Max in Capital Ship
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**+1% Turning in Capital Ship
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**+1% Thrust in Capital Ship
  
'''Zen of Gunner:''' Mastering Gunner. 1% Damage, 1% Weapon Hold
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'''Zen of Gunner:''' Mastering Gunner.  
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*Per level:
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**+1% Damage
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**+1% Weapon Hold
  
 
== Class Skills ==
 
== Class Skills ==
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             [[File:Skill-destruction.png|75px|center]]
 
             [[File:Skill-destruction.png|75px|center]]
 
             <span class="header">Destruction</span>         
 
             <span class="header">Destruction</span>         
             <span>The Gunner can hit the target so hard that further damage is even more severe. +15% resistance vulnerability to target on missile impact, 10% Damage</span>
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             <span>The Gunner can hit the target so hard that further damage is even more severe. +5% vulnerability per level for 15s to target on missile impact, 10% Damage</span>
 
         </td>
 
         </td>
 
     </tr>
 
     </tr>
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<br/><br/>{{skills}}
 
<br/><br/>{{skills}}
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[[Category: Class Skills]][[Category: Skills]]

Latest revision as of 08:14, 4 December 2023

The Gunner class excels in crowd control with its Deathblossoms, being able to fire at multiple targets at once from great distances.

A Ruined Shujaa gunner, accompanied by a combat bot fleet of two Anises and a Mordred.

Gunners are generally seen as the debuff specialists of a fleet. Their ability to indirectly increase the damage of all squadmates with their missiles boosts the capabilities of the squad, as well as the varying choices of debuffs with their missiles.

Gunners can also impose a strong presence on the battlefield as an off-tank, taking on multiple targets at once while having the shields and range to turn the tide of the fight.

Like Fleet Commanders, Gunners can make use of combat bots, although the close association of Gunner's skills to capital ship hulls greatly restrict the use of any other hull type.

Skills

Zen Skills

Zen skills cost (1 * Level) skill points per level, up to a max of level 50.

Zen of Capital Ships: Specializing in capital ships.

  • Per level:
    • +1% Capacity in Capital Ship
    • +1.760% Capacity in Heavy Fighter
    • +1.760% Capacity in Support Freighter
    • +1% Shield Max in Capital Ship
    • +1% Turning in Capital Ship
    • +1% Thrust in Capital Ship

Zen of Gunner: Mastering Gunner.

  • Per level:
    • +1% Damage
    • +1% Weapon Hold

Class Skills

Skill-fleet-focus-1.png
           Fleet Focus 1
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-2.png
           Fleet Focus 2
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-fleet-focus-3.png
           Fleet Focus 3
           Your focus is on augmenting and coordinating a battle fleet. 15% Shield Recovery, 15% Docking Speed, 15% Radar, 15% Tractor Power
Skill-gunner-class-1.png
           Gunner Class 1
           +70 MF for Combat Bots, 40% Weapon Hold, 100% Multifiring
Skill-gunner-class-2.png
           Gunner Class 2
           20% Mining Damage in Capital Ship, 20% Resistance to Damage in Capital Ship
Skill-gunner-class-3.png
           Gunner Class 3
           56% Damage in Capital Ship
Skill-big-guns.png
           Big Guns
           The Gunner has some big guns - and they are not called 'left' and 'right'. 15% Damage, 15% Range, 15% Tracking
Skill-missile-mastery.png
           Juice Junkie
           The Gunner has perfected the art of generation and storage. 15% Energy Charge, 15% Energy Max, -16% Electric Tempering in Capital Ship
Skill-destruction.png
           Destruction         
           The Gunner can hit the target so hard that further damage is even more severe. +5% vulnerability per level for 15s to target on missile impact, 10% Damage
See Adv. Class Skills page
See Adv. Class Skills page
See Adv. Class Skills page

Advanced Subskills

General Skills
Fleet Skills
Gunner Skills
Skill-shake-it-off.png
Shake it Off +500 shield charge and +500 energy charge while in stasis
Skill-centered.png
Centered +500 shield charge and +500 energy charge (Effect is canceled on firing or taking damage, requires 15 seconds to reapply)
Skill-strategic-deployment.png
Strategic Deployment +50 speed (Effect is canceled on firing or taking damage, requires 30 seconds to re-apply. Also affects bots)
Skill-resilient.png
Resilient 100% chance on damage to gain +50% resistance (90% for bots) for 1 second, effect can occur at most once every 30 seconds
Skill-bot-phd.png
Bot Ph.D. +8 combat bot slots, +2 max number of combat and wild bots, combat bots inherit 30% of the stats from your skills. (Adv Skills excluded).
Skill-droney.png
Droney +1 temporary drone deployment slot and passes 50% of skills to drones. (Adv Skills excluded).
Skill-extra-tweaked.png
Extra Tweaked Up to +10% Augmenter Tweaking (+20% for bots), bonus tweaking is scaled (divided) by the number of equipped augmenters
Skill-advanced-targeting-computers.png
Advanced Targeting Computers +50% Tracking, -15% Range
Skill-automated-reloading.png
Automated Reloading +20% missile bay charge rate, +10% Destruction effect (resistance vulnerability to target on missile impact, for a total of +25%)
Skill-mass-destruction.png
Shield Remodulation +25% Resistance to damage, +10% Electric Tempering
Skill-gunboat-diplomat.png
Gunboat Diplomat Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot