Difference between revisions of "Imperial Seal Skills"

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(New page: === Bloodthirst === ---- '''Bloodthirst''' adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals, which are receiv...)
 
 
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=== Bloodthirst ===
+
See also [[Skill Inheritance]].
 +
 
 +
== Bloodthirst ==
 
----
 
----
'''Bloodthirst''' adds +3% [[Rate of Fire]] to [[weapons]] per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Bloodthirst}}
  
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
  
[[Category:Skills]]
+
== Ion Conduit ==
[[Category:Imperial Seal Skills]]
+
----
 +
{{:Ion Conduit}}
  
  
=== Ion Conduit ===
+
== Lasting Will ==
 
----
 
----
'''Ion Conduit''' adds +2% Energy Recharge per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Lasting Will}}
  
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
  
[[Category:Skills]]
+
== Might of Atlas ==
[[Category:Imperial Seal Skills]]
 
 
 
 
 
=== Lasting Will ===
 
 
----
 
----
'''Lasting Will''' adds +2% Shield Recharge per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Might of Atlas}}
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
 
 
[[Category:Skills]]
 
[[Category:Imperial Seal Skills]]
 
  
  
=== Might of Atlas ===
+
== Quantum Reach ==
 
----
 
----
'''Might of Atlas''' adds +2% Damage to weapons per level, at a cost of 50 skill points. This skill is trained with [[Imperial seals]], which are received by the [[Director]], [[Councillors]] and a few chosen members of a team that wins [[Emperor]].
+
{{:Quantum Reach}}
  
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
  
[[Category:Skills]]
+
== Imperial Tweak ==
[[Category:Imperial Seal Skills]]
 
 
 
 
 
=== Quantum Reach ===
 
 
----
 
----
''This refers to the [[skill]]; for the [[team]] of the same name see [[Quantum Reach (team)|Quantum Reach]].''
+
{{:Imperial Tweak}}
 
 
'''Quantum Reach''' adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires [[Imperial seals]] to train.
 
 
 
{|border="5" cellspacing="0" cellpadding="4" width="75%"
 
|'''Location'''
 
|'''Level'''
 
|'''Requirements'''
 
|'''Notes'''
 
|-
 
|[[Sol]]
 
|1
 
|Imperial Seal
 
|
 
|-
 
|[[Glass Matrix]]
 
|2
 
|Imperial Seal x 2
 
|Secret Ice Matrix station
 
|-
 
|[[Bonnet]] (Ring World base)
 
|3
 
|Imperial Seal x 3
 
|
 
|-
 
|[[Iq' Bana]]
 
|4
 
|Imperial Seal x 4
 
|
 
|-
 
|[[Emperor's Club]]
 
|5
 
|Imperial Seal x 5
 
|Emperors only!
 
|-
 
|}
 
  
[[Category:Skills]]
+
<br><br>
[[Category:Imperial Seal Skills]]
+
{{skills}}

Latest revision as of 00:38, 27 January 2024

See also Skill Inheritance.

Bloodthirst


Bloodthirst adds +3% Rate of Fire to weapons per level, at a cost of 50 skill points. This skill is trained with Imperial seals. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.
Anatolia 7 Imperial Signet x 2


Ion Conduit


Ion Conduit adds +2% Energy Recharge per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.
Anatolia 7 Imperial Signet x 2


Lasting Will


Lasting Will adds +2% Shield Recharge per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3
Iq' Bana 4 Imperial Seal x 4
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.
Anatolia 7 Imperial Signet x 2


Might of Atlas


Might of Atlas adds +2% Damage to weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet Ring World 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Super Secret Base 5 Imperial Seal x 6  
Sol Emperor's Club 5 Imperial Seal x 5 Past Emperors only can access.
Anatolia 7 Imperial Signet x 2


Quantum Reach


Quantum Reach adds +2% Range to tractors and weapons per level, at a cost of 50 skill points. This skill requires Imperial seals to train. This skill will effect bots with Bot Tweaking and Bot PhD (30% effect per skill).

Where to Train

Location Base Name Level Requirements Notes
Sol Earth Central 1 Imperial Seal  
Glass Matrix 2 Imperial Seal x 2 Secret Ice Matrix station
Bonnet (Ring World base) 3 Imperial Seal x 3  
Iq' Bana 4 Imperial Seal x 4  
Temple Grounds Secret Base 5 Imperial Seal x 6  
Emperor's Club 5 Imperial Seal x 5 Emperors only!
Anatolia 7 Imperial Signet x 2


Imperial Tweak


Imperial Tweak is a skill which gives a 1% increase to Augmenters on ships, and 2% increase to Augmenters stats on all Drones, Stations, and increase to the effects of Neuro Tweaks and tweakable Fields. It costs five Skill Points per level.

Location Station Level Requirements Notes
Sol Earth Central 1 Imperial Seal
Temple Grounds 3 Imperial Seals x 3
Temple Grounds Secret Base 5 Imperial Seals x 6
Anatolia 7 Imperial Signet x 2

Trivia

  • Imperial tweaking was created when the old Augmenter Tweaking (Trainable to 5) was replaced with the now outdated version trainable to 25. Old players had their augmenter tweaking levels converted to Imperial Tweaking as compensation. It was trainable to 3 in various places, and extra levels were gained by being one of the chosen few on the emperor's team when he was crowned.