Difference between revisions of "Hawk"

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- The Hawk ai roams perilous space. It is a level 3k+ ai T21 LF with a physical projectile weapon.
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{{shipbox3
 
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|Class = [[Light Fighter]]
- The first player built Hawk ship was built by Destroyer Of Worlds.
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|Rarity = common
 
 
- Stats will come shortly.
 
 
 
{{shipbox
 
|backgroundcolor = midnightblue
 
|textcolor = white
 
|itemtype = ship
 
|Class = Light Fighter
 
 
|Tech = 21
 
|Tech = 21
|Hull = ?
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|Hull = 503
|Speed = ?
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|Speed = 252
 
|Augs = 4
 
|Augs = 4
|Weaps = ?
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|Weaps = 3
|Visibility = ?
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|Visibility = 10
|Reflectivity = ?
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|Reflectivity = 38%
|Size = ?
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|Diameter = 55
|Weight = ?
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|Weight = 110,000
|Lresist =
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|Bresist = 20%
|Eresist =
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|Eresist = -3%
|Hresist =
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|Hresist = 0%
|Presist = ?
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|Presist = -30%
|Rresist = ?
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|Rresist = 0%
|Sresist = ?
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|Sresist = 0%
|Mresist = ?
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|Mresist = 5%
|Tresist = ?
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|Tresist = 0%
|Lsoak =
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|Bsoak = 0
|Esoak =
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|Esoak = 0
|Hsoak =
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|Hsoak = 0
|Psoak = ?
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|Psoak = 0
|Rsoak = ?
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|Rsoak = 0
|Ssoak = ?
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|Ssoak = 0
|Msoak = ?
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|Msoak = 0
|Tsoak = ?
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|Tsoak = 0
|InbuiltElec = ?
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|SkillNeeded = None
|SkillNeeded = ?
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|DockingSpeed = 50
|DockingSpeed =  
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|InbuiltItems = [[Super Items#Hunter|Hunter]]
|InbuiltItems =  
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|Mods = Damage +20%, Rate of Fire +10%, <BR>Range -10%, Tracking +20%, <BR>Thrust +43%, Radar +20%, <BR>Critical Hit Chance +5%, Critical Hit Strength +20%
|Mods = ?
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|Source = [[Hawk Blueprint]]
|Source = [Hawk Blueprint]
 
 
|Price = N/A
 
|Price = N/A
|ItemSize = 100
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|Description = Bird 'o prey
|Description = ?
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|Capturable = <font class="weakness">No</font>
|Capturable = no
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|Radex = <font class="weakness">No</font>
|Radex = no
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|Imagepagename = Image:Hawk.png
|Imagepagename = Image:SpaceShip263.png
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|imagesize = 300px
 
}}
 
}}
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 +
The '''Hawk''' is a level ~3100 roaming and [[DG]] AI that can be extremely dangerous for unprepared players. The next level in the Vulture and Condor [[Bird of Prey Family|family]], Hawks roam [[Perilous Space]] at very high speeds, can hit like a ton of bricks with its physical projectile weapons, and has extremely high shield regeneration to shrug off what would usually be sufficient damage. With their high speed and shield regen combined, it can prove difficult to land a hit or two on it as it circles its opponent(s), from which the Hawk can recover from in a matter of seconds.
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Despite the Hawk's high mobility, damage and shield regen, they have a massive weakness - their shield banks are relatively small compared to other AI of its level, so with enough burst firepower, one may be able to break through its rapid shield regen. Snipers are known to be able to kill Hawks easily by firing a wave of [[Weapons#Physical Weapons|Zebra Hooves Torpedoes]] at them, whereas other classes with sustained damage such as [[Fleet Commander Class|Fleet Commanders]] may find this AI harder to kill.
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Ocassionally, Hawks may drop [[Hawk Remains]] or a [[Hawk Blueprint]] on death. The first player to kill enough of these monsters to build this fearsome ship was Destroyer Of Worlds.
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<br>
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The blueprint produces an upgrade for a [[Vulture]].
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{{:Hawk Blueprint}}
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A Hawk can be upgraded into a [[Harrier]] with a [[Harrier Blueprint|Harrier Upgrade]], or into a [[Phoenix]]/[[Glaucopennia]] with a [[Phoenix Blueprint|Phoenix Rebirth]] or [[Glaucopennia Blueprint|Glaucopennia Rebirth]].
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<noinclude>
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[[Category:Light Fighters]]
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[[Category:AI Ships]]
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[[Category:Player Ships]]
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<noinclude>

Latest revision as of 01:41, 8 October 2023

Hawk
Hull Class Hawk.png
Light Fighter
Tech
21
Hull Space
503
Speed
252
Augmenter Slots 4 Weapon Slots 3
Diameter 55 Weight 110,000
Visibility 10 Reflectivity 38%
Resists
B E H P R S M T
 20%  -3%  0%  -30%  0%  0%  5%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Hunter
Mods
Damage +20%, Rate of Fire +10%,
Range -10%, Tracking +20%,
Thrust +43%, Radar +20%,
Critical Hit Chance +5%, Critical Hit Strength +20%
Source Price
Hawk Blueprint N/A
Description
Bird 'o prey
Capturable Radex-able
No No



The Hawk is a level ~3100 roaming and DG AI that can be extremely dangerous for unprepared players. The next level in the Vulture and Condor family, Hawks roam Perilous Space at very high speeds, can hit like a ton of bricks with its physical projectile weapons, and has extremely high shield regeneration to shrug off what would usually be sufficient damage. With their high speed and shield regen combined, it can prove difficult to land a hit or two on it as it circles its opponent(s), from which the Hawk can recover from in a matter of seconds.

Despite the Hawk's high mobility, damage and shield regen, they have a massive weakness - their shield banks are relatively small compared to other AI of its level, so with enough burst firepower, one may be able to break through its rapid shield regen. Snipers are known to be able to kill Hawks easily by firing a wave of Zebra Hooves Torpedoes at them, whereas other classes with sustained damage such as Fleet Commanders may find this AI harder to kill.

Ocassionally, Hawks may drop Hawk Remains or a Hawk Blueprint on death. The first player to kill enough of these monsters to build this fearsome ship was Destroyer Of Worlds.


The blueprint produces an upgrade for a Vulture.


Hawk Blueprint
Tech Size Weight
21 10 10,000
Manhours Max Workforce Uses
1,280,000,000 160,000 1
Items Produced
Hawk Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Hawk Drop N/A None
Description
Plans for a bird of prey. Upgrades a Vulture.




A Hawk can be upgraded into a Harrier with a Harrier Upgrade, or into a Phoenix/Glaucopennia with a Phoenix Rebirth or Glaucopennia Rebirth.