Difference between revisions of "Wild Bots"

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m (Minor rephrasing on statis generator line.)
(Wild Bots)
 
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When an AI ship is [[Capturing|captured]] and brought under the control of its owner, it starts off as a '''Wild Bot''' - a combat [[Bots|bot]] that has not yet been docked at an AI base. Wild bots are unable to engage their statis generators, and so will be permanently destroyed on death if not docked and converted into a standard combat bot.
+
When an AI ship is [[Capturing|captured]] and brought under the control of its owner, it starts off as a '''Wild Bot''' - a combat [[Bots|bot]] that has not yet been docked at an AI base. Wild bots are unable to engage their [[Stasis]] generators, and so will be permanently destroyed on death if not docked and converted into a standard combat bot.
  
 
However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to [[multifire]] as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring [[Controlbot]], an augmenter that allows multifiring, or its owner to be a multifiring class such as a [[Berserker Class|Berserker]] or [[Gunner Class|Gunner]]. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of [[Fleet Commander Class|Fleet Commanders]], who have increased combat stats for wild bots.
 
However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to [[multifire]] as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring [[Controlbot]], an augmenter that allows multifiring, or its owner to be a multifiring class such as a [[Berserker Class|Berserker]] or [[Gunner Class|Gunner]]. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of [[Fleet Commander Class|Fleet Commanders]], who have increased combat stats for wild bots.
  
Some Wild Bots are only capturable by a [[Fleet Commander Class]] that is trained in the appropriate level of [[Fleet Commander Class|Radiation Expert]] - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable slaves, radex-only wild bots cannot be docked, meaning they are susceptible to permanent destruction on death, and the player is unable to interact with their inventories.
+
Some Wild Bots are only capturable by a [[Fleet Commander Class]] that is trained in the appropriate level of [[Fleet Commander Class|Radiation Expert]] - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable bots, radex-only wild bots cannot be docked, meaning they are susceptible to permanent destruction on death, and the player is unable to interact with their inventories.
  
  
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|No
 
|No
 
|Yes
 
|Yes
|Popular low level slave, high DPS, agile, somewhat tanky
+
|Popular low level bot, high DPS, agile, somewhat tanky
 
|-
 
|-
 
|[[Qokuji'qi]]
 
|[[Qokuji'qi]]
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|Yes
 
|Yes
 
|Roaming DF 180+
 
|Roaming DF 180+
 +
|No
 +
|No
 +
|DPS is Moderate.. Tankiness is Moderate. But very agile.
 +
|-
 +
|[[Angry Icepick]]
 +
|[[Image:Angry Icepick|100px|right|]]
 +
|20
 
|Yes
 
|Yes
 +
|DG's DF 210-300
 
|No
 
|No
|DPS is Moderate.. Tankiness is Moderate. But very agile.
+
|Yes
 +
|High DPS, Very agile, very high shield/energy recovery, low resistance to heat
 
|-
 
|-
 
|[[Inferno]]
 
|[[Inferno]]
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|Yes
 
|Yes
 
|High DPS, high electric tempering, slightly tanky, agile
 
|High DPS, high electric tempering, slightly tanky, agile
 +
|-
 +
|[[Prog Rosemaries]]
 +
|[[File:Prog Rosemaries.png|100px|right|]]
 +
|18
 +
|Yes
 +
|DF 210-300 DG's
 +
|No
 +
|Yes
 +
|Very high DPS, surgical damage, high electric tempering, agile, fragile
 
|-
 
|-
 
|[[Stingray]]
 
|[[Stingray]]
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|No
 
|No
 
|Yes
 
|Yes
|Good Mods Allow Extreme Agility and Range
+
|Good Mods Allow Extreme Agility and Range. No shield regen.
 
|-
 
|-
 
|[[Buccaneer's Cruiser]]
 
|[[Buccaneer's Cruiser]]
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|[[Broodling Embryo]]
 
|[[Broodling Embryo]]
 
|-
 
|-
|[[Zoicite]]
+
|[[Zoisite]]
 
|-
 
|-
 
|[[Jujuso' qii]]
 
|[[Jujuso' qii]]

Latest revision as of 13:49, 3 May 2020

When an AI ship is captured and brought under the control of its owner, it starts off as a Wild Bot - a combat bot that has not yet been docked at an AI base. Wild bots are unable to engage their Stasis generators, and so will be permanently destroyed on death if not docked and converted into a standard combat bot.

However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to multifire as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring Controlbot, an augmenter that allows multifiring, or its owner to be a multifiring class such as a Berserker or Gunner. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of Fleet Commanders, who have increased combat stats for wild bots.

Some Wild Bots are only capturable by a Fleet Commander Class that is trained in the appropriate level of Radiation Expert - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable bots, radex-only wild bots cannot be docked, meaning they are susceptible to permanent destruction on death, and the player is unable to interact with their inventories.


Thanks to The Vert for the list to begin with.

Note: Usually AIs have items that are around the tech of their ship.

Wild Bots

AI Name Pic Hull Tech Radex Only? Location P2P Only? Worth It? Comments
Scruple
Scrupling.png
20 Yes Hyper Yes No Launches Medium AP Missiles
Equanimity
Equanimizer.png
20 Yes Roaming Warp W0-W2 Yes No Low Tankiness and DPS
Tear
Tear.png
3 No Roaming warp 0-1, or DG's No Yes Popular low level bot, high DPS, agile, somewhat tanky
Qokuji'qi
Forgone
Forgone.png
20 Yes DF 180+ Yes Yes Only level 1100 version radexable due to gear
Big Green
Big Green2.jpg
20 Yes DF 180+ Yes No Low DPS somewhat tanky.
Bigger Green
Bigger Green.jpg
20 Yes DGs DF 200+? Roaming "Uber" Yes Yes Level 1700 Biggers are worth it. Tremendous DPS, Agile and Versatile
Icepick
Icepick2.jpg
20 Yes Roaming DF 180+ No No DPS is Moderate.. Tankiness is Moderate. But very agile.
Angry Icepick 20 Yes DG's DF 210-300 No Yes High DPS, Very agile, very high shield/energy recovery, low resistance to heat
Inferno
Inferno.png
8 No Roaming warp 1 No Yes Agile, moderate tankiness, Heat damage (efficient against the UrQa)
Green Battleship
GBc2.png
20 Yes Roaming DF 300+ Yes No Slow,Low DPS,Extremely Tanky
Rabbit
Inequanimity
Inequanimity2.jpg
20 Yes Roaming W0-W2 Yes No Tankiness Extremely Low, Moderate DPS,Extremely Agile,Stealthy
Snowflake
Snowflake.png
19 No Vervaardiger Processing Yes ? A HELL NO! For Iq'Bana and enemies with heat damage
Shadow Turtle
Shadow Turtle2.jpg
19 Yes DGs 140-170 Yes? Yes Agile,High Dps,Low Tankiness
Rosemary
Rosemary2.jpg
18 Yes Southern Hemisphere of Layers W2-W3 Border No Yes Agile,Slightly Tanky,High DPS
Rosemaries
Rosemaries.png
18 Yes DF 150-200 DG's No Yes High DPS, high electric tempering, slightly tanky, agile
Prog Rosemaries
Prog Rosemaries.png
18 Yes DF 210-300 DG's No Yes Very high DPS, surgical damage, high electric tempering, agile, fragile
Stingray
Oversized Tortoise
Nephil
Neph.jpg
? Yes Underworld W3 DGs Yes No Stealthy,Untanky,Agile,Physical Dmg
Crawl Wyrm
Rackham's Parsley
Slumberchrome
Slumberchrome.png
16 Yes DGs DF 150+ No Yes High Agility,Tanky,Moderate DPS
Kalthi Avenger
Willow O' Wisp
Scorch's Cleft Thorn
Reconditioned Sidhe
Blackhole
Righteous Light
Basil
Basil2.png
15 No Roaming W2 Southern EF No Yes Somewhat Tanky,Agile,Parasitic Weapon
Space Blue Gamma
Space Blue Gamma1.Png
15 No Roaming Upper-Middle Northern EF No Yes Tankiness Somewhat,Spawns with Fighters,Extremely Agile,Moderate DPS
Copperling
Copperling2.jpg
3 Yes Copper No Yes Agile,Extreme Tankiness to all but energy,Low DPS
Cleft Thorn
Cleft Thorn.png
14 Yes Roaming Eastern W2 No Yes Effective against enemies with heat-weakness such as the UrQa.
Reconditioned Spearhead
Reconditioned Turtle
Seraph
Seraph.png
13 Yes Penance No No Stealthy,Agile,Low DPS
Parsley
Space Blue Gamma Scout
Space Blue Gamma1.Png
13 No Roaming Northern W2-W3 No No Weaker version of Space Blue Gamma
Astrodust
The Hanged Man
Reconditioned Big Roswell
Wingship IV
Serenity
Serenity.png
12 No Roaming W0-W1 No No Tanky,Low DPS,Extremely Slow
Pretty Girl
SawtoothX
Oversized Rosfire
Oregano
Oregano.png
14 Yes Found EF South W2 No Yes MFx2 Mzungu Invertoblast
Reconditioned Didus Ineptus
Pretty Boy
Space Blue Beta
Space Blue Beta.png
10 No Roaming North W1-W2 Border No Yes Good Mods Allow Extreme Agility and Range. No shield regen.
Buccaneer's Cruiser
Dark Guard
Stalker
Mzungu Liquid
Reconditioned Saudara
Ragnarok
Ragnarock
Tortuga Ragnarock
Blaze Inferno
Absolution
Voltage
Reconditioned Wyrm
Rosfire
Rosfire+
Oversized Rosburst
Sawtooth
Imp
Goblin
Elf
Space Blue Alpha Advanced x1
Inferno+
Mini Mad Scientist
Wingship III
Wingship III+
Hotrod Mega
Ghostship
Space Blue Alpha Interceptor
Space Blue Alpha Transwarp
Monochrome Hue
Monochrome Tinge
Paxian Prismatica
Reconditioned Banshee
Mini Rag
Monochrome Shade
Goldenboy Bar
Goldenboy Minted Bar
Aquamarine
Oversized Wingship
Kasper
Hotrod
Space Blue Alpha
Monochrome Tint
Goldenboy Coin
Goldenboy Sovereign
Goldenboy Statue
Restless Spirit
Zircon
Tanzanite
Rime Shard
Glacial Shard
Auroral's Glacial Shard
Wingship II
Wingship II Pro
Rosburst
Space Blue Hunter
Cruiser
Ampage
Azurite
Frost Shard
Frost Shard.png
20 No Arctica No No Slow, Vulnerability: Heat, moderate DPS
Borean's Rime Shard
Mini Kasper
Small Copperling
Mzungu Acolyte
Ice Shard


Fixing List

The following ships are incomplete:

AI Name
Heliotrope
Broodling Embryo
Zoisite
Jujuso' qii
Reconditioned Kasper
Jujo' qii
Hematite
Peridot
Giant Malachite
Reconditioned Kelvin
Reconditioned Anachron
Fire Opal Hull
Onyx
Reconditioned Wingship III
Small Copperite
Diopside
Obsidian
Citrine
Spinel
Suqqa Uj'qi
Amethyst
Zebu Masuta
Hessonite
Joly's Volt
Reconditioned Agememnon
Wildfire Inferno
Minihore
Small Copperage
Reconditioned Wingship IV
Troll
Thyme
McCoy's Parsley
Resurrected Rat
Copperling Beta
Jujuso' qi
Stede's Basil
Panther Kitten
Swordfish
Jelly
Mako
Warrior
Friar's Latern
Roaming Warrior
Roaming Hermes Ram
Roaming Stingray
Reconditioned Shrimp
Resurrected Giant Rat
SawtoothZ
Qokuji
Roaming Baby Cyclops
Resurrected Huge Rat
Copperite
Baby Cyclops
Jack O' Lantern
Copperage