Difference between revisions of "Wild Bots"
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− | When an AI ship is [[Capturing|captured]] and brought under the control of its owner, it starts off as a '''Wild Bot''' - a combat [[Bots|bot]] that has not yet been docked at an AI base. Wild bots are unable to engage their | + | When an AI ship is [[Capturing|captured]] and brought under the control of its owner, it starts off as a '''Wild Bot''' - a combat [[Bots|bot]] that has not yet been docked at an AI base. Wild bots are unable to engage their [[Stasis]] generators, and so will be permanently destroyed on death if not docked and converted into a standard combat bot. |
However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to [[multifire]] as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring [[Controlbot]], an augmenter that allows multifiring, or its owner to be a multifiring class such as a [[Berserker Class|Berserker]] or [[Gunner Class|Gunner]]. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of [[Fleet Commander Class|Fleet Commanders]], who have increased combat stats for wild bots. | However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to [[multifire]] as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring [[Controlbot]], an augmenter that allows multifiring, or its owner to be a multifiring class such as a [[Berserker Class|Berserker]] or [[Gunner Class|Gunner]]. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of [[Fleet Commander Class|Fleet Commanders]], who have increased combat stats for wild bots. | ||
− | Some Wild Bots are only capturable by a [[Fleet Commander Class]] that is trained in the appropriate level of [[Fleet Commander Class|Radiation Expert]] - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable | + | Some Wild Bots are only capturable by a [[Fleet Commander Class]] that is trained in the appropriate level of [[Fleet Commander Class|Radiation Expert]] - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable bots, radex-only wild bots cannot be docked, meaning they are susceptible to permanent destruction on death, and the player is unable to interact with their inventories. |
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|No | |No | ||
|Yes | |Yes | ||
− | |Popular low level | + | |Popular low level bot, high DPS, agile, somewhat tanky |
|- | |- | ||
|[[Qokuji'qi]] | |[[Qokuji'qi]] | ||
Line 83: | Line 83: | ||
|Yes | |Yes | ||
|Roaming DF 180+ | |Roaming DF 180+ | ||
+ | |No | ||
+ | |No | ||
+ | |DPS is Moderate.. Tankiness is Moderate. But very agile. | ||
+ | |- | ||
+ | |[[Angry Icepick]] | ||
+ | |[[Image:Angry Icepick|100px|right|]] | ||
+ | |20 | ||
|Yes | |Yes | ||
+ | |DG's DF 210-300 | ||
|No | |No | ||
− | |DPS | + | |Yes |
+ | |High DPS, Very agile, very high shield/energy recovery, low resistance to heat | ||
|- | |- | ||
|[[Inferno]] | |[[Inferno]] | ||
Line 151: | Line 160: | ||
|Yes | |Yes | ||
|High DPS, high electric tempering, slightly tanky, agile | |High DPS, high electric tempering, slightly tanky, agile | ||
+ | |- | ||
+ | |[[Prog Rosemaries]] | ||
+ | |[[File:Prog Rosemaries.png|100px|right|]] | ||
+ | |18 | ||
+ | |Yes | ||
+ | |DF 210-300 DG's | ||
+ | |No | ||
+ | |Yes | ||
+ | |Very high DPS, surgical damage, high electric tempering, agile, fragile | ||
|- | |- | ||
|[[Stingray]] | |[[Stingray]] | ||
Line 293: | Line 311: | ||
|No | |No | ||
|Yes | |Yes | ||
− | |Good Mods Allow Extreme Agility and Range | + | |Good Mods Allow Extreme Agility and Range. No shield regen. |
|- | |- | ||
|[[Buccaneer's Cruiser]] | |[[Buccaneer's Cruiser]] | ||
Line 444: | Line 462: | ||
|[[Broodling Embryo]] | |[[Broodling Embryo]] | ||
|- | |- | ||
− | |[[ | + | |[[Zoisite]] |
|- | |- | ||
|[[Jujuso' qii]] | |[[Jujuso' qii]] |
Latest revision as of 13:49, 3 May 2020
When an AI ship is captured and brought under the control of its owner, it starts off as a Wild Bot - a combat bot that has not yet been docked at an AI base. Wild bots are unable to engage their Stasis generators, and so will be permanently destroyed on death if not docked and converted into a standard combat bot.
However, there are advantages to keeping wild bots 'wild' - a wild bot will continue to multifire as it did as an AI ship, and wild bot slots are separate from combat bot slots. Standard combat bots are unable to multifire by default, and require a multifiring Controlbot, an augmenter that allows multifiring, or its owner to be a multifiring class such as a Berserker or Gunner. Because wild bot slots are separate, a player can simultanously use wild bots and standard combat bots for additional firepower - especially to the benefit of Fleet Commanders, who have increased combat stats for wild bots.
Some Wild Bots are only capturable by a Fleet Commander Class that is trained in the appropriate level of Radiation Expert - Radiation Expert 1 allows control of ships up to Tech 7, level 2 allows control of ships up to Tech 14, and level 3 allows control of ships up to Tech 20. Unlike conventionally capturable bots, radex-only wild bots cannot be docked, meaning they are susceptible to permanent destruction on death, and the player is unable to interact with their inventories.
Thanks to The Vert for the list to begin with.
Note: Usually AIs have items that are around the tech of their ship.
Wild Bots
AI Name | Pic | Hull Tech | Radex Only? | Location | P2P Only? | Worth It? | Comments |
---|---|---|---|---|---|---|---|
Scruple | 20 | Yes | Hyper | Yes | No | Launches Medium AP Missiles | |
Equanimity | 20 | Yes | Roaming Warp W0-W2 | Yes | No | Low Tankiness and DPS | |
Tear | 3 | No | Roaming warp 0-1, or DG's | No | Yes | Popular low level bot, high DPS, agile, somewhat tanky | |
Qokuji'qi | |||||||
Forgone | 20 | Yes | DF 180+ | Yes | Yes | Only level 1100 version radexable due to gear | |
Big Green | 20 | Yes | DF 180+ | Yes | No | Low DPS somewhat tanky. | |
Bigger Green | 20 | Yes | DGs DF 200+? Roaming "Uber" | Yes | Yes | Level 1700 Biggers are worth it. Tremendous DPS, Agile and Versatile | |
Icepick | 20 | Yes | Roaming DF 180+ | No | No | DPS is Moderate.. Tankiness is Moderate. But very agile. | |
Angry Icepick | 20 | Yes | DG's DF 210-300 | No | Yes | High DPS, Very agile, very high shield/energy recovery, low resistance to heat | |
Inferno | 8 | No | Roaming warp 1 | No | Yes | Agile, moderate tankiness, Heat damage (efficient against the UrQa) | |
Green Battleship | 20 | Yes | Roaming DF 300+ | Yes | No | Slow,Low DPS,Extremely Tanky | |
Rabbit | |||||||
Inequanimity | 20 | Yes | Roaming W0-W2 | Yes | No | Tankiness Extremely Low, Moderate DPS,Extremely Agile,Stealthy | |
Snowflake | 19 | No | Vervaardiger Processing | Yes | ? | A HELL NO! For Iq'Bana and enemies with heat damage | |
Shadow Turtle | 19 | Yes | DGs 140-170 | Yes? | Yes | Agile,High Dps,Low Tankiness | |
Rosemary | 18 | Yes | Southern Hemisphere of Layers W2-W3 Border | No | Yes | Agile,Slightly Tanky,High DPS | |
Rosemaries | 18 | Yes | DF 150-200 DG's | No | Yes | High DPS, high electric tempering, slightly tanky, agile | |
Prog Rosemaries | 18 | Yes | DF 210-300 DG's | No | Yes | Very high DPS, surgical damage, high electric tempering, agile, fragile | |
Stingray | |||||||
Oversized Tortoise | |||||||
Nephil | ? | Yes | Underworld W3 DGs | Yes | No | Stealthy,Untanky,Agile,Physical Dmg | |
Crawl Wyrm | |||||||
Rackham's Parsley | |||||||
Slumberchrome | 16 | Yes | DGs DF 150+ | No | Yes | High Agility,Tanky,Moderate DPS | |
Kalthi Avenger | |||||||
Willow O' Wisp | |||||||
Scorch's Cleft Thorn | |||||||
Reconditioned Sidhe | |||||||
Blackhole | |||||||
Righteous Light | |||||||
Basil | 15 | No | Roaming W2 Southern EF | No | Yes | Somewhat Tanky,Agile,Parasitic Weapon | |
Space Blue Gamma | 15 | No | Roaming Upper-Middle Northern EF | No | Yes | Tankiness Somewhat,Spawns with Fighters,Extremely Agile,Moderate DPS | |
Copperling | 3 | Yes | Copper | No | Yes | Agile,Extreme Tankiness to all but energy,Low DPS | |
Cleft Thorn | 14 | Yes | Roaming Eastern W2 | No | Yes | Effective against enemies with heat-weakness such as the UrQa. | |
Reconditioned Spearhead | |||||||
Reconditioned Turtle | |||||||
Seraph | 13 | Yes | Penance | No | No | Stealthy,Agile,Low DPS | |
Parsley | |||||||
Space Blue Gamma Scout | 13 | No | Roaming Northern W2-W3 | No | No | Weaker version of Space Blue Gamma | |
Astrodust | |||||||
The Hanged Man | |||||||
Reconditioned Big Roswell | |||||||
Wingship IV | |||||||
Serenity | 12 | No | Roaming W0-W1 | No | No | Tanky,Low DPS,Extremely Slow | |
Pretty Girl | |||||||
SawtoothX | |||||||
Oversized Rosfire | |||||||
Oregano | 14 | Yes | Found EF South W2 | No | Yes | MFx2 Mzungu Invertoblast | |
Reconditioned Didus Ineptus | |||||||
Pretty Boy | |||||||
Space Blue Beta | 10 | No | Roaming North W1-W2 Border | No | Yes | Good Mods Allow Extreme Agility and Range. No shield regen. | |
Buccaneer's Cruiser | |||||||
Dark Guard | |||||||
Stalker | |||||||
Mzungu Liquid | |||||||
Reconditioned Saudara | |||||||
Ragnarok | |||||||
Ragnarock | |||||||
Tortuga Ragnarock | |||||||
Blaze Inferno | |||||||
Absolution | |||||||
Voltage | |||||||
Reconditioned Wyrm | |||||||
Rosfire | |||||||
Rosfire+ | |||||||
Oversized Rosburst | |||||||
Sawtooth | |||||||
Imp | |||||||
Goblin | |||||||
Elf | |||||||
Space Blue Alpha Advanced x1 | |||||||
Inferno+ | |||||||
Mini Mad Scientist | |||||||
Wingship III | |||||||
Wingship III+ | |||||||
Hotrod Mega | |||||||
Ghostship | |||||||
Space Blue Alpha Interceptor | |||||||
Space Blue Alpha Transwarp | |||||||
Monochrome Hue | |||||||
Monochrome Tinge | |||||||
Paxian Prismatica | |||||||
Reconditioned Banshee | |||||||
Mini Rag | |||||||
Monochrome Shade | |||||||
Goldenboy Bar | |||||||
Goldenboy Minted Bar | |||||||
Aquamarine | |||||||
Oversized Wingship | |||||||
Kasper | |||||||
Hotrod | |||||||
Space Blue Alpha | |||||||
Monochrome Tint | |||||||
Goldenboy Coin | |||||||
Goldenboy Sovereign | |||||||
Goldenboy Statue | |||||||
Restless Spirit | |||||||
Zircon | |||||||
Tanzanite | |||||||
Rime Shard | |||||||
Glacial Shard | |||||||
Auroral's Glacial Shard | |||||||
Wingship II | |||||||
Wingship II Pro | |||||||
Rosburst | |||||||
Space Blue Hunter | |||||||
Cruiser | |||||||
Ampage | |||||||
Azurite | |||||||
Frost Shard | 20 | No | Arctica | No | No | Slow, Vulnerability: Heat, moderate DPS | |
Borean's Rime Shard | |||||||
Mini Kasper | |||||||
Small Copperling | |||||||
Mzungu Acolyte | |||||||
Ice Shard |
Fixing List
The following ships are incomplete: