Difference between revisions of "Mobile Factories"
From Starsonata Wiki
(Imperial Polishing Machine added) |
(Seer Mine Factories section created, many seer mine factories added, Converter column renamed to Factory column) |
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'RPU' stands for runs per uses, for how many batches of that item it creates every time it's used (depending if you have enough materials). | 'RPU' stands for runs per uses, for how many batches of that item it creates every time it's used (depending if you have enough materials). | ||
− | {| border="2" cellspacing="0" cellpadding="4" width="100%" | + | __TOC__ |
− | ! | + | == Mobile Factories == |
+ | {| border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" | ||
+ | !Factory | ||
!TL | !TL | ||
− | !Size | + | !class="unsortable"|Size |
− | !Item Produced | + | !class="unsortable"|Item Produced |
− | !RPU | + | !class="unsortable"|RPU |
− | !Items Required<br>Credits Required | + | !class="unsortable"|Items Required<br>Credits Required |
− | !Requirements<br>Weight | + | !class="unsortable"|Requirements<br>Weight |
− | !Source | + | !class="unsortable"|Source |
− | !Description | + | !class="unsortable"|Description |
|- | |- | ||
|Mobile Cannery | |Mobile Cannery | ||
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|[[Engineer Missions]] | |[[Engineer Missions]] | ||
|If only we understood exactly how this works! | |If only we understood exactly how this works! | ||
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|Mobile Vapor Condenser | |Mobile Vapor Condenser | ||
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|} | |} | ||
+ | == Seer Mine Factories == | ||
+ | These create [[Drones|mines]] for [[Seer Class|Seers]] to use. | ||
+ | {| border="2" cellspacing="0" cellpadding="4" width="100%" class="wikitable sortable" | ||
+ | !Factory | ||
+ | !TL | ||
+ | !class="unsortable"|Size | ||
+ | !class="unsortable"|Item Produced | ||
+ | !class="unsortable"|RPU | ||
+ | !class="unsortable"|Items Required<br>Credits Required | ||
+ | !class="unsortable"|Requirements<br>Weight | ||
+ | !class="unsortable"|Source | ||
+ | !class="unsortable"|Description | ||
+ | |- | ||
+ | |Adv. Mine Mobile Factory | ||
+ | |align="center"|9 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Adv. Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]]<br>2,500,000 Credits | ||
+ | |[[Seer]] 9<br>85,000 | ||
+ | |[[Adv. Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Adv. Mine Factory | ||
+ | |- | ||
+ | |Flash Mine Mobile Factory | ||
+ | |align="center"|10 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Flash Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 1 [[Silicon]], 1 [[Nuclear Waste]]<br>2,000,000 Credits | ||
+ | |[[Seer]] 10<br>85,000 | ||
+ | |[[Flash Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Flash Mine Factory | ||
+ | |- | ||
+ | |Gremlin Mine Mobile Factory | ||
+ | |align="center"|13 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Gremlin Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 1 [[Jelly Beans]], 2 [[Nuclear Waste]]<br>2,000,000 Credits | ||
+ | |[[Seer]] 13<br>85,000 | ||
+ | |[[Gremlin Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Gremlin Mine Factory | ||
+ | |- | ||
+ | |Adv. Claymore Mobile Factory | ||
+ | |align="center"|15 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Adv. Claymore]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 2 [[Nuclear Waste]], 2 [[Enriched Nuclear Material]]<br>5,000,000 Credits | ||
+ | |[[Seer]] 15<br>85,000 | ||
+ | |[[Adv. Claymore Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Adv. Claymore Factory | ||
+ | |- | ||
+ | |Concussion Mine Mobile Factory | ||
+ | |align="center"|16 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Concussion Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 1 [[Enriched Nuclear Material]]<br>5,000,000 Credits | ||
+ | |[[Seer]] 16<br>85,000 | ||
+ | |[[Concussion Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Concussion Mine Factory | ||
+ | |- | ||
+ | |Adv. Flash Mine Mobile Factory | ||
+ | |align="center"|18 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Adv. Flash Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 3 [[Silicon]], 1 [[Nuclear Waste]]<br>5,000,000 Credits | ||
+ | |[[Seer]] 18<br>85,000 | ||
+ | |[[Adv. Flash Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Adv. Flash Mine Factory | ||
+ | |- | ||
+ | |Adv. Gremlin Mine Mobile Factory | ||
+ | |align="center"|19 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Adv. Gremlin Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 1 [[Silicon]], 3 [[Nuclear Waste]]<br>5,000,000 Credits | ||
+ | |[[Seer]] 19<br>85,000 | ||
+ | |[[Adv. Gremlin Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Adv. Gremlin Mine Factory | ||
+ | |- | ||
+ | |Adv. Concussion Mine Mobile Factory | ||
+ | |align="center"|20 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Adv. Concussion Mine]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 2 [[Enriched Nuclear Material]]<br>10,000,000 Credits | ||
+ | |[[Seer]] 20<br>85,000 | ||
+ | |[[Adv. Concussion Mine Mobile Factory Blueprint|Blueprint]] | ||
+ | |Your Everyday Adv. Concussion Mine Factory | ||
+ | |- | ||
+ | |Hermes Claymore Mobile Factory | ||
+ | |align="center"|20 | ||
+ | |align="center"|10 | ||
+ | |3 [[Drones|Hermes Claymore]] | ||
+ | |align="center"|1 | ||
+ | |3 [[Metals]], 3 [[Promethium]]<br>10,000,000 Credits | ||
+ | |[[Seer]] 21<br>85,000 | ||
+ | |[[Hermes Claymore Mobile Factory Blueprint|Blueprint]], [[Pretender Hermes]] drop | ||
+ | |Your Everyday Hermes Claymore Factory | ||
+ | |- | ||
+ | |} | ||
+ | |||
− | [[Category: Items]] | + | [[Category:Items]] |
Revision as of 22:31, 24 June 2015
Mobile Factories are factories that are usable on ships.
'RPU' stands for runs per uses, for how many batches of that item it creates every time it's used (depending if you have enough materials).
Contents
Mobile Factories
Factory | TL | Size | Item Produced | RPU | Items Required Credits Required |
Requirements Weight |
Source | Description |
---|---|---|---|---|---|---|---|---|
Mobile Cannery | 0 | 10 | 1 Rations | 10 | 2 Peasants | None 3,500 |
AI Base 1,500,000 Credits |
Canned food using modified CanNibble Food Processor |
Mobile Nu-Conv | 0 | 20 | 1 Promethium | 10 | 2 Fermium 1,000 Credits |
None 65,000 |
AI Base 3,000,000 Credits |
Radioactive action |
Temporal Generator | 0 | 20 | 1 Temporal Flux | 1 | 1 Chronoton Radiation 100,000 Credits |
None 65,000 |
Enigmatic Sector Missions | Who knew this could work? |
Mobile Eutanasy House | 3 | 15 | 1 Rations | 20 | 2 Peasants | Freighter only 7,000 |
East Vindia Missions, DG Drop | Where people go in hopes of being useful one last time when they get tired of life. |
Bulk Mobile Microfab | 4 | 30 | 7 Microchips | 10 | 10 Silicon 700 Credits |
None 85,000 |
Arena Lobby Missions | Makes Microchips, in bulk! |
Mobile Nanofab | 4 | 10 | 5 Nanochips | 20 | 3 Nanosilicon, 2 Quartz Crystals 5,000 Credits |
None 20,000 |
Blue Photon Subspace Facility 10,000,000 Credits |
Specialized on-board facility to create extremely small circuitry. |
Promethium Destabilizer | 4 | 25 | 1 Fermium | 10 | 1 Promethium 2,000 Credits |
None 75,000 |
Arena Lobby Missions | No idea why you would want to! |
Traginium Destabilizer | 4 | 25 | 10 Promethium | 1 | 1 Traginium 100,000 Credits |
None 75,000 |
Arena Lobby Missions | Useful? Perhaps, but then again... |
Mobile Bronze Forge | 5 | 50 | 1 Bronze Bar | 1 | 1 Bronze 1,250,000 Credits |
None 100,000 |
Arena Lobby Missions | Makes Bronze Bars like Hephaestus... if he made Bronze Bars! |
Holochart Defragmenter | 6 | 10 | 1 Treasure Holochart | 1 | 1 Somewhat Defragmented Holochart 50,000 credits |
Piracy 6 50,000 |
Tortuga Drop | Will Refragment a Defragmented Holochart in no time! |
Imperial Polishing Machine | 9 | 10 | 1 Imperial Seal | 1 | 1 Unclean Imperial Seal 1,000,000,000 credits |
None 10,000 |
Emperor's Club 250,000,000 Credits |
|
Energy Compressmotron 1000 | 10 | 10 | 5 Engineer's Bonus | 1 | 1 Raw Energy Core | Engineer 10 20,000 |
Engineer Missions | If only we understood exactly how this works! |
Mobile Vapor Condenser | 14 | 10 | 5 Mercury | 1 | 5 Cloud Mercury 5,000,000 Credits |
None 10,000 |
Ring 50,000,000 Credits |
Condenses vaporous mercury on the move |
Assault Dropship Generator | 0 | 10 | 1 Assault Dropship | 10 | 10 Colonial Marine, 1 Bulldog Light Fighter | None 3,500 |
Built into Assault Behemoth / + | Space assault from the marines! |
Seer Mine Factories
These create mines for Seers to use.
Factory | TL | Size | Item Produced | RPU | Items Required Credits Required |
Requirements Weight |
Source | Description |
---|---|---|---|---|---|---|---|---|
Adv. Mine Mobile Factory | 9 | 10 | 3 Adv. Mine | 1 | 3 Metals 2,500,000 Credits |
Seer 9 85,000 |
Blueprint | Your Everyday Adv. Mine Factory |
Flash Mine Mobile Factory | 10 | 10 | 3 Flash Mine | 1 | 3 Metals, 1 Silicon, 1 Nuclear Waste 2,000,000 Credits |
Seer 10 85,000 |
Blueprint | Your Everyday Flash Mine Factory |
Gremlin Mine Mobile Factory | 13 | 10 | 3 Gremlin Mine | 1 | 3 Metals, 1 Jelly Beans, 2 Nuclear Waste 2,000,000 Credits |
Seer 13 85,000 |
Blueprint | Your Everyday Gremlin Mine Factory |
Adv. Claymore Mobile Factory | 15 | 10 | 3 Adv. Claymore | 1 | 3 Metals, 2 Nuclear Waste, 2 Enriched Nuclear Material 5,000,000 Credits |
Seer 15 85,000 |
Blueprint | Your Everyday Adv. Claymore Factory |
Concussion Mine Mobile Factory | 16 | 10 | 3 Concussion Mine | 1 | 3 Metals, 1 Enriched Nuclear Material 5,000,000 Credits |
Seer 16 85,000 |
Blueprint | Your Everyday Concussion Mine Factory |
Adv. Flash Mine Mobile Factory | 18 | 10 | 3 Adv. Flash Mine | 1 | 3 Metals, 3 Silicon, 1 Nuclear Waste 5,000,000 Credits |
Seer 18 85,000 |
Blueprint | Your Everyday Adv. Flash Mine Factory |
Adv. Gremlin Mine Mobile Factory | 19 | 10 | 3 Adv. Gremlin Mine | 1 | 3 Metals, 1 Silicon, 3 Nuclear Waste 5,000,000 Credits |
Seer 19 85,000 |
Blueprint | Your Everyday Adv. Gremlin Mine Factory |
Adv. Concussion Mine Mobile Factory | 20 | 10 | 3 Adv. Concussion Mine | 1 | 3 Metals, 2 Enriched Nuclear Material 10,000,000 Credits |
Seer 20 85,000 |
Blueprint | Your Everyday Adv. Concussion Mine Factory |
Hermes Claymore Mobile Factory | 20 | 10 | 3 Hermes Claymore | 1 | 3 Metals, 3 Promethium 10,000,000 Credits |
Seer 21 85,000 |
Blueprint, Pretender Hermes drop | Your Everyday Hermes Claymore Factory |