Difference between revisions of "Seer Class"

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m (Corrected spacing on the aura generators listing.)
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====Aura Generators====
 
====Aura Generators====
[[Aura Generators#Seer|Seer Apperation]]
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*[[Aura Generators#Seer|Seer Apperation]]
[[Aura Generators#Seer|Bule Perception]]
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*[[Aura Generators#Seer|Bule Perception]]
[[Aura Generators#Seer|Psychic Foresight]]
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*[[Aura Generators#Seer|Psychic Foresight]]
[[Aura Generators#Seer|Clairvoyant Thoughts]]
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*[[Aura Generators#Seer|Clairvoyant Thoughts]]
[[Aura Generators#Seer|Visionary Sight]]
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*[[Aura Generators#Seer|Visionary Sight]]
  
 
====Overloaders====
 
====Overloaders====

Revision as of 14:54, 1 April 2015

Seers 'See all.' The Seer Class gives +2% Damage, +1% Ethereal weapon damage, +3% Radar, +2% Stealth and improved Warp abilities such that at Seer Class 16, you can pass through Warp 4 gates such as Juxtaposition and The Serengeti. These stats are also amplified by 3 tertiary skills availible only to Seer Class via the Seer's Conclave in Lyceum:

  • Psionic Shrouding: 'Shroud yourself in a mental fog.' +5% Stealth, +5% Critical hit resistance. Up to a +50% chance to evade damage when cloaked and unseen.
  • Psychic Sight: 'Use your 6th sense to know your enemy.' +10% Radar, +5% Critical hit damage, +2% Damage
  • Shadow Ambush: 'Wait until their backs are turned.' +1% Critical Hit Chance, +2% Critical Hit Chance when unseen by target, +2% Damage when striking from behind


The Prerequisite for this skill is Recon Focus, and your level of Seer Class cannot be trained any higher than your level in Recon Focus, just as your level in any of the tertiary skills cannot exceed your level in the Seer Class.


Seer only gear

Ships

Weapons

Aura Generators

Overloaders

Warp Devices

Cloaks

Augmenters