Difference between revisions of "Engineer Class"

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[[File:Engineer.png|right|An engineer strutting his stuff.]] '''Engineers''' are the Backbone of any good team. 'You bring technology and know-how into battle.' The [[Engineer Class]] gives +0.5% to most stats*, -0.5 firing energy, +0.5% augmenter tweaking, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in [[Lyceum]]:
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[[File:Engineer.png|right|An engineer strutting his stuff.]] '''Engineers''' are the Backbone of any good team. 'You bring technology and know-how into battle.' The [[Engineer Class]] gives +0.5% to most stats<sup>1</sup>, -0.5 firing energy, +0.5% augmenter tweaking, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in [[Lyceum]]:
  
  
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<br/>The Prerequisite for this skill is [[Support Focus]], and your level of [[Engineer Class]] cannot be trained any higher than your level in [[Support Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Engineer Class]].
 
<br/>The Prerequisite for this skill is [[Support Focus]], and your level of [[Engineer Class]] cannot be trained any higher than your level in [[Support Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Engineer Class]].
  
* Most stats are: Shield, Energy, Speed, Turning, Damage, Shield Charge, Energy Charge, Thrust, Tracking, Docking, RoF, Radar, Range and Electrical Tempering (divided, not multiplied)
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<sup>Most stats are: Shield, Energy, Speed, Turning, Damage, Shield Charge, Energy Charge, Thrust, Tracking, Docking, RoF, Radar, Range and Electrical Tempering (divided, not multiplied)</sup>
  
 
<br/><br/><br/><br/><br/><br/><br/><br/><br/>{{skills}}
 
<br/><br/><br/><br/><br/><br/><br/><br/><br/>{{skills}}

Revision as of 09:59, 28 June 2014

An engineer strutting his stuff.
Engineers are the Backbone of any good team. 'You bring technology and know-how into battle.' The Engineer Class gives +0.5% to most stats1, -0.5 firing energy, +0.5% augmenter tweaking, slaves, stations, and neurotweaks. These stats are also amplified by 3 tertiary skills available only to Engineer. Engineer gets his tertiary skills via the Engineer's Workshop in Lyceum:


  • Beam Mastery: 'Scotty ain't got nuthin' on you.' +5% Beam Power and +5% Beam Range
  • Damage Control: 'Jury rig left and right as things fall apart.' +2% all Resistances including Transference, +2% Critical Hit Resistance


The Prerequisite for this skill is Support Focus, and your level of Engineer Class cannot be trained any higher than your level in Support Focus, just as your level in any of the tertiary skills cannot exceed your level in the Engineer Class.

Most stats are: Shield, Energy, Speed, Turning, Damage, Shield Charge, Energy Charge, Thrust, Tracking, Docking, RoF, Radar, Range and Electrical Tempering (divided, not multiplied)










See also: Weighted Combat Bonus