Tutorial IC
Contents
- 1 Industrial Commodities (ICs) Comprehensive Tutorials
- 1.1 Normal and Colony Industrial Commodities
- 1.2 Active Industrial Commodities
- 1.3 Fractured Galaxies and Goop
Industrial Commodities (ICs) Comprehensive Tutorials
Welcome to the Industrial Commodities (ICs) Comprehensive Tutorials! Whether you're new to the game or looking to optimize your resource management, these guides will help you understand and maximize your profits using different types of ICs and related systems. This page is divided into three distinct tutorials:
Normal and Colony Industrial Commodities
Introduction
Normal Industrial Commodities (ICs) and Colony Industrial Commodities (Colony ICs) are foundational elements of the Industrial Commodities system in Star Sonata. They allow players to convert raw resources into valuable items that can be sold for credits, enhancing your in-game economy.
IC Tier System
There are 28 Industrial Commodities, organized into a four-tier system
Tier 0
- Materials Basic resources like Metals, Silicon, and Nuclear Waste.
- Purpose Serve as the foundation for higher-tier ICs.
Tiers 1-3
- Materials Produced by combining Tier 0 ICs with rarer commodities such as Jelly Beans, Diamonds, or Enriched Nuclear Material.
- Progression Each higher tier requires more advanced or rarer ingredients, increasing their value and profit potential.
Categories of Industrial Commodities
Industrial Commodities are divided into various categories based on their primary raw materials. Each category has its own production chains and specialized factories. The main categories include:
- Metals
- Nuclear Waste
- Silicon
- Baobabs
- Promethium
- Peasants
- Space Oats
- Colony ICs
For detailed information on each category, including factory specifics, inputs, and outputs, refer to the respective sections on the Industrial Commodities Page.
Producing Industrial Commodities
Step-by-Step Production
- Gather Tier 0 Materials
- Collect basic materials like Metals, Silicon, Nuclear Waste, Baobabs, Promethium, Peasants, or Space Oats, depending on your chosen IC category.
- Craft Tier 0 ICs
- Use these materials to create Tier 0 Industrial Commodities in their respective factories.
- Upgrade to Higher Tiers
- Combine Tier 0 ICs with rarer materials (e.g., Jelly Beans, Diamonds) to produce Tier 1, Tier 2, and eventually Tier 3 ICs.
- Repeat and Scale
- Continue upgrading to higher tiers to increase the value and profit potential of your ICs.
Exploring Different IC Categories
Each category of ICs has unique production requirements and outputs. For example:
- Metals Involves factories like Steel Foundry and Titanium Foundry, producing items like Steel Girders and Titanium Reinforced Girders.
- Nuclear Waste Utilizes facilities such as Star Bottling Plant to create Fusion Cells and Vitalized Fusion Cells.
- Silicon Employs institutes like Sentient Machine Learning Institute to produce Sentient Chatbots and Overclocked Chatbots.
Explore the detailed tables for each category on the Industrial Commodities Page for comprehensive production pathways.
Selling ICs to AI Bases
Where to Sell
- Locations
Selling Mechanics
- Base Selection
- Each AI base will only purchase one "series" of ICs derived from the same base material.
- Profit Margins
- ICs sell for slightly more than the combined value of their ingredients, ensuring a profit margin for players.
For specific details on which AI bases purchase which IC series, refer to the respective category tables on the Industrial Commodities Page.
Pricing Mechanics
Industrial Commodities follow a dynamic pricing model similar to regular commodities:
- Initial Sale Price
- AI bases will purchase ICs at 200% of their base value when they have none in storage.
- Price Decrease
- As more ICs are sold to the same AI base, the purchase price gradually drops to 50% of the base value.
- Purchase Limit
- Once the AI base reaches 50% of the IC's base value, it will no longer buy additional units.
Tip: To maximize profits, monitor AI base storage levels and prioritize selling ICs to bases that offer higher prices.
AI Base Consumption Rates
AI bases consume ICs over time, influencing how quickly they purchase more:
- Tier 1 ICs
- Consumption Rate 100,000 200,000 units per day.
- Tier 3 ICs
- Consumption Rate 1,000 5,000 units per day.
Implication: Higher-tier ICs are consumed more slowly, allowing for longer-term sales but potentially lower daily profits.
IC Restrictions
Be aware of the following limitations when handling Industrial Commodities:
- Non-Transferable
- ICs cannot be transwarped, teleported, or placed in the storage locker.
- Death Penalty
- All ICs will drop upon death, risking loss of your hard-earned commodities.
- Decay Mechanics
- ICs will decay during a uni reset, making timely sales crucial.
- Consumption Halt
- AI bases will stop consuming ICs one week before a uni reset, so plan your sales accordingly.
Factory Production Options
Some factories offer multiple production pathways, providing flexibility in crafting ICs.
Example: Producing Holy Altars of Worship
- Option 1
- Inputs 500 Steel Girders + 1 Poseidon Fragment
- Output 1 Holy Altar of Worship
- Option 2
- Inputs 500 Steel Girders + 1 Zeus Fragment
- Output 1 Holy Altar of Worship
Note: Each row in the factory's input/output list represents a separate production option. Choose the combination that best fits your available resources and strategic goals.
For more examples and detailed production options, check the respective category tables on the Industrial Commodities Page.
Tips for Maximizing Profits
- Diversify IC Production
- Produce a range of IC tiers across different categories to cater to various AI base demands and maximize sales opportunities.
- Monitor AI Base Storage
- Keep track of which AI bases are buying your ICs and adjust your production accordingly to benefit from higher prices.
- Plan for Uni Resets
- Sell your ICs before the uni reset to avoid losses due to decay.
- Engage with Active ICs
- Take advantage of Active Industrial Commodities for additional profit streams by actively managing your IC factories.
- Optimize Factory Options
- Utilize factories with multiple production paths to efficiently use available resources and adapt to market demands.
- Participate in Player Markets
- Collaborate and compete with other players to create a dynamic market, ensuring steady demand and optimal pricing for your ICs.
- Secure Fractured Galaxies
- Control Fractured Galaxies to harvest Goop, essential for constructing Colony IC factories, and leverage these resources to enhance your production capabilities.
Normal and Colony Industrial Commodities offer a robust and profitable system for monetizing raw resources in the game. By understanding the tier system, production processes, and market dynamics, you can effectively leverage ICs to enhance your in-game economy. Explore the detailed Industrial Commodities Page for comprehensive information on each IC category, and stay proactive to maximize your profits with Industrial Commodities!
Active Industrial Commodities
Introduction
In the February 2024 reset, Active Industrial Commodities (Active ICs) were introduced to encourage more active engagement with the IC system. This addition aims to promote collaboration and competition among players, offering lucrative credit opportunities for those who engage actively.
Vision and Goals
The core vision behind Active ICs is to connect passive income streams with active gameplay, rewarding players for participating in the player-driven market rather than operating in isolation. The goals are:
- Integrate Active Play with Passive Income
- Link credit generation directly to player activities, ensuring that earnings are tied to engagement.
- Encourage Player-Driven Markets
- Reduce demand-side scarcity to foster a vibrant market where players interact, trade, and collaborate.
Three-Sector Model
Active ICs operate within a three-sector economy, enhancing the overall economic ecosystem:
- Gatherers
- Role Actively collect raw materials by farming specific commodities in the game.
- Objective Identify and farm commodities that offer the highest profit per hour, then sell them to the highest bidder or use them to produce Active ICs.
- Manufacturers
- Role Refine raw materials into higher-tier ICs.
- Objective Purchase materials from Gatherers, process them into Active ICs, and sell them to AI bases or other players.
- Traders
- Role Facilitate the buying and selling of Active ICs.
- Objective Monitor market prices, capitalize on demand surges, and transport ICs to profitable sales locations.
Active ICs vs. Colony ICs
There are two types of new commodities introduced:
- Active ICs
- Description Crafted by combining actively-farmed commodities (e.g., Blue Dust, Rosemary Sprig) with basic materials.
- Selling Can be sold to special AI bases during active events or traded with other players.
- Factories Purchased and operated in Capella.
- Colony ICs
- Description Created by combining ordinary colony commodities (e.g., Astral Silk, Dragon Eggs) with Active ICs and regular ICs.
- Selling Can be sold to special colonies on rare-quality galaxies.
- Factories Constructed using blueprints dropped from Perilous Space and require Goop from Fractured Galaxies.
Roles in the Three-Sector Model
Gatherer
Objective Maximize profit by efficiently farming and selling commodities.
Steps to Succeed
- Market Analysis
- Use the Market Check tool to identify which commodities are in high demand and offer the best profit margins.
- Farming
- Focus on farming commodities that are easy to gather and have high demand.
- Selling
- Sell gathered commodities to the highest bidder via the Market or directly to Manufacturers.
- Active Engagement
- Participate in event notifications to sell Active ICs at premium prices during demand surges.
Tips Stay updated with market trends to know which commodities to prioritize. Balance between farming for immediate profits and saving commodities for high-demand events.
Manufacturer
Objective Convert raw materials into higher-tier ICs and maximize profit through efficient production and sales.
Steps to Succeed
- Capital Investment
- Set up factories in Capella to start manufacturing Active ICs.
- Material Procurement
- Purchase raw materials from Gatherers or the Market at competitive prices.
- Production
- Process raw materials into Active ICs, ensuring optimal use of resources.
- Sales Strategy
- Sell produced ICs to AI bases during active events or to Traders for a markup.
Tips Maintain a steady supply of raw materials to avoid production halts. Diversify production across multiple IC categories to spread risk and tap into different markets.
Trader
Objective Facilitate the market by buying low and selling high, capitalizing on demand surges.
Steps to Succeed
- Market Monitoring
- Continuously monitor prices of Active ICs and commodities to identify profitable opportunities.
- Stockpiling
- Accumulate ICs when prices are low to sell them during high-demand periods.
- Transportation
- Safely transport ICs to AI bases in Earthforce or Perilous Space, especially during demand surges.
- Event Participation
- Actively participate in demand surge events to maximize sales during peak times.
Tips Develop relationships with Gatherers and Manufacturers to secure favorable prices. Invest in defensive measures or alliances when transporting high-value ICs to avoid losses from player attacks.
Surges in Demand
What Are They? Definition Periodic events where specific Active ICs are in high demand by AI bases, offering generous prices. Duration Typically last a limited time, such as a few hours.
How to Benefit
- Stay Informed
- Pay attention to event notifications indicating which Active ICs are in demand.
- Prepare Inventory
- Ensure you have a sufficient stockpile of the required Active ICs before the event starts.
- Maximize Sales
- Transport as many ICs as possible to the designated AI bases during the event to capitalize on the high prices.
Tips Coordinate with Traders and Manufacturers to streamline the supply chain during surges. Prioritize ICs that consistently appear in demand events to ensure steady profits.
Step-by-Step Guide to Active ICs
Getting Started with Active ICs
- Choose Your Role
- Decide whether you want to be a Gatherer, Manufacturer, or Trader based on your playstyle and preferences.
- Gather Raw Materials
- As a Gatherer, start farming commodities like Blue Dust or Rosemary Sprig.
- Sell these commodities to Manufacturers or use them to produce Active ICs.
- Set Up Manufacturing
- As a Manufacturer, purchase raw materials and set up factories in Capella to start producing Active ICs.
- Trade and Sell
- As a Trader, monitor the market for demand surges and transport Active ICs to high-paying AI bases or other players.
- Participate in Events
- Stay alert for event notifications indicating surges in demand and maximize your sales during these periods.
Producing and Selling Active ICs
- Farm Active Commodities
- Gather specific commodities required for Active ICs through active gameplay.
- Craft Active ICs
- Use your gathered commodities and basic materials in your factories to produce Active ICs.
- Monitor Market Trends
- Keep an eye on which Active ICs are in high demand and adjust your production accordingly.
- Sell During Surges
- Transport and sell your Active ICs to AI bases during demand surge events for maximum profit.
- Expand Your Operations
- As you accumulate more resources, expand your manufacturing capabilities to produce higher-tier Active ICs.
Example: Producing Holy Altars of Worship
Option 1
Inputs 500 Steel Girders + 1 Poseidon Fragment Output 1 Holy Altar of Worship
Option 2
Inputs 500 Steel Girders + 1 Zeus Fragment Output 1 Holy Altar of Worship
Note Each row in the factory's input/output list represents a separate production option. Choose the combination that best fits your available resources and strategic goals.
Active Industrial Commodities introduce a dynamic and engaging layer to the Industrial Commodities system, tying passive income to active player participation. By embracing the roles of Gatherer, Manufacturer, or Trader, players can collaborate and compete in a vibrant player-driven market, maximizing their profits and enhancing their in-game experience. Stay proactive, monitor market conditions, and participate in demand surges to thrive with Active ICs!
Fractured Galaxies and Goop
Introduction
Fractured Galaxies are special, unowned galaxies in Wild Space that offer valuable resources but come with high risks due to potential player attacks. Coupled with Goop, a special commodity essential for constructing Colony IC factories, Fractured Galaxies play a pivotal role in the advanced stages of the Industrial Commodities economy.
Fractured Galaxies Overview
Fractured Galaxies are unique areas in Wild Space that cannot be owned by any team, making them hotspots for player-versus-player (PvP) interactions. They provide access to exclusive resources like Goop, which are crucial for developing Colony ICs.
Key Features
Goop Acquisition
- Goop is a special commodity essential for constructing Colony IC factories.
- Obtain Goop by venturing into Fractured Galaxies and harvesting it from these areas.
Station Kits
- New station kits allow players to place Disrupt and Dismantle Stations in Fractured Galaxies to contest control and secure resources.
Defense and Offense
- Players must defend their stations from attacks while trying to disrupt others'.
- Construct Station Disruption Field Generators to debuff enemy stations, making them more vulnerable to attacks.
Steps to Engage
- Secure a Fractured Galaxy
- Locate and enter a Fractured Galaxy in Wild Space.
- Build a Disrupt and Dismantle Station
- Place a Disrupt and Dismantle Station to begin disrupting enemy stations.
- Construct Disruption Field Generators
- Build either a Damage Debuff or Shield Regeneration Debuff generator to weaken enemy defenses.
- Engage in PvP
- Collaborate with other players to defend your stations while attacking opponents' stations to gain control and harvest Goop.
- Harvest Goop
- Collect Goop from controlled Fractured Galaxies to use in constructing Colony IC factories.
Tips
- Form Alliances
- Collaborate with other players to defend against frequent attacks and coordinate offensive strategies.
- Balance Strategies
- Balance offensive and defensive tactics to maintain control over Fractured Galaxies.
- Prioritize Defense
- Build strong defenses to protect your Disrupt Stations from being overtaken by enemy players.
- Efficient Resource Management
- Optimize the use of Goop and other resources to maximize the efficiency of your Colony IC factories.
Additional Changes
To enhance the functionality and security of Colony ICs, several changes have been implemented:
- Sticky Colony Booster Base Items
- Colony Booster base items (e.g., Mobile Mani-Pedi SalonBot Housing) will no longer decay on reset.
- Once equipped, these boosters are "sticky," meaning they cannot be unequipped, allowing players to store as many as they like.
- Station Disruption Field Generators
- New generators debuff damage, rate of fire, and shield regeneration of all other stations in the galaxy.
- Different generators vary in build time and the strength of their debuffs.
- A stronger aura generator takes about as long to build as a Nullification Generator.
Note If you receive a notification that a Disruption station is placed in your galaxy, prioritize defending your stations to prevent your defenses from being weakened.
Fractured Galaxies and Goop introduce high-stakes PvP gameplay elements to the Industrial Commodities system, providing advanced players with opportunities to control exclusive resources and influence the player-driven market. By mastering the strategies of securing Fractured Galaxies, defending your stations, and efficiently harvesting Goop, you can significantly enhance your Colony IC operations and maximize your in-game profits. Embrace the risks and rewards of Fractured Galaxies to dominate the Wild Space economy!