Missile Launchers

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Missile FighterBays.png

Missile Launchers are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal to or higher than the missile launcher that you wish to equip. All missile launchers were standardized to have a queue of 1.

Missile launchers do not work on bots.

For the minimum and maximum ranges for missiles, see the Missiles page for details.

See Base Gear#Missile Launchers for a list of base missile launchers.

See Fighter Bays for similarly functioning equipment that allows the launch of Fighters.

TL Name Size Weight Launch Speed Charge Elec Bonuses Restrictions Source Description
0 Cadet Class Launch Tubes 50 50,000 20 0.5 +1% damage, +19% max launch range Can't unequip, Size 0 when equipped, Requires Light Fighter Recommissioned Cadet, Cadet inbuilt Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
0 Zebu Launcher 50 50,000 20 0.5 +1% damage Can't unequip, Size 0 when equipped Zebu Gunship inbuilt Launches missiles.
3 Vulcanite Magma Tube 80 57,200 20 0.5 +2% damage, +40% radar, +39% max launch range Vulcan drop The Vulcanite way to launch missiles
5 Broadsword Class Launcher 100 55,000 10 1 +2% damage Requires Capital Ship Hyperion, Ordnance Testing Grounds -- 10,000,000 When the firestorm dies out, only debris remains
5 Rapier Class Launcher 100 55,000 20 0.5 +1% damage Requires Heavy Fighter Hyperion, Ordnance Testing Grounds -- 5,000,000 With wit one pierces to truth
5 Santa's Secret Delivery Device 100 65,000 20 0.5 +2% damage, +39% max launch range, +19% resistances Christmas drop This thing will shove coal so far up your stocking...
5 Scimitar Class Launcher 100 55,000 10 1 +1% damage Requires Freighter Hyperion, Ordnance Testing Grounds -- 8,000,000 From a steady place the whirlwind descends
5 Stiletto Class Launcher 100 55,000 20 0.5 +1% damage Requires Light Fighter Hyperion, Ordnance Testing Grounds -- 5,000,000 Float like a hummingbird, sting like a bee
7 Claymore Class Launcher 134 68,760 10 1 +2% damage, +39% max launch range Requires Capital Ship Claymore Class Launcher Blueprint, Hyperion tradein Broad swathes of destruction
7 Sabre Class Launcher 134 68,760 20 0.5 +1% damage, +19% max launch range Requires Heavy Fighter Hyperion tradein Leading the cavalry charge
7 Stock Missile Chamber MK I 134 68,760 20 0.5 +1% damage, +19% max launch range Blue Photon Subspace Facility -- 4,000,000 A Blue Photon BP-L9254M missile delivery device.
8 Triple-shot integrated tubes 146 73,360 20 0.5 +1% damage, +19% max launch range Can't unequip, Size 0 when equipped, Requires Heavy Fighter Inferno, Inferno+, Blaze Inferno inbuilt Fire in the hole
8 Vazuki'ka Qo 122 79,280 10 1 +6% damage, +120% max launch range, +43% resistances, +87% shields Requires Capital Ship Mira drop Vazukii? Quavazukii qu'ukuk Qo
9 Vega Missile Tubes 158 78,440 10 1 +2% damage, +39% max launch range Can't unequip, Size 0 when equipped, Requires Capital Ship Pax Vega inbuilt Paxian ordnance supremecy.
10 Broadsword Class Launcher Mark II 150 65,000 10 1 +2% damage Requires Capital Ship Hyperion -- 20,000,000 When the firestorm dies out, only debris remains
10 Rapier Class Launcher Mark II 150 65,000 20 0.5 +1% damage Requires Heavy Fighter Hyperion -- 10,000,000 With wit one pierces to truth
10 Scimitar Class Launcher Mark II 150 65,000 10 1 +1% damage Requires Freighter Hyperion -- 16,000,000 From a steady place the whirlwind descends
10 Stiletto Class Launcher Mark II 150 65,000 20 0.5 +1% damage Requires Light Fighter Hyperion -- 10,000,000 Float like a hummingbird, sting like a bee
11 Stock Missile Chamber MK II 182 90,040 20 0.5 +1% damage, +19% max launch range Blue Photon Subspace Facility -- 6,000,000 A Blue Photon BP-L1597M missile delivery device.
12 Bear Missile Launcher 194 96,560 10 1 +2% damage, +39% max launch range Requires Capital Ship Jungle drop Don't mess with Bear.
12 Leopard Missile Launcher 170 111,200 20 0.5 +2% damage, +39% max launch range, +40% speed Requires Light Fighter Jungle drop Stealthy launcher.
13 Claymore Class Launcher Mark II 206 103,560 10 1 +2% damage, +39% max launch range Requires Capital Ship Claymore Class Launcher Mark II Blueprint, Hyperion tradein Broad swathes of destruction
13 Gamma Scout Missile Bay 206 103,560 20 0.5 +1% damage, +19% max launch range Can't unequip, Size 0 when equipped, Requires Heavy Fighter Space Blue Gamma Scout inbuilt Detach components of your ship to fight separately
13 Sabre Class Launcher Mark II 206 103,560 20 0.5 +1% damage, +19% max launch range Requires Heavy Fighter Hyperion tradein Leading the cavalry charge
14 Primal Bear Missile Launcher 190 129,800 10 1 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Primal Bear Missile Launcher Blueprint Don't mess with Primal Bear.
14 Stock Missile Chamber MK III 218 111,040 20 0.5 +1% damage, +19% max launch range Blue Photon Subspace Facility -- 11,000,000 A Blue Photon BP-L4077M missile delivery device.
15 Broadsword Class Launcher Mark III 200 140,000 5 2 +2% damage Requires Capital Ship Hyperion -- 40,000,000 When the firestorm dies out, only debris remains
15 Rapier Class Launcher Mark III 200 80,000 10 1 +1% damage Requires Heavy Fighter Hyperion -- 20,000,000 With wit one pierces to truth
15 Scimitar Class Launcher Mark III 200 110,000 5 2 +1% damage Requires Freighter Hyperion -- 32,000,000 From a steady place the whirlwind descends
15 Stiletto Class Launcher Mark III 200 80,000 10 1 +1% damage Requires Light Fighter Hyperion -- 20,000,000 Float like a hummingbird, sting like a bee
16 Carcass Launcher 242 127,440 9 1.1 +1% damage, +19% max launch range Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter Vulture inbuilt You probably don't want to know how this works
16 Claymore Class Launcher Mark III 242 282,320 4.5 2.2 +2% damage, +39% max launch range Requires Capital Ship Claymore Class Launcher Mark III Blueprint, Hyperion tradein Broad swathes of destruction
16 Sabre Class Launcher Mark III 242 127,440 9 1.1 +1% damage, +19% max launch range Requires Heavy Fighter Hyperion tradein Leading the cavalry charge
17 Broadsword Class Launcher Mark IV 254 309,080 4.5 2.2 +2% damage, +39% max launch range Requires Capital Ship Hyperion -- 80,000,000 When the firestorm dies out, only debris remains
17 Claymore Class Launcher Mark IV 220 386,600 4 2.5 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Claymore Class Launcher Mark IV Blueprint, Hyperion tradein Broad swathes of destruction
17 Rapier Class Launcher Mark IV 254 136,360 9 1.1 +1% damage, +19% max launch range Requires Heavy Fighter Hyperion -- 20,000,000 With wit one pierces to truth
17 Sabre Class Launcher Mark IV 220 162,200 8 1.2 +2% damage, +39% max launch range, +40% speed Requires Heavy Fighter Hyperion tradein Leading the cavalry charge
17 Scimitar Class Launcher Mark IV 220 124,800 5 2 +1% damage Requires Freighter Hyperion -- 20,000,000 From a steady place the whirlwind descends
17 Shrimp Missile Bay 220 87,400 20 0.5 +1% damage Can't unequip, Size 0 when equipped, Requires Heavy Fighter Shrimp, Shrimp+, Hybridized Shrimp inbuilt Launch little sea stuffs at your enemies in space
17 Stiletto Class Launcher Mark IV 220 87,400 10 1 +1% damage Requires Light Fighter Hyperion -- 20,000,000 Float like a hummingbird, sting like a bee
20 Assault Behemoth Torpedo Tubes 230 188,000 10 1 +3% damage, +43% radar, +60% max launch range, +43% speed Can't unequip, Size 0 when equipped, Requires Freighter Assault Behemoth, Assault Behemoth+ inbuilt Charge!
20 Broadsword Class Launcher Mark V 290 398,000 4.5 2.2 +2% damage, +39% max launch range Requires Capital Ship Hyperion -- 130,000,000 When the firestorm dies out, only debris remains
20 Claymore Class Launcher Mark V 250 500,000 4 2.5 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Claymore Class Launcher Mark V Blueprint, Hyperion tradein Broad swathes of destruction
20 Corsair's Missile Launcher 230 188,000 8 1.2 +3% damage, +43% radar, +60% max launch range, +43% speed Requires Light Fighter No merchant is safe
20 Damaged Turkatronic Launcher 250 200,000 5 2 +2% damage Requires Capital Ship Laser guidance systems engaged!
20 Holy Claymore Class Launcher 230 464,000 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Temple Grounds tradein Holy swathes of destruction
20 Port Missile Launcher 230 464,000 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Targets locked on, port side!
20 Privateer's Missile Launcher 230 188,000 8 1.2 +3% damage, +60% max launch range, +43% shields, +43% speed Requires Heavy Fighter With permission from the Queen
20 Rapier Class Launcher Mark V 290 166,000 9 1.1 +1% damage, +19% max launch range Requires Heavy Fighter Hyperion -- 20,000,000 With wit one pierces to truth
20 Rear Missile Launcher 230 464,000 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Drake drop It's not running, it's a tactical retreat
20 Sabre Class Launcher Mark V 250 200,000 8 1.2 +2% damage, +39% max launch range, +40% speed Requires Heavy Fighter Hyperion tradein Leading the cavalry charge
20 Scimitar Class Launcher Mark V 250 150,000 5 2 +1% damage Requires Freighter Hyperion -- 20,000,000 From a steady place the whirlwind descends
20 Starboard Missile Launcher 230 464,000 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Targets locked on, starboard side!
20 Stiletto Class Launcher Mark V 250 100,000 10 1 +1% damage Requires Light Fighter Hyperion -- 20,000,000 Float like a hummingbird, sting like a bee
20 Unholy Claymore Class Launcher 230 464,000 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Halloween Missions Unholy swathes of destruction
21 Amped Zeus Olympios Missile Launcher 239 501,710 4 2.5 +6% damage, +120% max launch range, +43% resistances, +87% speed Requires Capital Ship Pretender Zeus drop, Amped Zeus Olympios Missile Launcher Blueprint Hurl all them bolts
21 Heavy Hephaestus Coppersmith Missile Launcher 239 351,140 4 2.5 +3% damage, +60% max launch range, +21% resistances, +43% shields Requires Freighter Forged for any battle
21 Hephaestus Coppersmith Missile Launcher 260 377,600 4 2.5 +2% damage, +39% max launch range, +40% shields Requires Freighter Forged for battle
21 Hephaestus Missile Launcher 302 303,680 4.5 2.2 +1% damage, +19% max launch range Requires Freighter Forged for battle
21 Hermes Missile Launcher 302 176,840 9 1.1 +1% damage, +19% max launch range Requires Light Fighter Strike swiftly
21 Hermes Quicksilver Missile Launcher 260 213,800 8 1.2 +2% damage, +39% max launch range, +40% speed Requires Light Fighter Strike swiftly
21 Honey Shard Honeycomb 239 200,570 20 0.5 +3% damage, +43% radar, +60% max launch range, +43% speed Can't unequip, Can't remove, Size 0 when equipped, Requires Light Fighter Queen Wasp inbuilt Launches honey shards! Including missiles.
21 Poseidon Hippios Missile Launcher 260 213,800 8 1.2 +2% damage, +39% max launch range, +40% shields Requires Heavy Fighter From the depths
21 Poseidon Missile Launcher 302 176,840 9 1.1 +1% damage, +19% max launch range Requires Heavy Fighter From the depths
21 Red Photon Missile Control Unit 260 541,400 4 2.5 +4% damage, +80% max launch range, +39% resistances Requires Capital Ship Red Photon Warship Prototype drop Advanced Destruction Delivery Device
21 Scopic Hermes Quicksilver Missile Launcher 239 200,570 8 1.2 +3% damage, +43% radar, +60% max launch range, +43% speed Requires Light Fighter Strike swiftly and painfully
21 Surging Poseidon Hippios Missile Launcher 239 200,570 8 1.2 +3% damage, +43% radar, +60% max launch range, +43% shields Requires Heavy Fighter From the darkest depths
21 Zeus Missile Launcher 302 430,520 4.5 2.2 +2% damage, +39% max launch range Requires Capital Ship Pretender Zeus drop Hurl them bolts
21 Zeus Olympios Missile Launcher 260 541,400 4 2.5 +4% damage, +80% max launch range, +39% resistances Requires Capital Ship Pretender Zeus drop, Zeus Olympios Missile Launcher Blueprint Hurl them bolts
21 Zeus's Missile Tubes 239 200,570 10 1 +6% damage, +120% max launch range, +43% resistances, +87% shields Can't unequip, Size 0 when equipped, Requires Capital Ship Zeus Throne, Zeus Throne+ inbuilt Rule from on high some more.
22 Antu Dharka 270 584,600 4 2.5 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Subspace drop If you only knew how gross this was.
22 Antu Saahistha Dharka 248 541,040 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Subspace drop Somehow this is even more disgusting.
22 Coronae Missile Bay 270 584,600 4 2.5 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Paxian Front mission -- 5 Allied Commendations A technologically advanced Paxian launch system.
22 Corrupted Cyborg Launcher 270 109,400 10 1 +1% damage Requires Heavy Fighter C-c-c-corrupted!
22 Cygnus Launcher 248 541,040 4 2.5 +6% damage, +120% max launch range, +43% resistances, +87% speed Can't remove, Requires Capital Ship Headlong into mystery
22 Damaged Kalthi Missile Bay 270 584,600 4 2.5 +4% damage, +80% max launch range, +82% shields Requires Capital Ship Kalthi Depths drop, Paxian Stronghold -- 5,000,000,000 Kalthi fish running
22 Janayitri Sahistha Dhraka 270 228,200 5 2 +2% damage Requires Capital Ship If you only knew how gross this was.
22 Kalthi Missile Bay 248 541,040 4 2.5 +6% damage, +120% max launch range, +87% shields, +87% speed Requires Capital Ship Kalthi Missile Bay Blueprint Kalthi fish running
22 Rajanicara Dhraka 270 228,200 8 1.2 +2% damage, +40% radar, +39% max launch range Requires Light Fighter Subspace drop If you only knew how gross this was.
22 Rajanicara Saahistha Dhraka 248 213,680 8 1.2 +3% damage, +43% radar, +60% max launch range, +21% resistances Requires Light Fighter Subspace drop Somehow this is even more disgusting.
22 Rajanicaravizvadrz Dhraka 270 228,200 8 1.2 +2% damage, +39% max launch range, +40% speed Requires Heavy Fighter Subspace drop If you only knew how gross this was.
22 Rajanicaravizvadrz Saahistha Dhraka 248 213,680 8 1.2 +3% damage, +43% radar, +60% max launch range, +43% speed Requires Heavy Fighter Subspace drop Somehow this is even more disgusting.
22 Samgrahaka Dhraka 270 406,400 4 2.5 +2% damage, +39% max launch range, +19% resistances Requires Freighter Subspace drop If you only knew how gross this was.
22 Samgrahaka Saahistha Dhraka 248 377,360 4 2.5 +3% damage, +60% max launch range, +21% resistances, +43% speed Requires Freighter Subspace drop Somehow this is even more disgusting.
22 Vazuk'ka Qa 237 258,560 10 1 +8% damage, +160% max launch range, +94% shields, +94% speed Can't unequip, Can't remove, Size 0 when equipped, Requires Capital Ship UrQa'qa Qu'ishi Qa inbuilt Vazuk'ka Qa
23 Celestial Advanced Launch Bay 280 243,200 10 1 +4% damage, +80% max launch range, +39% resistances Requires Capital Ship Celestial Advanced Launch Bay Blueprint Rain down the stars
23 Empyreal Launch Bay 326 199,960 10 1 +2% damage, +39% max launch range Requires Capital Ship Celestial boss drop Rain down the heavens
23 Red Silo 257 227,330 10 1 +6% damage, +87% radar, +120% max launch range, +87% speed Requires Capital Ship Captain Redbeard drop Red Rogue technology refit by the Operatives
23 Redbeard's Launcher 257 227,330 20 0.5 +3% damage, +60% max launch range, +21% resistances, +43% shields Can't unequip, Can't remove, Size 0 when equipped, Requires Heavy Fighter Redbeard's Rogue inbuilt Redbeard always had something up his sleeve.