Space Clouds

Dev Diary – New Emperor Reward System

Hey Sonatians,

Read more about the Emperor’s contest in our previous blog post.

Let’s talk about the Emperor system! While claiming the throne is undoubtedly the focal point of the competition, we want to talk about the rewards that are now available to teams who manage to secure a spot in the top 10 Influence earning teams.

King Midas

For a team to be considered eligible for rewards, they have to reach 100,000 influence. This threshold acts as a filter to ensure that teams that have seriously participated in the contest stand a chance at receiving rewards.

 

Imperial Chest Pop-Up

The rewards are in the form of Imperial Chests. There are now 250 distributed amongst the top 10 teams. The amount they will receive is based on their proportion of the total influence gained by the top 10 teams, rounding down. Influence earned by teams outside of these requirements are not considered.

Anatolian

Once the contest is over, and an Emperor is crowned, the directors or councilors of the winning teams, can claim the rewards for their team when they log in by interacting with a floating dialogue box on their client. This reward can be deferred, if they don’t want to immediately claim it, and the prompt will appear again on the next login. This must be done before the universe reset, or the rewards will be lost. The team will have a login message reminding them that they can claim these rewards.

Mining ship
The Emperor team will still get the three Augmenter Reset Modules and three Ship Dry Dock Modules that they got previously via the Imperial Splendid Trove but the seals will be granted separately now. The Emperor winning team will still claim their rewards by docking in the palace in Anatolia, however the number of seals they get will follow the same rules as all other teams. Proportionally based on what percent of the total influence they obtained. Due to how the math is, they are guaranteed to get the highest number of seals of any team competing.

Other notables:

  • Getting Emperor now grants Leadership 3 regardless of the Director’s Leadership level.
  • Polemarchos’ spawn time increased by 6%. This should allow it to more clearly change time zones with its spawns.
  • Ai in Anatolia will now respawn when not engaged. This should prevent them from getting all stuck in one galaxy.

Server Patch – 08/19/2023 – Temporal Hijinks 1.1.1

Server Patch Temporal Hijinks 1.1.1

[Item Changes]

  • Due to their unstable nature, Temporal Quirks acquired before the patch have decayed.
  • Due to the continued fraying of the timestream, Salvaged Equipment and Temporal Quirks now always drop on death.
  • Added new inbuilt items for all 4 of the T23 Pax ships.
  • Peacemaker Recommendations and Requisition Vouchers are no longer mission items.
  • Fixed an issue with Cargo Bays that had -weight or -electric tempering getting more capacity instead of less.
    • Bule Expander, Transcendental Broom Closet, Zebucargo Bay, Empyreal Vault, Puzzling Partition have had their bonuses changed.

[Universe Changes]

  • Paxian Foothold

    • Operative’s items no longer require Temporal Quirks or Uncommon gear dropped by Red Rogues.
  • Red Rogue Hunts

    • Redesigned Temporal Trackers and the hunts they unlock, they are now purchasable from the AI base for Paxian Requisition Vouchers.
      • NOTE: Due to the faulty design of the original trackers, they have all decayed into Salt. Paxian Operative researchers have no idea why this happened, but they’re looking into it.
    • Updated the spawners and added new spawners for the Hunt targets in Kalthi Depths.
    • Red Rogue hunt targets are more deadly and spawn in bigger numbers.
    • Added some new rewards for players to discover while going on more difficult Hunts.
    • Red Rogue Hunts have been completely changed, and may sometimes drop a Blackbox that you can use to start a mission. Paxian Peacekeeper Recommendations are acquired through these missions.
  • Temporal Interstice/Temporal Causeway/Red Outpost

    • Decreased the spawn interval for Red Rogue Defense drones from 5 minutes to 30 seconds.
    • Adjusted damage of all Red Rogues, and made them multifire fewer ethereal beams.
      • Their super items hit harder now. Watch out!

[Mission Changes]

  • Fixed a typo in “Another Outpost?” mission.
  • Removed daily missions from Paxian Foothold, replaced with an introductory mission that when unlocked allows the player to turn in Salvaged Equipment and Temporal Quirks for Paxian Requisition Vouchers.
    • NOTE: All mission progress in the zone has been reset, moving from daily missions to a linear mission chain required that everyone start from square one.
  • Added T23 skill missions to Paxian Foothold, requiring the player to be level 3000 and to have completed the introductory mission chain to start them. They require Paxian Peacekeeper Recommendations to complete.

[Bug Fixes]

  • Accepting an already accepted mission no longer returns an error message.
  • Temporal Trackers should no longer use the same inventory slot as the Sniper Analyzer.
  • Equipping a Tracker that already had a galaxy selected, inside of said galaxy, will now force reset the galaxy it is currently tracking.
    • This was done in a previous hotfix.

Server/Client Patch – 08/09/2023 – Temporal Hijinks 1.1

 SCPTH11L

[Client / UI Changes]

  • Fixed issue with Teal, Ruby and Sapphire Unt Faranji Wingship and Unt Faranji Wingship X skins.
  • Fixed issue with “Toss Some” not working on bases.
  • Fixed the issue with sharing skins with the Resplendent Nullifier Shell, Resplendent Nullifier Edge, Cybernetic Nullifier Edge.
  • Fixed issue with Beta Client not getting news updates.
  • Fix for not showing the right key on extended hotbar.

[Item Changes]

  • Shard Drone now has warp wake.
  • Uncommon Engines from the Red Rogues are bigger and have more weight, but have slightly higher stats.
  • Adjusted the T23 Pax Ship super items.
  • Added new T23 Supers for Masala, Bisarme, Crystalline Shard, and Crystalline Chelonia.
  • Luminous Focused Excavation Distributor and Wondrous Engrossed Boring Distributor now have 3 projectiles instead of 5 and reduced the number of particles generated as well.
  • Removed unique with damage tweaks from the Ruined Fallen and KD boss ship supers.
  • Reduced the Ruined Fallen ship Initial and Periodic costs from 30 bil to 15 bil.
  • Reduced the KD DG boss blueprint Initial and Periodic costs from 10 bil to 5 bil.
  • Replaced Indium, Osmium, Rhenium on both KD DG and Ruined Fallen ship blueprints with Perilium, Lunarium, and Seleium.

[Universe Changes]

  • Termite Mounds do not spawn any guards or attackers within 24 hours of placement.

[Server]

  • Giving a RTS order while a bot is in Light Stasis (yellow) will now bring it out of stasis.

[Bug Fixes]

  • Fixed misspelling of Reservoir on energies.

T23 Zone Announcement: Red Rogues

Red Rogues!? Are they related to the Blue Pirates?

Red Rogue base

And if so, HOW? That’s for you to find out!

This is the first of several content releases that will feature the enigmatic Red Rogues.

Black Hole

Answer the call of a Grand Navigator seeking your aid against them in their treacherous pocket dimension. Paxian Foothold is where a small but determined taskforce prepares for action, and they could use every bit of help they can get!

Paxian Foothold

Your mission: conduct reconnaissance, neutralize high-priority targets, and sabotage critical objectives. These crucial actions will pave the way for future operations. Operating under strict secrecy, your role in this clandestine operation is paramount.

Help the Paxians discover the origins of the Red Rogues, and figure out how to stop them within Kalthi Depths! Join the fight today!

Red Rouge Trade ins

Server/Client Patch – 07/28/2023 – Temporal Hijinks 1.0

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[New Content Zone]

  • More details SOON!

[Client / UI Changes]

  • Added Teal, Ruby and Sapphire Unt Faranji Wingship X skins.
  • Added Royal Purple Crab and Seaweed Crab skin for Empyrean ships.
  • Earthforce layer is now called Earthforce Space.
  • Fixed Recon Frigate’s texture.
  • Added support to Transwarp Menu to sort the Layer column alphabetically.
  • Added 10 additional hotkeys using the numpad numbers.
  • Updated map colors for better clarity:
    • Warp 0 to be slightly lighter blue.
    • Warp 3 is now a light purple.
    • Warp 4 is now a dark purple.

[Item Changes]

  • Scoop Adjustments:
    • Increased the scoop range of Dharv’atiguru from 50 to 200 scoop range.
    • Increased the scoop range of Gargantuan Holding Scoop from 50 to 175 range.
    • Reduced the Vacuum Range of Twisted Wormhole Scoop from 850 to 750.
    • Changed the following for Twisted Gravitational Scoop: Increased scoop range from 75 to 100, decreased the Vacuum Range from 1450 to 900, decreased the Vacuum Mass from 14500 to 8000.
    • Reduced the Levasseur’s Scoop range from 200 to 175.
    • Reduced the Drake’s Scoop’s Vacuum Mass from 10000 to 5000.
  • Adjusted various IC factory input values:
    • Overclocked Machine Learning Institute now requires 1 Plasma Crystals instead of 5.
    • Self-Censored Machine Learning Institute now requires 1 Ablution Crystals instead of 2.
    • Space Algae Distillery now requires 2 Alien Bacteria instead of 5.
    • Doctor L’s Distillery now requires 2 Bacta instead of 10.
  • Junkyard Kits can no longer be upgraded.
  • Twisted panels now give percent Damage instead of flat DPS.
  • Fixed spelling issue with the Ruined Ordnance Augmenter.
  • Fixed issue with Ion Appletini superitem not correctly marked as Energy Regen Tweak.
  • PVP Item (Anatolia Crests) debris should now drop to 0 speed instead of 25 speed while slowly braking and should no longer drift to forever.
  • Set Sentient Machine Learning Institute and Prescient Machine Learning Institute to 100 workers to match all other IC factories.
  • Update particles on various weapons to reduce lag inducing potential. Note: will continue to iterate and review.
  • Made Vervaardiger ‘Kamikaze’ PS-Y’s particles visible.
  • Adjusted GOALDPS of various fighters that have multiple weapons.
  • Adjusted Kalthi Burn Super item on Kalthi Wrathful Commander to prevent super long cooldown bug.
  • Added Sup. and Ult. augmenter tags to their respective augmenters.
  • Updated the Condenser Blueprint Packs’ descriptions to clarify the Augmenters they build.
  • Reduced the weight of most (but not all) Kalthi Depths blueprints from 1,000,000 to 100,000.
  • Reduced cost on Lunarium Blueprint and Selenium Blueprint from 400 Sub-Shield Reactors to 200.
  • Hotrod, Gonzales, and Hermes stations are no longer unattached only.
  • Splendid Troves now have a chance to give 5 Shards of Empowerment instead of one and no longer have a chance for Kalthi skill commodities.
  • Adjusted most Empyreal Module Blueprints to 50 uses.
  • Removed Spice Pirate tag from corrupted pulse gun.
  • Made Ablution Crystals no longer decay.
  • Made Solarian Blueprints infinite use.
  • Reduced Venusian requirements from 5 to 1 on Solarian Blueprints.
  • Created Venusian Fighter Bay and Solarian Fighter Bay Blueprint.
  • Renamed Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint to non-crate versions. They now each produce 3 drones each and reduced Prawn Piece costs from 8 to 5.

[Universe Changes]

  • Reduced the difficulty of Olympus, Subspace and Empyrean mobs and bosses.
  • Olympus Loot changes:
    • Removed uncommon blueprints and made uncommon gear drop directly.
    • Increased the drop rate and number of rolls of higher quality tier blueprints and gear.
    • Removed non-Olympus gear from dropping.
  • Ruined Sanctuary is now a two person Rift (instance) and has additional loot.
  • Adjusted and generally increased the drops and rolls for the following zones/bosses: Ruined Sanctuary, Empyrean, Dragon’s Lair, Subspace Ubers, Emperor Sharahn Rhak’kai IV, and Bonnet.
  • Removed the Banu Qo Akk’oj from the Jujuso’banu mobs and added it to the Suqq’ Bana boss drop list in Mira.
  • Decreased weight of Captain Albatross’s Magcannons (320 mil to 3.2mil) so he can turn better.
  • Added inertial dampening to Forgone variants to prevent them from knocking themselves out 10k+ in DGs.
  • Mobs no longer drop Aspect Augmenters within Serengeti.
  • Serengeti bosses have a high chance to drop their respective Aspect augmenter and an additional chance to drop any aspect augmenter.
  • Significantly reduced the resists of multiring Nephils in DGs.
  • Reduced High Vizir Rakhnis Grahad’rhi’s Shield Max debuff from lasting 100 seconds to 10 seconds per pulse.
  • Moved more various mob’s spawned with augmenters to spawner augmods instead.

[Next Universe Changes]

  • Wild Space changes:
    • See dev diary here.
    • Moved Emphatic Biology and Biologique out of Perilous Space and removed custom termites and now use Wild Space termite system.
  • Anatolian Expanse changes:
    • Final blow now gives 20% of influence pool instead of 50%.
    • Added 3 additional galaxies in Anatolian Expanse
    • Removed warp blockers and turrets.
    • Added more connections between the new gals and each of the 3 arms.
    • The repeating hoplite spawns on all three bosses now have despawn after a period of time.
    • Removed the mechanic that required killing the shield generator add from the three bosses
  • Nexus changes:
    • Removed desyncing curved asteroid field in Contracosta and fixed the illumination of Sun so you can see other asteroid field.
    • Reduced Kendalite Harvesting mission requirements from 25 to 12 Kendalite.
    • Drastically reduced the shields of Cadet Target Dummies and Space Rats.
  • Added random DGs to Kalthi Depths with new loot, mobs and bosses.
  • Updated East Vindia and Anomalous Passageway’s suns to work with panels at a reasonable distance.
  • Moved a bunch of Halloween missions over to Trade Bay exchanges.
  • Made most rotating/moving wormholes in various boss instances no longer move.
  • Made Stellation Roamers no longer hostile to other AI.
  • Increased the number of Stellation DG bosses in Earthforce and Perilous space and reduced lockout time from 2 hours to 1 hour.
  • Fixed issue with “bird” type dg boss weighting.
  • Adjusted the following for Timotheus the Red and roaming UrQa’qa Vazuk Vo’kii:
    • Increased damage, shields and shield regeneration.
    • Increased the drop rate.
    • Reset when all player ships (excluding bots, fighters and drones) die.
  • Reduced Rate of Fire and Damage of Shadow Turtles in Random DGs.
  • Increased the number of Green Battleships spawning in Earthfroce DF 300.
  • Increased the drop rate of Gargantuan Goblets from roaming Green Battleships.
  • Updated various wormholes to correctly state “Rift to” instead of “Gate to” for Rifts.
  • Changed Team of Merchant Navy Seal Commander from Merchant Navy to Merchant Navy Seals to prevent creating hostility in Strontium.
  • Added player direction holoprojector to the junkyard trade bay.
  • Made the shouts of roaming bosses in KD and Perilous Space float above them.
  • Moved Judgement (Absolution) to an instance and increased the drop rate of the boss.
  • Reduced and updated most trade bay exchange costs within Celestial Encampment.
  • Moved the mini boss fleet Rifts back one galaxy within Empyrean.
  • Adjusted layouts of Empyreal Fleets and Empyreal fleet bosses now have 2 bosses that both drop loot, instead of just 1.
  • Increased roamer/DG Stellations to drop gear at an increased rate and lower the rate of blueprints dropping.

[Mission Changes]

  • Adjusted (mostly reduced) various Augmenter Tweaking turn in costs.
  • Olympus Research missions (Various Fragments to Honorary Diploma) have moved to being a trade bay exchange.
  • Converted the Olympus fighter turn-in missions into trade bay exchanges.
  • Created a new Tractoring 23 mission in Celestial Encampment to obtain Tractoring 23 additionally to the existing method.
  • Added new Platinum Strontium Mission for KD DG mobs/bosses.

[Server]

  • Scooping now uses the size of the ship as the minimum size to scoop.
  • Can no longer unequip or equip capacitors while undocked.
  • Added an exception for Temporary Drones to be tractored in No PvP areas if in squad with non-teammates.
  • Ownership Booster Drones no longer count towards galaxy drone limits and no longer get bonuses from Drone Controllers or Drone Ops.
  • Can now tractor asteroids in galaxies you do not own in Wild Space.
  • Clarified for Augmenter Drop events they only affect equipped Augmenters drop rate.
  • Planet Scanners and Prospecting Scanners now item link in event chat.
  • Drones now have titles more akin to bots. Listing TD (Temporary Drone) and PD (Permanent Drone). AI Drones without owners will still list the drone type as the name.
  • Officer+ can now manage Team Recruitment Management via “Recruit Team Members” under control on Team tab.
  • Improved AI recentering code.

[Bug Fixes]

  • Fixed a bug that allowed tracking augmods, auratweaks and weapons mods affecting supers.
  • Fixed a bug with Mission Indicator not working.
  • Fixed a bug with players without Steam linked accounts with making Steam DLC purchases. Once the connection to steam API is confirmed – the redeem offer will appear instead of requiring to login again.
  • Fixed an issue that prevented forced aug resets to docked ships you never enter.
  • Fixed where Critical Hit Strength on Sniper Analysis was not scaling with speed like damage.
  • Fixed a bug for XP/Influence distribution to factor the whole fight and not reset if a boss is phasing and goes to full shields.
  • Fixed universe generation issue with sun interference in wild space.
  • Fixed broken mission chain within Prism Empires.
  • Fixed an issue with Matriarchal Blessing super item not working due to missing graphic.

Dev Diary – Temporal Hijinks Patch

Hello Sonatians!

We can barely contain our excitement for the upcoming Universe Reset! Brace yourselves for an array of incredible updates and features heading your way with the upcoming patch. Here’s just a taste of what’s to come:

Kalthi Depths DGs

After DGing received a Perilous Space expansion recently, we wanted to continue that trend and add another expansion into a familiar space. Kalthi Depths DGs are finally returning, and have been given a facelift, making them much more interesting than before!

DG Boss

There are 10 new DG bosses to fight and farm — enjoy 5 new ship blueprints alongside plenty of other new items to find. 11 variants of mob guards, some of which are brand new, some of which will be souped up versions of familiar foes from Perilous Space. These DGs have been tuned to be fairly difficult with rewards to match whether you’re farming it solo or together. This expansion even comes with brand new Platinum level Strontium-90 missions, making token acquisition scale into the late game.

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New Loot Standards

The dev team have been in discussions about drop rates across Star Sonata for a few months now. Enkelin developed a tool that allows us to see the real time investment required to receive drops of specific rarities. Using this tool we’ve gone through many popular endgame zones and applied these rates to them as we can.

Empyrean, Ruined Sanctuary, Akuq’ba, Anomalous Passageway, Dragon’s Lair, Olympus, Zaphragi Emperor, and Bonnet have been adjusted so far, and more will be coming! This tool will allow us to make loot drops much more consistent going forward for newly introduced content zones as well.

Ruined Sanctuary Changes

Ruined Sanctuary has been given new drops including 3 new ships and many items alongside the previously mentioned loot buff.
This zone has also been made to be Star Sonata’s only duo (two player) instance, so you and a friend can go in and conquer these enemies together.

Skill Zone Rebalances

A few zones have been noticeably harder than they needed to be for a while now, and are being toned down to more appropriate levels for their target audiences.

  • Olympus has been rebalanced towards a medium-sized squad of tech 20 players.

  • Subspace Ubers and minibosses have been given the same treatment but for a squad of tech 21 players.

  • Empyreal Fleets and regular mobs have been toned down similarly for a squad of tech 22 players.

These should be much more achievable now for aspiring players to finally be able to earn their own skills and loot, progressing naturally without relying on the help of much more powerful characters.

AI Empire HQs

The AI empire HQs have been improved. There are now four unique and worthwhile galaxies that any wild space conqueror may want to look into taking next universe:

  • Scorpius, the mining galaxy.

  • Citadel, the tiered commodity galaxy and has centralized T0 extraction.

  • Paradise, the perfect colony galaxy.

  • Dorado has lots of T0s, but no metals!

The idea behind this expansion to the AI empires was for these galaxies to each have a unique spin on what they offer. Instead of being generally good like an exotic galaxy, they specialize — being better than exotics in some areas but weaker at others

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Anatolian Expanse Tweaks

The Anatolian Expanse and the emperor system have been a hotly debated topic in the community. Generally, we agree that our current system is missing some of the key things that made our historical emperor contest and the politics around it exciting.

Our end goal is to bring back some of that intrigue and a bit more risk in the emperor contest than what we have now. However, Rome was not built in a day. We still want to retain having an emperor system in the meantime while we work on this goal. To support this, we’ve lined up some changes for the current system to address some of the biggest pain points, including benefitting smaller groups rather than rewarding only the biggest teams taking part in the system.

Emperor contests will now only take place once a universe, around the middle or a month into each universe. This should address various concerns around the constant slog that was being created by multiple contests per universe.

There will be rewards taken from the emperor team’s spoils and given to the top ten teams with influence above a certain threshold. More will be given to the teams higher on the leaderboard at the time that emperor is awarded. To support this, all teams entering the expanse will require a team HQ somewhere in the universe to receive that reward.

There are some other slight tweaks regarding the layers layout that should improve the experience as well. We’ve made three new galaxies that connect the arms in the layer and removed the gate guards and static turrets to make moving around the layer not unnecessarily cumbersome.

We hope these tweaks make engaging with the expanse clearer, more streamlined, and more rewarding for any pilots who are interested in a dynamic experience! Stay tuned in the future for greater iterations to how the Emperor’s Crown may be obtained!

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Dev Diary – Revamping Augmenter Drop Rates Update

Hello Sonatians, we have some exciting news to share from a recent change to the system that distributes augmenters as loot. Last October we added guaranteed augmenter loot to all Dungeon bosses, with a spread of tech levels and augmenter types to help standardize sourcing rates. Since then, we’ve tracked the results of the system and found that while most sourcing rates had settled into a consistent pattern, there were a few anomalies in the distribution of loot. Good news! The outcome shows a system that has a more fair and balanced distribution and can be seen in the charts provided below.

common_distribution_old

October 2022 – April 2023 Augmenter Distribution by Type and Tech Level

 

This chart shows augmenter sourcing data from October 2022 to April 2023. For the most part, the lower-tech augmenters are dropped more frequently and therefore there are more of them in the game. As the level of tech increases you can see the number of those items decrease, almost across the board.

However, there are a few points where this is not the case. The spikes in “Good” (red) augmenters show that something was off about these items, especially in the Electric, Firing, and Recovery categories. The team set out to find out why their drop rate was not in line with their tech level. They used loot logs to identify the sources of these augmenters and discovered that they were coming from outside of the intended Dungeon areas.

 

common_distribution_new

April 2023 – May 2023 Augmenter Distribution per Type

 

The data one month after the fix shows us getting much closer to the intended distribution of loot. After removing the anomalous sources outside of the dungeon areas, the augmenter loot distribution conforms to what we originally envisioned. Lower-tech augmenters have higher numbers for the most part and the higher-tech augmenters are fewer. Since April, 51% of augmenters are from Dungeon Galaxies and 24% from Dungeon Galaxy bosses. These numbers will continue to rise as we add more bosses.

 

Top 100 Aug Farmers

Top 100 Augmenter Farmers

 

In the midst of all this talk about augmenter drop rates, a team member thought it would be fun to see how the top 100 augmenter farmers stack up. It appears there are a couple of people really leading the pack!

We appreciate your continued support and look forward to hearing any feedback you have on this update. Thank you for playing!

Universe Reset: Temporal Shenanigans

There are rumors of a shadowy force roving through the multiverse. If true, we face a dire threat from interdimensional wanderers. Wielding the power of temporal travel, it is said that they hop through the parallel universes with ease. If they find a way to our universe, their insatiable hunger for plunder and power threatens to unravel the very fabric of our existence.

In response the Paxians reach out to you, the chosen few. Embark on perilous odysseys, infiltrate the lairs of the unknown, and thwart their sinister machinations. Traverse through uncharted locations, sabotage their progress, and gather vital intelligence. Together, we shall defy the odds and restore order to the infinite tapestry. Brace yourselves for a journey through time and space…. Right after the universe wipes itself!

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Stations, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: 10:00
MDT: 11:00
CDT: 12:00
EDT: 13:00
UTC: 17:00
BST: 18:00

Server/Client Patch – 06/29/2023 – Refined and Reforged 1.3

Patch1.3L

[Lumination Zone]

  • Drastically buffed the drop rates of Matriarch Aurora.
  • Buffed various stats of items that drop. (Player volunteered to update wiki stats).
  • Removed Exotic item requirement from Exalted Blueprints.
  • Added additional loot.

[Anatolia]

  • Anatolian bosses have had their mechanics adjusted:
    • Starategos clusterbomb damage reduced, now imparts a negative Damage tweak.
    • Polemarchos clusterbomb now imparts a negative Damage tweak.
    • Taxiarhos and Starategos Wave damage significantly reduced.
    • Bosses’ Artillery Drone damage significantly reduced.
    • Magcannon and Laser weapons used by most Anatolians have had their damage significantly reduced.
    • Anatolian mobs Physical projectile damage significantly reduced.
    • Reduced Anatolian Light Fighter and Heavy Fighter damage.
    • Increase Anatolian Freighters damage and defense.
    • Added additional mechanics to mobs.

[Client / UI]

  • References to “Bases” have been unified to “Stations” instead.
  • Added client support for displaying the type of drone / base in the targeting window (Not currently live yet).
  • Updated various errors and references from TSL to Storage Locker.

[Item Changes]

  • Nuclear Waste now decays on Universe Reset.
  • Fixed Annihilator Beam Z to being heat instead of incorrectly energy.
  • Celestial Protection Beam fixed so it properly works.
  • Reduced Range debuff on Celestial Destabilizing Beam from -25% to -15%.
  • Transferred 6,000 enriched nuclear materials from initial materials to periodic materials for the Kalthi Warrior Focus: Heart Blueprint, Kalthi Warrior Focus: Body Blueprint, and Kalthi Warrior Focus: Mind Blueprint.
  • Reduced the electricity cost of extreme regenerative shields.
  • Removed Twisted Re-structon from Twisted Extensive, compact, and leech charge drones.
  • Changed Empyreal Noctis Fighter Aura from 300 to 2000 range.
  • Updated description on Empyreal Eclipse’s Super to more accurately reflect how it works.
  • Adjusted Empyreal Saros speed super’s holoprojector to be more subtle.
  • Gaia Station Kit IX can be attached now.

[Next Universe Changes]

  • Converted the Olympus tractor beam turn in missions from missions to Trade Bay Exchanges.
  • Removed A Fair Trade mission from Paxian Strong hold, a trade bay exchange already exists.
  • Adjusted Earthforce Space resource distributions to be in line with the new Wild Space system.

[AI Changes]

  • Increased drop rate for Nightfury Hull Remains, Nightfury Hull Fragments, Green Battleship Hull Remains and Green Battleship Hull Fragments.
  • Fixed an issue with Tadpole’s spawning as Death’s Head in Strontium.

[Server]

  • Energies out of fuel now generate at 75% efficiency instead of 25%.
  • You can no longer attack squad mates in arena galaxies (colosseum) or PvP Zones (Anatolia).

[Bug Fixes]

  • Fixed a bug where parasites which could stack their effect weren’t stacking.

Server/Client Patch – 05/31/2023 – Refined and Reforged 1.2

hotfix1.2

[Lumination Zone]

  • AI within zone no longer spawn with augmenters or mods.
  • Adjusted Frigates to have more turning so they don’t drift as far while fighting and removed their warp devices.
  • Changes to Matriarch Aurora:
    • Boss now resets when all players have died.
    • Matriarch Aurora now shows up on the instance leaderboard
    • Aurora’s galaxy chat messages now float above them much akin to a player talking in galaxy chat.
    • Adjusted the the true damage environment damage to better reflect the distance of the bubbles of all the phases.
    • Fixed issue with “flashlight beam” on Nullifier Platforms so players can clearly see them. Also adjusted so their firing stays within the “flashlight instead of spraying” and increased their projectile speed.
    • Overseer now uses True Damage instead of Heat.
    • Nullifier Shield now has damage soaks to match the boss.
    • Updated mine visuals to be more visually appealing and more clear what is happening.
    • Increased the speed of the Mobile Nullifier Platforms so they fly in formation with the Aurora easier.
    • Changed the Nullifier Shield to do a shockwave effect instead of a missile-like warhead effect to communicate more effectively when its damage super is activated.
    • Fixed an issue with the mines not self destructing.
    • Fixed an issue with Mobile Nullifier Platforms not inheriting hate.
    • Adjusted various mobs stats.

[Anatolia]

  • Now has a new PvP Zone tag that disables the requirement to turn off safety lock to engage in PvP. Note: This has to be manually enabled by an admin within 48 hours.
  • Fixed a bug where Radiation kills of the Anatolian AI didn’t grant influence.

[Client / UI Changes]

  • Fixed a bug that caused a crash when doing a market check on an invalid item.
  • Fixed a bug with cycling through via “Q” or “Tab” that sometimes reverted to the previous selection.
  • Fixed /like stating it can use teamname in /help as that is handled now under /teamlike.
  • “Toss Some” now works with multiple selections in ships.
  • Fixed several Merchant Navy textures not properly loading.
  • Updated button at the bottom of the UI for jumping through wormholes from “Warp” to “Jump”.

[Item Changes]

  • Aurora overloaders given more unique descriptions.
  • Aurora Blueprints for Fighters, Drones, Shield Chargers and Overloaders changed to build multiples of the items.
  • Adjusted Aurora Shield Chargers, Augmenters, Fighters, and Overloaders stats. Note: Additional item buffs should be in the next patch.
  • Reduced the Nuclear Waste on Rudimentary Admix Blueprint from 10 million to 1.5 million.
  • Changed the following for both the Lunarium and Selenium Blueprints:
    • Reduced Steel Girders from 111k to 11k.
    • Added 400 Sub-Shield Reactors.
  • Transwarps now can be used any time when out of combat but require 75% shields while in combat.
  • Firestream had its Thrust augmod reduced from 50% to 10%.
  • Fixed Twisted Honey’s Amplifier graphic to match the effect distance.
  • Removed Base Transferences from Blueprint packs.
  • Removed Base Transferences as a requirement from various blueprints.
  • Corrected the tweak effect description on the Simple Blockade, Blockade, and Advanced blockade to say -x Vulnerability to all damage instead of -x Resistance to all damage.
  • Corrected Rudimentary Damage Augmenter to say gives some damage instead of shield, and Rudimentary Shield Augmenter to say gives some shield instead of damage.

[Universe Changes]

  • Removed team from AI Station within Blue Photon Test Range.
  • Firestream is now available in Infernal Tempest via Trade Bay Item Exchange.

[Mission Changes]

  • Reduced the number of UrQa Capital Ship Augmenters from 2 to 1 for Augmenter Tweaking 10.
  • Reduced the number of Aveksaka Augmenters required from 3 to 2 for Augmenter Tweaking 10.

[Server]

  • Automated random events every other weekend.
  • Ships that cannot be captured or Radiation Expert captured no longer can be irradiated and blow up.
  • All tractors for Players, AI and bots disable when an object becomes irradiated.
  • AI Stations restrictions for being Subscribed/Premium is now prioritized before a skill check requirement.
  • Item Teleporters now list their restrictions and information on the item stats itself.
  • Mission tracking objects will no longer display a mission target icon unless that object is visible to the player.
  • Made it so termite nests in Biologique and Emphatic Biology won’t spawn a nest if there is no Player Station in the galaxy.
  • Boss resets now give them full shields and energy.
  • Fixed a bug with environmental damage not always working.

[Bug Fixes]

  • Fixed a bug for a stack of weapons passing on multiple of the stack’s mods instead of just one instance.
  • Fixed a bug in Funky Monkey causing characters without the skill to also receive the 16% reduction to HPS.
  • Fixed an issue with the Imperial Dry Dock and Imperial Augmenter Retrieval not working.
  • Fixed an issue with diffusers that may result in slightly different interactions with healing weapons.
  • Fixed a bug with Beam based Super Items that allowed them to get Range and Tracking Auramods/Auratweaks.
  • Fixed a bug with the Owned Ship limit that allowed 1 more then the limit.
  • Fixed a bug where the TSL wouldn’t update to a new account’s TSL information when switching characters/accounts without either /f or redocking.
  • Fixed a bug when a character has logged into the universe for the first time the safety lock is defaulted off even though the client says its turned on.
  • Fixed the bug not listing all the stats listed on DNA Extractors such as electricity and range.
  • Fixed a bug where server treated +vulnerability tweaks as good and -vulnerability tweaks as bad.
  • Fixed a bug that allowed user to remote toss of a PVP Item (Ex. Anatolian Crests) from a docked ship so long as your active ship is undocked.
  • Fixed a bug that prevented direct messaging mutual friends if the player was muted.
  • Fixed a bug with auto targeting to something else when the current selection is a player object.