Space Clouds

Server/Client Patch – 12/18/2023 – Fractured Strife 1.2

FS1_2L

[Christmas]

  • Added one redesigned Christmas AI: the Christmas Ghost. There are two versions of the Christmas Ghost from DF 300 to 500.
  • Added one new temporary holoprojector for Christmas.

[Client Changes]

  • Added “Target Similar Ally” (default:  backquote “`“)  and “Target Similar Non-Ally” (default: Tab)  to client.
    • These 2 are variation of the “Target Similar” function (default: Q) except they select only ally (team/squad) or everything else
    • Separated bots, fighters and missiles from ships and into their own category when cycling targets. (no more will you need to press “Q” 35 times to find your target because of a bunch of bots in the gal).
    • Allied AI treated as if they were squad mate and should be handled accordingly for targeting.
    • Previous Tab Next Target can be remapped if player desires that behavior as new style will take priority if they’re the same key.
  • Prospect scanning a comet or solar body which has extractable resources will now produce a sound effect.
  • Fixed bug with galaxy circle not loading in the tooltip.
  • Fixed a bug with double clicking and middle clicking that bled through generic windows (Add to Trade Bay, Content Guide, etc.)
  • Fix for clicking tabs through another window.
  • Dialogs saved offscreen (due to resolution change) will now snap within screen edge when loaded.
  • Fixed sorting issues with tech and uses in construction table.

[Item Changes]

  • Updated the Anatolian Crown item to use new custom model that uses the Midas texture.
  • Increased Atmospheric Robotic Vacuum Dock’s Storehouse boosting from 100% to 110%.
  • Increased Anatolian Colonial Regulations’s Storehouse boosting from 105% to 115%.
  • Fixed missing chance for Minor Resistance Augmenter in Minor Aug roll in Splendid Trove.
  • Removing Troll Tooth requirement from Spectral Charger Blueprint.
  • Fixed tag on Solarian Nova from Selenite to Solarian.

[AI Changes]

  • Reduced Ayudhinaguru from 80% beam resists to 20% beam resists.
  • Fixed an issue for Cyborgs launching the incorrect number of fighters.

[Next Universe Changes]

  • Reduced skilling in Mira from 2 Paxian Medallion to 1 and reduced various trade bay exchange costs down dramatically.
  • Changed the Aveksaka in Dark Jungle to despawn after 10 minutes, so they wont get lost in deep space.
  • Fixed issue with the incorrect mission auto-starting in Whiskey Approach.
  • Added a new “Get them all to 23!” to Wild Space Sanctuaries, Perilous Space and Sol.
  • Grim Reavers will no longer swarm/hang out together in Perilous Space.
  • Updating name of Instance in Paxius to “Rift to Juxtaposition”.

[Server Changes]

  • Trade bots will no longer care about their owners cloaking status when deciding to cloak.
  • Improved error message when attempting to use an item which requires a trade skill you have but are unsubbed.

[Bug Fixes]

  • Fixed a bug with Targeting Computer to use its own internal cooldown so that other superweapon can work without unequipping the Targeting Computer and instead pause the targeting computer firing like they do the regular firing.
  • Potential fix for towing credits dropping where it towed from and not at the tow station.
  • Fixed a bug so Warp beacon should now reliably show up in the transwarp list so long as it existed for more than a minute.
  • Fixed a bug where you can equip more items on a base then you normally would have. This should prevent random unequip scenarios.
  • Fixed a bug with bots not properly reloading the use sticky weapons toggle.
  • Fix for an exploit allowing multiple Targeting Computer to be cycled for higher dps. Targeting Computer now enforce a cooldown before allowing another to be equipped.
  • Potential fix for hate issues when trying to clear hate.

Server/Client Patch – 11/26/2023 – Fractured Strife 1.1

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[Emperor Contest Changes]

More details here.

  • The contest itself lasts 3 weeks (21 days) now.
  • Added the following login notification for Emperor Contest:
    • Winner announcement for the first week after contest ends.
    • Notification before the contest is about to start.
    • Notification before the contest is about to end.

[Client Changes]

  • Fixing bug with state of the colony toggle not saving. (You will need to update and correct and be fixed going forward).
  • Right clicking galaxy hotlinks will now search and center on the Map.
  • Right clicking item hotlinks will now /mc the items.
  • Added tech level column to ship inventories.
  • Fixed issue with Kalthi Deployer skins with the attached pipes not being attached.
  • Fix for thruster particles despawning in weird order. Especially noticeable on longer engine trails.

[Item Changes]

  • Prospecting and DNA Extraction Beams have had their electricity costs aligned with normal tractors. This has resulted in an increased requirement for Prospecting Tractors and a reduced requirement for DNA Extraction Beams.

[AI Changes]

  • Fixed the resist profiles and stats of Dark Diablo’s Inferno and Dark Kobaldstein’s Inferno.
  • Reduced Cyborg Battleship and Cyborg Cruiser damage dramatically.
  • Fixed issue with Matriarch Auora’s Formation Nullifier Platform’s yellow pulses that were incorrectly tracking.

[Next Universe Changes]

  • Removed the module requirements for the uncommon Empyrean ships. They only require Empyreal Core to make the exchange now.

[Server Changes]

  • Added a check to prevent demolition kits to be used on abandoned kit inside another team territory.
  • Added a team wide message when an ownership kit become abandoned due to the owner subscription lapsing.
  • Added a content guide entry for Microwarpers and Translocators.
  • Ship upgrade items now match the Quality of the upgraded ship.
  • Superitem that charge on impact now consider the real damage, and not the damage before resists.

[Bug Fixes]

  • Fix for scoop loop scooping a ton of drones instead of the 1 per press (unless targeted).
  • Fixed the wiki page link for the Transwarp content guide entry.
  • Fixed misleading description on the storehouse bonuses for colony booster items (the value is a multiplier, but it said “increases”.).
  • Fixed issue for beam damage on diffuser not taking durability damage when hit by a beam.
  • Fixed an issue with Termite RNG that should give Termites a more drastic spawn time range.

Dev Diary: All Things Anatolia

Good evening Sonatians. The contest to take the Emperor’s Throne has gone through a few iterations over the past few years, from a game of “escort the payload” to the battleground oriented fights we have seen more recently. We have carefully monitored the experience of the Emperor mechanic since its inception and plan to continue iterating on the design as we learn more about player patterns and preferences.. In this blog, we will describe every aspect of the current system! It will be detail oriented and should answer any questions you may have about how engaging with it works.

The Anatolian Expanse

First, let’s talk about the Anatolian Expanse. The Anatolian Expanse is a layer of space found by traveling to Anatolia (which can be found off of Earthforce Perilous Outpost), then heading past King Midas into his domain. Here you can find Midas’ soldiers waiting to engage whoever comes to challenge them. The soldiers come in a few forms: Midas’ mining crew, his foot soldiers and his champions. All of these soldiers drop Anatolian Crests, a currency that can be used to get rewards for participating in the Anatolian Expanse and provide your team influence. I will elaborate on that later.

This layer has a few other rules that make it a PvP battleground. You cannot transwarp in or out of this layer. You must go in through one of the entrances, and there are no other ways out. Logging out of this layer will also cause you to be kicked out of the layer, which means no hiding large fleets logged out in deep space. Every galaxy within the expanse also has a set arena size. There is a 24,000 radius asteroid belt in every galaxy, and each galaxy emits a deadly aura past that point! This allows for plenty of room for large fights, while also preventing some extreme cases of kiting Midas’ Champions. (The early fights in the expanse took place tens of thousands of distance away from the center of the galaxy)

anatoliamap

Midas’ Soldiers

Midas’ miners and foot soldiers aren’t too interesting. They will fight anyone that engages them, but they don’t give much influence. However, they are a good source of Anatolia Crests. You can find them at all times in the expanse, but compared to the champions they are significantly weaker.

 

Midas’ champions are where his might is truly on display. They are capable of fending off entire squads of players. They also provide large numbers of Anatolian Crests and a large amount of influence. These champions come in three different ranks that drastically increase in strength and rewards. There can only be one of each champion in the Expanse at a time, and they spawn on timers that can be seen in notifications next to the chat. If you do not see a notification there when you log in regarding these bosses, they are either already alive or not respawning soon. The ranks and champions are as follows:

 

  • The lowest rank champion, Taxiarhos, is worth 30,000 Influence.

  • In the middle is Strategos at 180,000 influence.

  • And, finally, the strongest and most legendary champion is Polemarchos worth 900,000 influence.

anatoliaboss

Anatolian Crests

Anatolian Crests are one of the two things that are obtained by defeating Midas’ soldiers. Their concept is relatively simple: you kill soldiers, they drop crests. Gather lots of crests and take them to any of the AI bases in the Anatolian Expanse to turn them in for lots of wonderful rewards! Be careful, if you are killed while transporting these crests you will drop them to whoever killed you! These PvP items have a few other attributes that go along with them.

 

  • Crests drop on death.

  • Crests drop when you leave the layer. This can happen due to logout kick or just warping out.

  • Crests prevent undocking while they are in your inventory. You will have to sell them back to the base for credits if you are unable to get other rewards for them.

  • Crests stick around longer than other debris.

  • They provide visibility to a ship that holds them.

 

With 100 crests you can purchase an Anatolian Trove. These are loot boxes that contain a bunch of very useful items, including a low chance at a Tarnished  Imperial Seal! Crests and troves can be obtained before, during, and after the Throne is claimed, so come on in and fight for some crests!

 anatoliatrove

 

Claiming the Throne

As mentioned before, killing Midas’ soldiers provides influence to the killers team for killing them. Influence is what is used to determine which team will be crowned Emperor. However, you cannot just go and get influence in the Anatolian Expanse at any point in the universe. The Emperor’s contest is a timed event. At exactly 720 hours (30 days) after a new universe is formed, killing soldiers inside the Anatolian Expanse provides any teams that took part in killing any given soldier with  influence. This influence is provided proportionally based on how much damage each team did to the soldier. 20% of a soldier’s influence is also provided to the team that landed the killing blow on a soldier. At any given moment you can see the total amount of influence a team has by looking at the bulletin board in any AI station.

 

The contest itself lasts 3 weeks (21 days). When this time period ends, the leading team will be crowned Emperor, with a few conditions. After 3 weeks, if no teams are eligible to claim the throne, the contest continues until the moment a team becomes eligible. For a team to be eligible they must have at least 1,000,000 influence and they must also have a 900,000 point lead ahead of the team in second place. If a team is not crowned by the universe reset, all influence is wiped and an Emperor will not be crowned for that universe. Since the contest is a one time event, once an Emperor is crowned that Emperor will hold their throne for the rest of the universe.

 anatoliagal2

 

The Contest’s Spoils

The current rewards for the Emperor contest take 4 major forms. Three of which are only provided for the Emperor and their team:

 

  1. A 5% tithe is applied to scooped credits and colony sales to players not on the Emperor’s team.

  2. The Emperor can dock at the palace in Anatolia and receive three augmenter reset modules and three ship dry dock modules

  3. A galaxy in wild space will forever be named after the Emperor.

 

Additionally, there is another reward that is distributed amongst the top 10 participating teams who have  accrued at least 100,000 influence. A pool of 250 Imperial Chests are proportionally provided to these eligible teams based on their teams percentage of the total influence earned by all teams. The greatest amount of these will always be provided to the winning team, but there’s still chests to be earned by whoever can snag a spot in the top ten!

 anatoliachest

 

Round up

The Anatolian Expanse and associated Emperor Contest is a labor of love by us to support an active PvP event that breaks up the day to day activities in Star Sonata. We appreciate the many rounds of feedback the community has given about this experience. We are committed to continuing to support this activity and monitoring its success and failures. This blog post includes all information on the current system used to ascend to the throne to become Emperor, but like with many things in Star Sonata, it changes often. This system will likely be iterated into the future to bring an experience that promotes competition. You can stay up to date on what is involved in the contest to become Emperor by visiting our wiki page on the topic. https://www.starsonata.com/wiki/index.php/Emperor

 

Server/Client Patch – 10/27/2023 – Fractured Strife 1.0

 

fracL

[Wild Space]

  • Fractured Galaxies

  • New Termite System. Each galaxy has its own termite mound spawn rate which has a default rate of 1 spawn per 3 weeks (plus a bit of RNG). The termite mound spawn rate is adjusted according to the following rules:

    1. The galaxy’s spawn rate will be doubled if any of the following events occurs during an infestation: the galaxy becomes unowned, any station enters destroyed or abandoned state during the scout phase (i.e. before full termite waves are being sent), or on at least two occasions a station enters destroyed or abandoned state after the scout stage is concluded.

    2. The galaxy’s spawn rate will be increased by 50% if by the end of the infestation, a station entered a destroyed or abandoned state on exactly one occasion and it was after the scout stage was concluded.

    3. The galaxy’s spawn rate is reduced by 33% (but not below the default rate) if an entire infestation concludes without any of the events listed above.

  • Command & Control Station Kits now start with an hour of buffer time instead of 30 minutes before the galaxy will unown without feeding it additional fusions.

  • While the End of the Universe is active (last 7 days of universe) ownership within Wild Space can no longer be lost.

  • Dorado has increased T0 commodities counts. Silver and Platinum can now also be found there.

 

[Client Changes]

  • PvP Zone galaxies (no turning off safety lock required / no PvP level limits) will now be displayed with a crossed swords icon on the map.

  • Holding the scoop button (or using shift-c) will now only scoop a single drone without interrupting the scooping of other items (so that you will still be able to scoop debris without stopping and restarting scoop).

  • You can now use scoop lock (shift+c) or hold c and then target individual drones to scoop multiple in one scooping session.

  • Shift-c now locks the scoop for 30 seconds regardless of client focus.

  • The Character tab now receives an update on placement of a station or a drone without needing to refresh the tab.

  • Updated colony UI for toggle station colony trading.

  • Changed toggle station colony trading to be any character with management privileges.

  • Sound should no longer be able to play the same effect multiple times in a single frame, each individual sound file is now limited to playing at most once per 50ms.

  • /avoid galname command now works when used from /savecommands.

[Skill Changes]

  • Station Mastery now give stations 3% range bonus per level.

  • Gunner’s Destruction skill now says “.per level”. instead of “.ber level”..

  • Extraction Expert now states “station hull space” instead of “station cargo space”. This was done to reduce confusion with the Cargo system.

  • Updated Piracy skill description to clarify it increases the rate of dropped goods on some AI and increases the drop rate of equipped Augmenters.

[Item Changes]

  • Adjusted global balance values for self damage

    • Most self damage weapons now have near the same or lower self damage. A few exceptions.

  • Holding Scoops now give -resists instead of -shield max.

  • Drake’s scoop now gives -5% resists instead of -15% shield max.

  • Reduced Gladiator Scoop from 300 range to 275 range.

  • Renamed Dark Goblin Augmenter to Dark Gyre Augmenter.

  • Renamed Dark Goblin Laser to Dark Gyre Laser.

  • Renamed Dark Hobgolin to Dark Ignis.

  • Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone had their stats increased for much higher survivability.

  • Microwarpers can now stack when unequipped.

  • Red Pill and Ammo Crates are now properly marked as Exotic

  • Red Loop Pill now gives -40% (from -25%) Recoil for 10 seconds, prevents you from using items the user for the duration, and increases Turning and Thrust by a % instead of giving a Constant.

  • Updated the description of Red Glow Pill – Red Block Pill now gives -92.5% (from -90%) Vulnerability to All, and prevents you from firing weapons and using items the user for the duration.

  • Fixed shrimp missile supers to shoot 1 missile per use and cut cooldown/energy cost in half, from 2 missiles per use.

  • Can now only equip one type of Untangler (Gravometric Disruptor) at a time.

  • Ownership Kit can no longer be deployed in non-owneable galaxies.

[AI Changes]

  • Fixed the issue with Vazi’s not firing their missiles.

[Universe Changes]

  • Infernal Tempest and Darkness:

    • Goblins have been removed and replaced.

    • Added tons of new visuals for mobs and bosses.

    • Added new exotic loot and increased drop rate to Infernal Darkness bosses.

[Next Universe Changes]

  • New KD DG Bosses and loot.

  • Added three new types of Halloween AI: the Feline Familiar, the Halloween Ghost, and the Vampire Bats. There are four versions of the Feline Familiar and the Vampire Bats, ranging from low danger factor all the way to Kalthi Depths. There are two versions of the Halloween Ghost, for high danger factor and Kalthi Depths.
  • Added eight new temporary holoprojectors for Halloween.
  • Arctia Changes:

    • Increased the drop rate of Rime Drones and Rime Shields from Rime Shards.

    • Added a Rime Drone drop to Lord Borean.

  • Slightly adjusted how the spiral is generated in Earthforce Space to add more low DF gals and reduce DF 300 by roughly 50%.

  • Subspace Sas changes:

    • Increased the time it takes for Subspace Aveksaka to evolve.

    • AI will despawn and be reborn to ensure there’s a good distribution of hull types at all times.

  • Earthforce Permanent Drones will properly name themselves Judge and Jury with universe reset instead of Pillbox.

  • Added despawn timer for Scruples spawned from asteroids in Hyper.

  • Infernos will drop Infernal Faction Access Card instead of Goblins.

  • Cyborg Cruiser and Cyborg Battleships were greatly buffed and their unique loot drop rates increased.

  • Fixed the costs of Adamanturized Patrol, Adamanturized Racer Augmenter, and Adamanturized Monkey Augmenter’s Trade Bay exchange costs to reflect that of the blueprints and costs of other augs.

[Server Changes]

  • F2P accounts are now restricted to 4 active connections per network.

  • Added several new gremlin effects that disable weapons, items, and the ability to thrust.

  • Added a privacy period to wild space galaxies during the first 4 hours when the first station is deployed that prevents all map updates in-game unless inside of the galaxy (IE. /f will no longer provide raw information from the map).

  • Event chat now lists the character’s current number of drone slots after placing a Permanent Drone.

  • Unequipping Station Expansions when it will overhull will now state the amount you can unequip without causing issues in the error.

  • Ship hull scanners now start with the type of ship you’ve scanned in event chat.

  • Show Squad Damage will now organize Damage and Heals by Drone type again instead of each individual drone name.

  • Cargoed item weight is now capped at 1,000,000 or half of the item’s weight, whichever is smaller. Previously it was just 1,000,000.

  • Can no longer do /limbo or use limbo item while some ships are already in limbo state.

  • Targeting computer should now stop firing when a ship is overhulled.

  • Spawner tracker messages should now show up as a red message in event chat instead of the standard gray, making it easier to spot.

  • Scooped credits now only show up in the event tab as a single combined line once no credits are scooped for 5 seconds. This should greatly reduce event chat spam.

  • The PvP zone warning message should only show if you were not previously in a PvP zone galaxy.

  • Boss AI now clear parasites/fire when they reset.

  • Chain weapon on hit effect is now ethereal.

  • Updated various Player Station errors from “base” to “station”.

[Bug Fixes]

  • Fixed an issue with shield stealing that applied resistances/vulnerabilities twice to the target.

  • Fixed a bug that allowed you to be able to overheal yourself when stealing.

  • Added a check to calculate colony prices on the first frame after server load, to avoid an issue where a bunch of prices are at 0 until the first colony tick.

  • Rations being eaten by a station while your ship(s) are docked inventory will now refresh the inventory.

  • Fixed spelling issue with “.proportionally”. on diffusers.

  • Equipping multiple spawner trackers at the same time will no longer cause a spam of events messages.

  • Fixed a bug that caused the first limbo to decay universe reset items improperly.

  • Fixed a bug with Control and Resist skills not passing to stats bots correctly.

  • Ships that have a top speed of 0 no longer can have speed from augmods, tweaks or auras affect them.

  • Superitems will no longer get stuck if one of their steps returns an error.

  • Fixed Space Urchin level being tied to Subspace invasions like the Aveksaka in Perilous Space.

  • Fix for drones that are part of the uni save loading with a seemingly random team (Blue Photon warp beacon is one such example).

  • Fixed Blue Emperor mission saying to come back in five days when the lockout is only a day.

  • Fix for bots not following the player inside a public instance if the player is not in a squad or team.

  • AI and bots will properly re-enable their cloak if they have one equipped after a server restart.

State of Conquest – Anatolia and Fractured Galaxies

DDstateL[1]

Emperor Contest: Now a Time Based Event

Hey Sonatians! We’ve made a few adjustments to the Emperor Contest, (see https://www.starsonata.com/blog/dev-diary-emperor-system-wild-space-and-aug-sourcing/ and https://www.starsonata.com/blog/dev-diary-anatolian-expanse/), but we aren’t done with making adjustments to the system quite yet.

In the next universe, the Emperor Contest will last three weeks and the team with the most points at the end of that time will be crowned the emperor. As previously stated, the rewards will be split among the remaining teams proportionally based on the amount of influence they gained.

We hope this variant of the system is more enjoyable for everyone. It should remove the feeling of having to sprint to claim the throne as fast as possible before others get a chance to join the fray. As with previous adjustments, we will continue monitoring player feedback closely and keep an eye out for additional areas of improvement.

Something else to note is that the number of non-boss spawns has increased. We expect this will play a large role during the next contest because many more points are available per day through the roaming AI. This should move the contest away from being as boss-focused as it once was.

Fractured Galaxies

Now for the big news. In the next universe, there will be new galaxies in Wild Space called Fractured Galaxies. These are galaxies that have all the properties and resources of standard galaxies but with two major differences. They cannot be owned, and brand-new resources can be found on some of the moons. This resource can be used to increase the productivity of other Wild Space galaxies’ extraction. More on that later in the post.

You will be able to find these fractured galaxies on your universe map by either seeing their unique name (which does not follow the normal naming scheme of Wild Space galaxies) or by seeing a sword icon on the map. They are unownable and therefore permit PvP at all times. This means that any bases there are vulnerable to attack for the entire universe. Of course, there must be something valuable in these fractured galaxies to justify the danger. Fractured galaxies have a brand new resource to harvest and you will not be able to find this resource anywhere else in the game.

image[1]

To keep things simple on initial release, we’ll be just adding one new resource: Goop! Using a factory purchased from the Building Academy Entrance, you can turn Goop into Goop Juice. Goop Juice has an entirely new property, unlike any other item. If you place it on a Command and Control Center station, when the base consumes Fusion Cells to own the galaxy, it will also consume Goop Juice. This will cause the entire galaxy’s stations to have their extraction rates boosted by 25%. We may consider other galaxy boosters in the future, but this is what we are going to be working with for now.

Both the raw resource (Goop) and the galaxy booster (Goop Juice) follow the rules of industrial commodities. They cannot be transwarped or put in storage and they decay on universe reset and drop on death. To extract Goop, you can purchase a Tech 20 extractor from Building Academy Entrance Galaxy. Also note that these extractors do NOT benefit from Extraction Expert! Feel free to use your strongest bases to extract Goop.

We have heard your cries to bring some wildness back to Wild Space. We hope these Fractured Galaxies add a bit more chaos, uncertainty and spiciness to our current Wild Space ecosystem!

Station Mastery Changes

We’ve been monitoring the weapon range of bases very closely since the Wild Space reworks of last year. While some players have called for us to revert the base weapon range changes entirely, we’re going to try a more surgical change that will strengthen bases overall and make combat in fractured galaxies less player-favored. Characters that have the station mastery skill will impart a 3% range boost per level to all bases owned by that character. At this time, there will be no changes to the weapons or augmenters. We feel that a surgical change like this will positively influence some metas when it comes to claiming galaxies, fighting termites, or battling for these fractured galaxies.

We haven’t seen much base combat out in the universe recently, but in case you may have forgotten, a new system has been applied to bases’ resistance to damage. Bases take decreased damage when the enemy shooting at the base is farthest away. This coupled with nearly doubling Station Mastery base range should make well-geared bases much harder to pop with long-range player ships.

Universe Reset: Feline Potion Throwers?

Lyceum is ablaze with the unsettling news of the universe’s impending doom! Chaotic ripples relentlessly shred the very fabric of reality, and the once-distant disturbances are ominously inching closer, casting a dark shadow upon us all. In a bid to unravel the mystery, Earthforce dispatched a courageous taskforce to the cosmic fringes of civilization, and their findings have sent shockwaves through the galaxy.

At the heart of this cosmic conundrum, we find the mischievous architects of chaos – the elusive space cats! With enchanting brews and cursed powers, these mystical feline familiars have been leaving witnesses in awe and wonder.

Reports from the intrepid taskforce reveal that these bewitched cats have armed themselves with a repertoire of potent concoctions, each possessing properties that defy all previous understanding. The effects of their brews span a breathtaking spectrum of possibilities, with each one more intriguing and unpredictable than the last. As the universe teeters on the brink, the enigmatic space cats hold the secrets to its fate, and we are left to wonder what they are building up to next.

Dev Notes

  • Extractors other then space oats shut off, colonies will no longer make purchases to/from user stations, AI stations will no longer decay goods 7 days before end of the universe. Will be a reminder post.
  • Bases, permanent drones, and the credits on active bots will be lost.
    • Player ships will not be affected.
  • If you’re docked during the reset, you will spawn into the new universe using your docked active ship.
    • Careful not to spawn into the new universe in an immobile ship!
  • Wild Space will be scrambled and receive a new map shape.
  • All other layers will have the systems scrambled but contain the same shape.
  • After a universe reset, all of your docked ships will be in a state of limbo allowing you to dock them all at any non-player station.  You can use the /limbo chat command only once to bring all of your docked ships back into limbo to dock them elsewhere. There is no longer a time limit.
    • You can purchase additional limbos via Limboing Tow Service at Friedman station in Free Market for 5 billion credits each.

PDT: PST: 10:00
MST: 11:00
CST: 12:00
EST: 13:00
UTC: 17:00
GMT: 17:00

Dev Diary – Red Rogues? Temporal Trackers?! Exotic Loot?!?

DEVD2[1]

Red Rogues Strike Back

We have a second batch of Red Rogue content dropping soon! For too long, the Red Rogue Reaver’s have mysteriously been absent of anything unique, but that ends today.

image[1]

In an upcoming patch, the Red Rogue Reavers you have been mercilessly hunting down at the behest of the Paxian Operatives will start carrying more lucrative booty. The Operative’s have informed us that their plundering and pillaging has increased tremendously, and they need your help to cull the threat.

 

Red Medic Drone

But the Red Rogues know this too. And they’re getting ready for you.

RedHangerFighterBay

Get ready for more loot, adjustments to the costs of various items from both Alternative Currency Purchases and Mission turn-ins within Paxian Foothold, and a new miniboss who is more than willing to blast your hulls to dust. Are you ready?

What’s a hunt?

Hunts are special encounters triggered by an item, a Temporal Tracker, that finds Red Rogues throughout the multiverse, and rips them into our universe.

RedRogueTemporalTrackers

The Paxian Operative’s, who have a base of operations called Paxian Foothold in the Kalthi Depths layer, need your help hunting for Red Rogues so that they can figure out how to storm their pocket dimension and put an end to their menace! Progressing through the missions provided by the Operatives in Paxian Foothold will allow you to go on hunts for yourself, obtaining powerful T23 gear and items along the way.

Server/Client Patch – 09/28/2023 – Temporal Hijinks 1.2

Temporal Hijinks 1.2

[Red Rogue Changes]

  • The T23 core skill missions in Paxian Foothold now properly indicate that they require Paxian Requisition Vouchers.
  • CXY-4000 Scoop has +100 scoop range, and +1 items scooped per second.
  • Red Rogue Reavers:
    • Red Rogue Repair Turrets healing weapons no longer splash, inappropriately damaging players. Red Rogue Blaster Turrets do significantly more damage.
    • Added unique Exotic loot that can drop from Red Rogue Reavers.
    • Can rarely drop a tracker for a unique miniboss.
  • Paxian Foothold:
    • Operative’s gear will no longer require Imperiled items, but the number of Paxian Requisition Vouchers required to purchase the gear is increased.
    • Operative’s Sentinel doesn’t require Mythic Defenders anymore.
  • Black Boxes dropped by Red Rogues can now be traded via AC for Paxian Peacekeeper’s Recommendations once you have completed the mission they grant once.
  • Junior Operative Augmenter turn in mission now gives the player all 4 of the augmenters instead of a single random one.
  • The Five Piece’s projectiles are no longer stacked, and its particles have been adjusted.
  • Peacekeeper’s Panel is larger, and generates more electricity.

[Client Changes]

  • Added a new Sun Interference effect.
  • Client will automatically release key when not in focus. Shift + brake , thrust and fire still work as those are intentional, but any other key getting “stuck” due to the keyboard update not reaching the client will no longer work.
  • Possible fix for preventing non pinned tooltips getting stuck when client loses focus.
  • Fix for some scenario where background tile end up cutting at the top of the screen.
  • Modified the following engine graphics: Herbal Power, Mythos Pusher, Cara Sura/Sur’ara, Ayudhin Puccha/Puccharura, Dhatri Yantra/Yantradeva, Antu Zrgga/Zrggasamvita, Boson Blower, BFE/OS BFE/Giga BFE, Mercenary Drive, Glorious Resolve, Carrier Force.
  • Adjusted the particles/graphics for weapons from Fallen / Matriarch.

[Skill Changes]

  • Made it clearer that the repair cost increase from nanotech plating doesn’t apply to items which don’t take damage (e.g., fighters, drones).

[Item Changes]

  • Changed any commodity crate cost to the average equivalent in commodity on Masala, Bisarme, Crystalline Shard, and Crystalline Chelonia Blueprints.
  • Increased the Fabricated Armada supers on Kalthi Commander and its two upgrades to more appropriate DPS numbers for it’s inbuilt fighters.
  • Decreased Envelopment V from 80 second duration to a 10 second duration and increased the minimum diameter from 100 to 150.
  • Fixed spelling error in Empyreal Zenith ship description.
  • Fixed grammar and inconsistent wording in the augmenter blueprint pack items.
  • Fixed various spelling errors in supers.
  • Removed redundant [Extractor] tag from IC extractors and Added [Industrial (insert commodity)] tag to T12/14/16/18/20 built IC extractors to allow easier for inventory searching.
  • Added Warp graphic to Fallen Relocator.
  • Added sound and red graphic to Fallen Shelling Focus/Forerunner’s Shelling Focus/Ruined Shelling Focus.
  • Added sound and blue graphic to Badger Blockade.
  • Empyreal Fragment now decays on universe reset again.
  • Increased T18 Fusion Fermium Extractor to 3814 per day.
  • Removed Neurobound tag from all Drone Controllers.
  • Added 1 Honey to the build cost of Honey Badger.

[AI Changes]

  • Fallen Delquad bosses now resets if all players wipe.
  • Removed the inbuilt diffusers on Alpha Platforms.
  • Removed the Solid Armor diffuser from Basils and Basilus.
  • Re-added Swordfish Skin and Jelly Skin drops to Pretender Poseidon and Kraken.
  • Poseidon Whorls now have a lifespan of 60 seconds instead of 21 seconds. They no longer self destruct from the warhead they use when deployed from Pretender Poseidon.
  • Increased the charge time from 15 seconds to 20 seconds for Kalthi Engagement Device (Kalthi AI Mobility super).
  • Reduced the range of the Space Jelly’s weapon drastically.
  • Added missing Pretender Hermes common/junk drops.
  • Anatolian Freighters no longer increase their targets electric tempering by 100% with their beam weapon.
  • Nerfed Slimebergs and their fighters. (Part of nerfs require a new universe).
  • Increased size of Lunarians and Selenites including the Avenger variants.

[Mission Changes]

  • The T23 skills in Paxian Foothold now properly indicate that they require Paxian Requisition Vouchers.
  • Experimental Fighter Research and Experimental Missile Research now require Piloting 22.
  • Renamed daily mission “T23 Skills” to “Primordial Tokens: Target List”.
    • Reduced Estelle and Equinox kills from 5 to 3.
    • Reduced Ascension and Analemma kills from 3 to 2.
  • Added a new weekly mission called “Primordial Tokens: High Priority Target List”, requiring kills of the Fleet leaders for 9 tokens. (Note: An admin will need to add this and may take a day or two from patch.)
  • Doubled the credit rewards of Nexus missions.

[Universe Changes]

  • Additional KD DG loot added.

[Next Universe Changes]

  • Added two rounds of KD bosses.
  • Reduced The Emperor’s Drone Controller and The Emperor’s Drone Controller trade in cost from 10 to 5 The Emperor’s Drone Controllers.
  • Added T0 IC Factories to random AI station trade bays.
  • Earthforce capital ships in EF layer will now unteamed.
  • Drastically reduced costs of the Capital Armageddon Lasers at Beta Antares.
  • Starting after this universe reset (aka they will exist into next universe not not the universe after) Earthforce black boxes will decay on universe reset.
  • Slightly increased vis and reflectivity of Hidden Lyceum Observation Platform in Olympus Entrance.
  • Increased drop rate of the Koto Rejuvenation in Nexus.
  • Added a Zebucart for sale to the Ferrite Research Alpha so so the mission to upgrade to a Heavy Zebucart can still be completed if you no longer have the starting Zebucart.
  • Added Advanced Plasma Extractor (t12) and Advanced Ablution Extractor (t16) for sale at Ring.
  • Galaxies in Vulcan now have targetable foreground suns allowing for solar panel charging.
  • Prism Paxian AI has been made non-hostile.
  • The stations in Bipolar, Nihilite, and Underworld have been unteamed.
  • Remote Control training to 16 in The End of the Universe has had its commodity cost reduced from 5 Giant Goblets to 3 per level.
  • Golden Augmenter no longer drops from DG Goldenboy Statues and but will now drop only from roaming versions in Earthforce and Wild Space.
  • Added additional roaming unteamed Hotrod Megas.
  • Refuse and Waste in Nexus has been reduced in scale by half.

[Server Changes]

  • Updated team attack message from “Pillbox” to “Drone”.
  • The Content Guide now has chapters for Drone Deployment skill training, as well as improved chapters for Remote Control training.

[Bug Fixes]

  • Fixed issue with Sapphire Carrier and Sapphire Transport appearing as Red instead of Blue.
  • Fixed erroneous Bonnet content guide level requirement and recommendation.

Dev Diary – New Emperor Reward System

Hey Sonatians,

Read more about the Emperor’s contest in our previous blog post.

Let’s talk about the Emperor system! While claiming the throne is undoubtedly the focal point of the competition, we want to talk about the rewards that are now available to teams who manage to secure a spot in the top 10 Influence earning teams.

King Midas

For a team to be considered eligible for rewards, they have to reach 100,000 influence. This threshold acts as a filter to ensure that teams that have seriously participated in the contest stand a chance at receiving rewards.

 

Imperial Chest Pop-Up

The rewards are in the form of Imperial Chests. There are now 250 distributed amongst the top 10 teams. The amount they will receive is based on their proportion of the total influence gained by the top 10 teams, rounding down. Influence earned by teams outside of these requirements are not considered.

Anatolian

Once the contest is over, and an Emperor is crowned, the directors or councilors of the winning teams, can claim the rewards for their team when they log in by interacting with a floating dialogue box on their client. This reward can be deferred, if they don’t want to immediately claim it, and the prompt will appear again on the next login. This must be done before the universe reset, or the rewards will be lost. The team will have a login message reminding them that they can claim these rewards.

Mining ship
The Emperor team will still get the three Augmenter Reset Modules and three Ship Dry Dock Modules that they got previously via the Imperial Splendid Trove but the seals will be granted separately now. The Emperor winning team will still claim their rewards by docking in the palace in Anatolia, however the number of seals they get will follow the same rules as all other teams. Proportionally based on what percent of the total influence they obtained. Due to how the math is, they are guaranteed to get the highest number of seals of any team competing.

Other notables:

  • Getting Emperor now grants Leadership 3 regardless of the Director’s Leadership level.
  • Polemarchos’ spawn time increased by 6%. This should allow it to more clearly change time zones with its spawns.
  • Ai in Anatolia will now respawn when not engaged. This should prevent them from getting all stuck in one galaxy.

Server Patch – 08/19/2023 – Temporal Hijinks 1.1.1

Server Patch Temporal Hijinks 1.1.1

[Item Changes]

  • Due to their unstable nature, Temporal Quirks acquired before the patch have decayed.
  • Due to the continued fraying of the timestream, Salvaged Equipment and Temporal Quirks now always drop on death.
  • Added new inbuilt items for all 4 of the T23 Pax ships.
  • Peacemaker Recommendations and Requisition Vouchers are no longer mission items.
  • Fixed an issue with Cargo Bays that had -weight or -electric tempering getting more capacity instead of less.
    • Bule Expander, Transcendental Broom Closet, Zebucargo Bay, Empyreal Vault, Puzzling Partition have had their bonuses changed.

[Universe Changes]

  • Paxian Foothold

    • Operative’s items no longer require Temporal Quirks or Uncommon gear dropped by Red Rogues.
  • Red Rogue Hunts

    • Redesigned Temporal Trackers and the hunts they unlock, they are now purchasable from the AI base for Paxian Requisition Vouchers.
      • NOTE: Due to the faulty design of the original trackers, they have all decayed into Salt. Paxian Operative researchers have no idea why this happened, but they’re looking into it.
    • Updated the spawners and added new spawners for the Hunt targets in Kalthi Depths.
    • Red Rogue hunt targets are more deadly and spawn in bigger numbers.
    • Added some new rewards for players to discover while going on more difficult Hunts.
    • Red Rogue Hunts have been completely changed, and may sometimes drop a Blackbox that you can use to start a mission. Paxian Peacekeeper Recommendations are acquired through these missions.
  • Temporal Interstice/Temporal Causeway/Red Outpost

    • Decreased the spawn interval for Red Rogue Defense drones from 5 minutes to 30 seconds.
    • Adjusted damage of all Red Rogues, and made them multifire fewer ethereal beams.
      • Their super items hit harder now. Watch out!

[Mission Changes]

  • Fixed a typo in “Another Outpost?” mission.
  • Removed daily missions from Paxian Foothold, replaced with an introductory mission that when unlocked allows the player to turn in Salvaged Equipment and Temporal Quirks for Paxian Requisition Vouchers.
    • NOTE: All mission progress in the zone has been reset, moving from daily missions to a linear mission chain required that everyone start from square one.
  • Added T23 skill missions to Paxian Foothold, requiring the player to be level 3000 and to have completed the introductory mission chain to start them. They require Paxian Peacekeeper Recommendations to complete.

[Bug Fixes]

  • Accepting an already accepted mission no longer returns an error message.
  • Temporal Trackers should no longer use the same inventory slot as the Sniper Analyzer.
  • Equipping a Tracker that already had a galaxy selected, inside of said galaxy, will now force reset the galaxy it is currently tracking.
    • This was done in a previous hotfix.