We have made another batch of adjustments to the recurring mid universe contest to take the Imperial Throne. If you want to understand the context of these changes, take a look at the previous Dev Diary. The latest suite of changes are a result of closely monitoring the outcome of our previous set of changes over the past couple of contests. In this blog, we will describe what is different in the new system!
Arena Size
Every galaxy within the expanse has had the size of its arena significantly reduced from 24,000 to 15,000. The asteroid belt encircling every galaxy now forces everything back towards the center using a friction cloud. This allows for plenty of room for large fights, but it also shuts down the tactic of dragging Midas’ champions to the outermost portions of the galaxy.
Strategos
Midas no longer sends Polemarchos or Taxiarhos to maintain order in his domain. Now, he will send 6 Strategos champions as a display of his might. These champions announce their presence globally, and spawn 5 times a day. As players fight them, they will spawn strong minions worth a good deal of Influence who also drop a generous amount of Anatolian Crests. While calling forth their minions, they will hunker down and become immune to damage while simultaneously slowing to a crawl. After 25 minutes, all of his champions will despawn. If they are not killed before they despawn, no Influence will be awarded.
Each Strategos is worth 30,000 Influence, and the minions they spawn are worth more than 30,000 in total. This means that every 24 hours there is more than 1,800,000 Influence available from Strategos alone.
Claiming the Throne
Influence is what is used to determine which team will be crowned Emperor. 30 days after a new universe is formed, killing soldiers inside the Anatolian Expanse provides any teams that took part in killing any given soldier with Influence.
At the start of the contest, there is an Influence cap of 1,000,000. No team is able to gain more influence than the cap, and the cap increases over time to 4,000,000 by the end of the 3 week period. If the 1st place team does not have 1,000,000 or greater Influence than the 2nd place team, the Influence cap is removed and the contest continues until a team has 1,000,000 more Influence than the 2nd place team.
Any team in the #1 spot loses Influence when a Player, Bot or Temporary Drone on their team is killed in Anatolia. Player deaths cause 5000 Influence to be lost, Bot deaths cause 1000 to be lost, and Temporary Drone destruction causes 200 to be lost.
Imperial Signets and Imperial Skills
All three stations in Anatolia now allow players to train the Imperial Seal skills up to level 7, at the cost of 2 Imperial Signets each. Imperial Signets are crafted with an Imperial Restoration Forge, which can be rarely acquired from defeating Strategos. In order to craft an Imperial Signet, teams will need to acquire Fragmented Imperial Signets which are earned through participation in the contest for the Imperial Throne. Once teams have accrued at least 100,000 Influence, they are eligible to earn a portion of the 2000 Imperial Signets available to all. These Imperial Signets are split based on the amount of Influence a team has in relation to the total amount of Influence in the pool.
For example, if a team has 100,000 Influence and the total amount of Influence earned by all teams is 9,000,000 then that team is eligible to earn roughly 22 Fragmented Imperial Signets. The team that claims the Imperial Throne is not guaranteed any Fragmented Imperial Signets, their proportion of Fragmented Imperial Signets is based on the exact same rules as everyone else. This means that their total Influence is the only thing that determines the amount of Fragmented Imperial Signets they earn.
These exact same rules also apply to the 250 Imperial Seals awarded at the end of the contest.
Note
The Anatolian Expanse and associated Emperor Contest is a labor of love by us to support an active PvP event that breaks up the day to day activities in Star Sonata. We appreciate the many rounds of feedback the community has given about this experience. We are committed to continuing to support this activity and monitoring its success and failures. This blog post includes all information on the current system used to ascend to the throne to become Emperor, but like with many things in Star Sonata, it changes often. This system will likely be iterated into the future to bring an experience that promotes competition. You can stay up to date on what is involved in the contest to become Emperor by visiting our wiki page on the topic. https://www.starsonata.com/wiki/index.php/Emperor