Difference between revisions of "Category:Missions"

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Missions can be divided in to four categories based on what is required to get the reward.
 
Missions can be divided in to four categories based on what is required to get the reward.
  
== Storyline missions ==  
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== Storyline Missions ==  
Sometimes called "mission chains", storyline missions are a series of short to long missions that lead up to a large reward.  For example, in [[Sol]] there is a chain of missions that result in the very valuable [[Warden]] as the prize.
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Sometimes called "mission chains", '''Storyline Missions''' are a series of short or long missions that lead up to an exclusive reward.  For example, in [[Sol]] there is a mission chain that results in the [[Warden]] ship as the final prize. Many of these chains are class-locked and found in the various stations at [[Lyceum]].
  
== Merchant missions ==
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== Merchant Missions ==
Scattered randomly throughout the universe are merchant missions. For example, one requires 10 of plus-gear (from [[Free Market]]) and another 10 of Oversized gear (from [[Gargan]]), with some needing 1 Pirate Crest/1 Veteran Pirate Crest/ or 1 Master Pirate Crest as well. The reward is cost of the purchase plus between 5% and 50% and one of the Trader's marks.  The [[danger factor]] of the system is tied to the size of the investment and the reward for completion.
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Scattered randomly throughout the universe are '''Merchant Missions'''. For example, one may require ten units of plus-gear (from [[Free Market]]) and another may need ten units of oversized gear (from [[Gargan]]). The reward is the cost of the purchase plus between 5% and 50% of the amount added on and one of the Trader's marks.  The [[danger factor]] of the system is tied to the size of the investment and the reward for completion.
  
[[Trading missions]] list
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[[Trading missions|List of Merchant Missions]]
  
:''Note: Neither [[Merchant Fleet Master]] nor [[Support Focus]] are required for these missions.''
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:''Note: Neither [[Merchant Fleet Master]] nor [[Support Focus]] is required for these missions.''
  
== "Help us" missions ==
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== Base-Supply Missions ==
Randomly distributed throughout the universe is a series of station-gear supply missions. The managers of these poor stations are in desperate need of items like [[List of base gear#Radar|Adonis Radar]] or [[List of base gear#Shield|Ambrosia Protector]] and are willing to pay well with credits and some hard-to-find pieces of equipment.
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Randomly distributed throughout the universe are '''Base-Supply Missions'''. The managers of these poor bases are in desperate need of heavy equipment, such as [[List of base gear#Radar|Adonis Radars]] or [[List of base gear#Shield|Ambrosia Protectors]]. Many are willing to pay well with credits or rare commodity extractors.
  
== Trade missions ==
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== Exchange Missions ==
A few special systems have trade missions. These missions permit the exchange of one item (or set of items) for another and are repeatable as many times as you want. The Enforcer Rank missions in [[Sol]] are a classic example. [[Gargan]] is another system with a large number of these missions.
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A few special systems have '''Exchange Missions'''. These missions permit the exchange of one item (or set of items) for another and are repeatable. The Enforcer Rank missions in [[Sol]] are a classic example. [[Gargan]] is another system with a large number of these missions.
  
 
The mission system was used for these exchanges due to a limitation in how the game was programmed.
 
The mission system was used for these exchanges due to a limitation in how the game was programmed.
 
== Other missions ==
 
Some missions require base made items (such as Adonis radars, Ambrosia Lasers etc ect) and the reward could be an Advanced Harvester, Cannery, or a Hydroponics.  These missions reset every uni reset; and are open to everyone once agian after completion. 
 
 
Another single misson avaliable only once in a characters lifetime is called:  "Ur Recon".  It asks you to simply travel to Iq Bana and back to the missions point of origin for a 100 million credit reward.
 
 
A neat mission in [[Rumble Mumble]] leads to the [[Super Phunka]].
 

Latest revision as of 21:06, 6 May 2011

Looking for something to do? Missions can be profitable ways to kill some time. In general, missions are a set of tasks that must be accomplished to gain a reward. Sometimes they can take quite a bit of effort and/or money. Usually, missions that require more effort have better rewards.

Missions can be divided in to four categories based on what is required to get the reward.

Storyline Missions

Sometimes called "mission chains", Storyline Missions are a series of short or long missions that lead up to an exclusive reward. For example, in Sol there is a mission chain that results in the Warden ship as the final prize. Many of these chains are class-locked and found in the various stations at Lyceum.

Merchant Missions

Scattered randomly throughout the universe are Merchant Missions. For example, one may require ten units of plus-gear (from Free Market) and another may need ten units of oversized gear (from Gargan). The reward is the cost of the purchase plus between 5% and 50% of the amount added on and one of the Trader's marks. The danger factor of the system is tied to the size of the investment and the reward for completion.

List of Merchant Missions

Note: Neither Merchant Fleet Master nor Support Focus is required for these missions.

Base-Supply Missions

Randomly distributed throughout the universe are Base-Supply Missions. The managers of these poor bases are in desperate need of heavy equipment, such as Adonis Radars or Ambrosia Protectors. Many are willing to pay well with credits or rare commodity extractors.

Exchange Missions

A few special systems have Exchange Missions. These missions permit the exchange of one item (or set of items) for another and are repeatable. The Enforcer Rank missions in Sol are a classic example. Gargan is another system with a large number of these missions.

The mission system was used for these exchanges due to a limitation in how the game was programmed.

Pages in category "Missions"

The following 89 pages are in this category, out of 89 total.