User:HIII

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Revision as of 23:24, 24 December 2023 by HIII (talk | contribs) (Draft featuring Tech Level column.)

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I need a new ship. Probably.


A list of various AI ships, such as those found in the main universe layers, random DGs, custom dungeon AI, or bosses and minibosses.

Key:

  • Name: The name of the AI ship. Certain unique AI spawns can share the same ship, such as DG variants.
  • Average Shields: The amount of shields the AI usually has, without any Resonating mods or shield-increasing augmenters.
  • Level: The approximate level of the AI. Some AI do not award experience when killed, such as infinitely spawning guards or out-of-bounds guards.
  • Tech: The tech level (or estimate) of the ship. Determines wild bot slots required and upper tech limit of inbuilt augs.
  • B: Beam Resistance. How much damage is mitigated against beam-type weapons.
  • E: Energy Resistance. How much damage is mitigated against energy weapons.
  • H: Heat Resistance. How much damage is mitigated against heat weapons.
  • P: Physical Resistance. How much damage is mitigated against physical weapons.
  • R: Radiation Resistance. How much damage is mitigated against radiation weapons.
  • S: Surgical Resistance. How much damage is mitigated against surgical weapons.
  • M: Mining Resistance. How much damage is mitigated against mining weapons.
  • T: Transference Resistance. How much damage is mitigated against transference weapons (usually Shield Monkeys stealing shields).
  • Description: Overall description of the AI.
  • DF: The approximate Danger Factor rating in which an AI can be found.
  • Difficulty: Difficulty to defeat relative to the expected stage of player progression in which they encounter the AI.
  • Capturable: Denotes whether the AI can be captured, or only as a Fleet Commander wild bot, or not at all. Strictly uncapturable ships will instantly destruct after being irradiated.



Template:

% For notable resistances % For notable weaknesses

|- ! align="center" | Name ! align="center" | Average Shields ! align="center" | Level ! align="center" | Tech ! align="center" | B ! align="center" | E ! align="center" | H ! align="center" | P ! align="center" | R ! align="center" | S ! align="center" | M ! align="center" | T ! align="center" | Description ! align="center" | DF ! align="center" | Difficulty ! align="center" | Capturable


|- | align="center" Nm | [[ ]] | align="center" Sh | | align="center" Lv | ~ | align="center" TL | ~ | align="center" B | 0% | align="center" E | % | align="center" H | % | align="center" P | % | align="center" R | % | align="center" S | % | align="center" M | % | align="center" T | 0% | align="center" Dsc | | align="center" DF | | align="center" Dfc | | align="center" Cpt |







Main Layers

Encompasses The Nexus, EarthForce Space, Wild Space, and Perilous Space.

Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable


Zebucart 1,000 1 0 20% 0% 0% -30% 0% 0% 0% 0% Ever-present throughout the universe. If you can fly there, so can the humble zebu, probably. 0-500 Trivial Yes
Volcom 1,000 3 1 20% 0% 0% -43% 0% 0% 0% 0% Spawns in The Nexus and Brigand's Stronghold. 0-10 Easy Yes
Wingship 1,000 3 1 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Helga 1,000 3 2 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Tear 1,000 3 2 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Salty Tear 1,000 3 2 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Recommissioned Cadet 1,000 3 3 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Bulk Trader 1,000 3 3 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Ampage 1,000 3 4 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Wingship II 1,000 3 4 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Wingship II Pro 1,000 3 4 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Cruiser 1,000 3 4 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes


Hotrod 1,000 3 5 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Flyswatter Egg 1,000 3 0 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Flyswatter Larva 1,000 3 1 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Flyswatter Maggot 1,000 3 3 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Flyswatter Flylet 1,000 3 5 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Flyswatter Flyboy 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Pyrite 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Nugget 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Ingot 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Coin 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Statue 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Bar 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Goldenboy Minted Bar 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Monochrome Tint 1,000 3 4 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Monochrome Hue 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes
Monochrome Shade 1,000 3 6 20% 0% 0% -30% 0% 0% 0% 0% 0-10 Easy Yes







EarthForce Patrol Capital Ships

Earthforce Capital Ships that patrol Earth Force space.

DGs

Enemies found only in DGs.

Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable


Hotrod Mega 1,000 77 7 20% 0% 0% -30% 0% 0% 0% 0% 3 0-10 Easy Yes
Stella 174,762 ~2240 21? 0% 37% 37% 37% 37% 37% 5% 0% Not to be confused with visually identical Stellations or Empyreal Celestes. Fires energy magcannons and pulse guns. 380+ Easy-Medium No
Hawk 102,500 ~3130 21 20% (17%) -3% (50%) 0% -30% 0% 0% 5% 0% Very fast and attacks in divebombs. High shield regen. Fires physical projectiles. 380+ Medium No



Kalthi Depths DGs

Enemies found only in Kalthi Depths DGs.

Kalthi Depths

Kalthi Depths

Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable
Kalthi Armada Stinger  ? ~2150 22 20% (90%) 5% 15% -30% 0% -15% 0% 0% Fragile, but very mobile. 410-430 Medium No
Kalthi Armada Warrior  ? ~2150 22 0% 37% 43% 33% 33% 23% 0% 0% Fairly durable. Slow turning, but can charge and use a lifesteal/resist super. 410-430 Medium No
Kalthi Armada Deployer 1,824,120 ~2150 22 0% 5% 15% 0% 0% -15% 0% 0% Somewhat durable. Deploys drones that can heal Kalthi allies and deal damage. 410-430 Easy-Medium No
Kalthi Armada Commander 5m+ ~3200 22 0% 24% 32% 20% 20% 8% 0% 0% Roaming boss. Spawns various Kalthi guards and deploys a high health envelopment at 75%, 50%, and 25% shields. 410-430 Hard No
Merchant Navy Seal Commander 2,463,300 ? ~4k 22 0% 0% 0% 0% -2% 0% 0% 0% Highly durable, high regen. Not initially hostile until dented below 80% shields, and then fires high damage beams and uses a strong push tractor. 410-500 Very Hard No


Cybernetic Battleship 45,734,900 ? ~6800 22 0% 68% 15% 34% 34% 15% -2% 0% Extremely durable. Deathblossoms rad beams and mining pulses. 500 Very Hard No


Kalthi Wrathful Armada Stinger —--------- ~3200 Medium Above Average 440-490 Stealthy. Attacks in bursts and against the lowest shield targets. No Yes No 20% (90% diffuser) 5% 15% -30% 0% -23% 0% 0% Very Low

Custom Zones

Enemies found only in specific content zones.

Arctia

Vulcan

Mira

=== Prism/Colored Empires

The Jungle

Bonnet

The Serengeti (UZ)

AI found within The Serengeti, off of Lyceum’s Serengeti Blockade.

Olympus

AI found within the Olympus zone.

Infernal Tempest/Infernal Darkness

AI found in the Rift off of Lavanite, which alternates between Tempest and Darkness depending on the stage of the Earthforce Headquarters mission chain the player has active.

Subspace (Aveksaka)

Certain ship types of Aveksaka will be immune to a single damage type, so bringing multiple damage types is recommended when fighting Subspace AI.

High-traffic areas of subspace can fill up with Aveksaka extremely quickly, and can overwhelm players if they are unable to deal with the incoming spawns. Weapons with AoE effects

Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable


Ekam arm (-laghu)
Ayudhinlaghu  ? ~250 11? 20% 150% 30% 30% 30% 15% 30% 0% Ekam arm common AI. Immune to energy damage. 0-25 Medium No
Dve arm (-aguru)
Ayudhinaguru  ? ~520 13? 20% 150% 30% 30% 30% 15% 30% 0% Dve arm Heavy Fighter. Immune to energy damage. 50-75 Medium No
Bhisajaguru  ? ~520 13? 20% 30% 15% 30% 30% 30% 30% 100% Dve arm Support Freighter. Immune to transference damage. 50-75 Easy-Medium No
Sutaaguru  ? ~520 13? 20% 150% 30% 15% 30% 30% 15% 0% Dve arm Light Fighter. Immune to energy damage. 50-75 Easy-Medium No
Sutaatiguruaguru  ? ~520 13? 20% 30% 150% 30% 30% 30% 15% 0% Dve arm Capital Ship. Immune to heat damage. 50-75 Easy-Medium No
Sahvitraaguru  ? ~520 13? 30% 30% 30% 30% 30% 30% 30% 0% Dve arm egg form. Stationary. Evolves into a random form shortly after spawning. 50-75 Trivial No
Tra arm (-guruka)



Name Level Difficulty Level Speed Level Danger Factor Notable Facts Runs Worth It Captureable B E H P R S M T Vis
Tra arm (-guruka)
Antuguruka ~770 Medium Medium 100-125 Tra arm Capital Ship. Immune to heat damage. No Yes No 20% 35% 150% 35% 35% 35% 18% -30% Medium
Ayudhinguruka ~770 Medium Medium 100-125 Tra arm Heavy Fighter. Immune to energy damage. No Yes No 20% 150% 35% 35% 35% 18% 35% 0% Medium
Bhisajguruka ~770 Medium Medium 100-125 Tra arm Support Freighter. Immune to transference damage. No Yes No 20% 35% 18% 35% 35% 35% 35% 100% Medium
Caraguruka ~770 Medium Above Average 100-125 Tra arm Light Fighter. Immune to radiation damage. No Yes No 20% 35% 35% 18% 150% 35% 35% 0% Medium
Sahvitraguruka ~770 Trivial Stationary 100-125 Tra arm egg form. Evolves into a random form shortly after spawning. No Yes No 35% 35% 35% 35% 35% 35% 35% 0% Medium
Katur arm (-alasa)
Antualasa ~1010 Medium Below Average 150-175 Katur arm Capital Ship. Immune to heat damage. No Yes No 20% 35% 150% 35% 35% 35% 18% -30% Medium
Ayudhinalasa ~1010 Medium Above Average 150-175 Katur arm Heavy Fighter. Immune to energy damage. No Yes No 35% 150% 35% 35% 35% 18% 35% 0% Medium
Bhisajalasa ~1010 Medium Medium 150-175 Katur arm Support Freighter. Immune to transference damage. No Yes No 20% 35% 18% 35% 35% 35% 35% 100% Medium
Caraalasa ~1010 Medium Fast 150-175 Katur arm Light Fighter. Immune to surgical damage. Evolves into a Rajanicaraalasa or Vacoharaalasa form. No Yes No 35% 35% 35% 18% 35% 150% 35% 0% Medium
Dhatrialasa ~1010 Medium Below Average 150-175 Katur arm Support Freighter. Immune to surgical damage. Evolves into Bhisajalasa form. No Yes No 20% 35% 18% 35% 35% 150% 35% 0% Medium
Isvasaalasa ~1010 Medium Medium 150-175 Katur arm Heavy Fighter. Immune to physical damage. No Yes No 20% 35% 35% 150% 35% 18% 35% 0% Medium
Rajanicaraalasa ~1010 Medium Fast 150-175 Katur arm Light Fighter. Immune to surgical damage. No Yes No 35% 35% 35% 18% 35% 150% 35% 0% Medium
Sahvitraalasa ~1010 Trivial Stationary 150-175 Katur arm egg form. Evolves into a random form shortly after spawning. No Yes No 35% 35% 35% 35% 35% 35% 35% 0% Medium
Sutaalasa ~1010 Medium Medium 150-175 Katur arm Light Fighter. Immune to energy damage. No Yes No 20% 150% 35% 18% 35% 35% 35% 0% Medium
Sutaalasaalasa ~1010 Medium Medium 150-175 Katur arm Support Freighter. Immune to surgical damage. Evolves into Dhatrialasa form. No Yes No 20% 35% 18% 35% 35% 150% 35% 0% Medium
Sutagurukaalasa ~1010 Medium Medium 150-175 Katur arm Heavy Fighter. Immune to energy damage. No Yes No 20% 150% 35% 35% 35% 18% 35% 0% Medium
Sutaatigurualasa ~1010 Medium Below Average 150-175 Katur arm Capital Ship. Immune to heat damage. Evolves into Antualasa form. No Yes No 20% 35% 150% 35% 35% 35% 18% 0% Medium
Vacoharaalasa ~1010 Medium Fast 150-175 Katur arm Light Fighter. Immune to energy damage. No Yes No 20% 150% 35% 18% 35% 35% 35% 0% Medium
Vazialasa ~1010 Medium Below Average 150-175 Katur arm Capital Ship. Immune to radiation damage. No Yes No 20% 35% 35% 35% 150% 35% 18% 0% Medium
Pajca arm (no suffix) Certain AI from this arm can have their DNA extracted to be used in building Tech 22 Aveksaka ships.
Antu ~1780 Medium Slow 200-225 Pajca arm Capital Ship. Immune to heat damage. Enters a cocoon form that takes reduced damage at 33% health. No Yes No 20% 60% 150% 60% 60% 60% 30% 0% Medium
Ayudhin ~1780 Medium Above Average 200-225 Pajca arm Heavy Fighter. Immune to energy damage. Evolves into an Isvasa or Subhatta. No Yes No 20% 150% 40% 40% 40% 20% 40% 0% Medium
Bhisaj ~1780 Medium Below Average 200-225 Pajca arm Support Freighter. Immune to transference damage. No Yes No 20% 40% 20% 40% 40% 40% 40% 100% Medium
Cara ~1780 Medium Fast 200-225 Pajca arm Light Fighter. Immune to energy damage. Evolves into a Rajanicara or Vacohara. No Yes No 20% 150% 40% 20% 40% 40% 40% 0% Medium
Dhatri ~1780 Medium Below Average 200-225 Pajca arm Support Freighter. Immune to surgical damage. Evolves into a Bhisaj or Samgrahaka. No Yes No 20% 40% 20% 40% 40% 150% 40% 0% Medium
Isvasa ~1780 Medium Medium 200-225 Pajca arm Heavy Fighter. Immune to physical damage. No Yes No 20% 40% 40% 150% 40% 20% 40% 0% Medium
Rajanicara ~1780 Medium Above Average 200-225 Pajca arm Light Fighter. Immune to surgical damage. No Yes No 20% 40% 40% 20% 40% 150% 40% 0% Medium
Sahvitra ~1780 Medium Stationary 200-225 Pajca arm egg form. Evolves into a random form shortly after spawning. No Yes No 20% 200% 90% 90% 90% 90% 90% 0% Medium
Saluna ~1780 Medium Fast 200-225 Pajca arm Light Fighter. Immune to energy damage. Grapples close with a tractor and self-damages. Self-destructs at low health. No No No 20% 150% 40% -100% 40% 40% 40% 0% Medium
Samdita ~1780 Medium Below Average 200-225 Pajca arm Heavy Fighter. Immune to physical damage. No Yes No 20% 40% 40% 150% 40% 20% 40% 0% Medium
Samgrahaka ~1780 Medium Below Average 200-225 Pajca arm Support Freighter. Immune to mining damage. No Yes No 20% 40% 20% 40% 40% 40% 150% 0% Medium
Subhatta ~1780 Above Average Fast 200-225 Pajca arm Heavy Fighter. Immune to energy damage. No Yes No 50% 150% 50% 50% 50% 50% 50% 0% Medium
Suta ~1780 Medium Above Average 200-225 Pajca arm Light Fighter. Immune to radiation damage. No Yes No 20% 40% 40% 20% 150% 40% 40% 0% Medium
Sutaalasa ~1780 Medium Below Average 200-225 Pajca arm Support Freighter. Immune to surgical damage. No Yes No 20% 40% 20% 40% 40% 150% 40% 0% Medium
Sutaatiguru ~1780 Medium Slow 200-225 Pajca arm Capital Ship. Immune to heat damage. Evolves into an Antu or Vazi. No Yes No 20% 40% 150% 40% 40% 40% 20% 0% Medium
Sutaguruka ~1780 Medium Slow 200-225 Pajca arm Heavy Fighter. Immune to radiation damage. No Yes No 20% 40% 40% 40% 150% 20% 40% 0% Medium
Vacohara ~1780 Medium Fast 200-225 Pajca arm Light Fighter. Immune to radiation damage. No Yes No 20% 40% 40% 20% 150% 40% 40% 0% Medium
Vazi ~1780 Medium Slow 200-225 Pajca arm Capital Ship. Immune to radiation damage. Enters a cocoon form that takes reduced damage at 33% health. No Yes No 20% 60% 60% 60% 150% 60% 30% 0% Medium
Sas arm & minibosses Many of the AI in this arm are the same as Pajca, but level 2030-ish to 3k depending on whether an Aveksaka invasion is active. Certain variants can appear as stronger "Saahistha" variants, or as unique Sas and boss dungeon-exclusive AI.
Antu Saahistha 2000 (Tunnel), ~3680 (dungeon miniboss) Hard Slow 250-275 A much stronger Antu. Deathblossoms heat beams against up to 15? targets. Appears in Subspace Tunnels, as Sas outpost guards, as a subspace dungeon miniboss, or sometimes as a Perilous Space roaming miniboss. No As DG miniboss No 20% 40% 150% 40% 40% 40% 20% 0% High
Rajanicara Saahistha 2000 (Tunnel), ~2890 (dungeon miniboss) Hard Medium-Fast 250-275 A much stronger Rajanicara. Backstab warps onto its target periodically and applies forced thrust grem with its short range beam. Appears in Subspace Tunnels, as Sas outpost guards, as a subspace dungeon miniboss, or sometimes as a Perilous Space roaming miniboss. No As DG miniboss No 20% 40% 40% 20% 40% 150% 40% 0% Low
Samgrahaka Saahistha 2000 (Tunnel), ~3270 (dungeon miniboss) Hard Slow 250-275 A much stronger Samgrahaka. Has a tractor that drains -1000/s energy charge. Appears in Subspace Tunnels, as Sas outpost guards, or as a subspace dungeon miniboss. No As DG miniboss No 20% 40% 40% 40% 40% 20% 150% 0% Low
Subhatta Saahistha 2000 (Tunnel), ~2890 (dungeon miniboss) Hard Below Average 250-275 A much stronger Subhatta. Has a tractor that applies forced turning. Appears in Subspace Tunnels, as Sas outpost guards, or as a subspace dungeon miniboss. No As DG miniboss No 20% 150% 40% 40% 40% 40% 40% 0% Low
Hantr ~ Hard Fast 250-275 No Yes No Medium
Raurava ~ Hard Slow 250-275 No Yes No Medium
Zarkara ~ Hard Medium 250-275 No Yes No Medium


Celestial Encampment/Empyrean

AI found roaming throughout Kalthi Depths, or within the Celestial Encampment zone.


Tutu 5.2k


Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable
Empyreal Analemma ~4m 5k? 23 0%  %  %  %  %  %  % 0%
Empyreal Tutulemma ~4m ~5.2k 23 0%  %  %  %  %  %  % 0%

Red Rogues

AI found within Temporal Interstice, or located throughout Kalthi Depths with the use of Temporal Trackers obtained from Paxian Foothold.

Prejudice

Anomalous Passageway

Ruined Sanctuary

Akuq’ba

AI found in the Akuq’ba custom dungeon, where the BK boss can be found.

Name Average Shields Level Tech B E H P R S M T Description DF Difficulty Capturable
Baniq Jiqazuk'Qo 210k  ? 22? 50% 50% -100% 0% 50% 50% 50% 0% Visually similar to a Panther, but smaller and UrQa-themed. Has a Seer nanite superitem and picks off lowest-shield targets. - Easy-Medium No
Baniq Jujuso'banu'Qo 420k ~3000 22? 50% 0% -100% 50% 50% 50% 50% 0% Visually similar to a Jujuso’rka. Lays damage-dealing drones. - Easy-Medium No
Baniq Qokuji'bakoqi'Qa  ? ~4000 22? 17% 40% 10% 40% 40% 40% 10% 0% Mechanically similar to Lunarian Avengers, but with less EHP. Appears in the room before BK in a group of 3, and can easily trap players in their multiple strong tractors. - Hard No
Baniq Ishi'qii ~2m ~4000 22? 34% 0% -50% -72% 0% 0% 27% 0% Spawns in a group of 4 when BK reaches 85% HP. Periodically releases 1k-radius heat pulses that can tear through clusters of targets like drones or bot fleets. - Medium-Hard No
Unidentified BK envelopment add  ? ~4000 22? 0% Spawns when BK reaches 90% shields. Highly durable, projects a virtually indestructible envelopment around itself and circles around BK. Increases from 1 to 3 during BK’s final 25% shields. - Hard No
Unidentified BK Qokuji Bana Spear add  ? ~4000 22? 0% Spawns when BK reaches 75% and 50% shields. Highly durable, releases a V-cone of heat projectiles periodically, and has a full tracking heat beam. - Hard No
UrQa'qa Vazuk Vo'kii (Bana King, BK) ~70m 6200 22 17% 34% 2% 34% 34% 34% 2% 0% The boss of Akuq’ba and occasionally roaming Kalthi Depths. Has several phases in which it spawns guards and specific telegraphed attacks. - Extremely Hard No

Lumination

Event/Holiday

Uncategorized

Cybernetic Prime Brawler lv 3.8k 5.5mish

b 0 e 72 h 25 p 43 r 43 s 25 m 14 t 0

lumination guard hard


Cybernetic Prime Frigate


Matriarch Aurora Prototype


Category:AI Ships Category:Guides