Basil

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Revision as of 22:41, 9 July 2023 by yuugh (talk | contribs) (Automated updating of Basil and migration to shipbox3.)

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Basil
Hull Class Basil.png
Heavy Fighter
Tech
15
Hull Space
1235
Speed
90
Augmenter Slots 3 Weapon Slots 6
Diameter 100 Weight 1,630,000
Visibility 60 Reflectivity 167%
Resists
B E H P R S M T
 0%  47%  47%  24%  21%  47%  20%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
None
Mods
Shield Recovery +30%, Energy Max +40%,
Rate of Fire +20%, Critical Resistance +17%
Source Price
BP, or Capture N/A
Description
Distinctiveness flavor
Capturable Radex-able
yes yes



The Basil is a buildable ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire (Basilus). AI Basils are about level 350. Basilus are Level 460. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.

Basil:


Basil Blueprint
Tech Size Weight
15 10 10,000
Manhours Max Workforce Uses
15,000,000 7,500 Infinite
Items Produced
Basil
Initial Materials Periodic Materials
Source Price Skill Needed
Stede Bonnet drop N/A None
Description
distinctive flavor