Missile Launchers
From Starsonata Wiki
Items that, when equipped, allow you to launch missiles from you ship or base. Your ship must be equal tech or higher than the missile launcher that you wish to equip. Launchers have a minimum launch distance of 50 and a maximum of 2000.
Name | TL | Size | # of Missiles Controlled | Launch Speed | Hull Restriction | Weight | Source | Comments | Description |
Cadet Class Launch Tubes | 0 | 0 | 1 | 1 | none | 1000 | Inbuilt onto Cadet | Cannot unequip. | Technically only Cadets trained in payload delivery systems are allowed to use this technically. |
Santa's Secret Delivery Device | 5 | 28 | 2 | 1 | none | 20000 | Christmas Drop | none | This thing will shove coal so far up your stocking |
Broadsword Class Launcher | 5 | 40 | 3 | .5 | Capital Ship | 10000 | Hyperion -- 10,000,000 | none | When the firestorm dies out, only debris remains |
Rapier Class Launcher | 5 | 25 | 2 | .5 | Heavy Fighter | 20000 | Hyperion -- 5,000,000 | none | With wit one pierces to truth |
Scimitar Class Launcher | 5 | 50 | 2 | .5 | Freighter | 100,000 | Hyperion -- 8,000,000 | Can launch fighters and missiles | From a steady place the whirlwind descends |
Stilletto Class Launcher | 5 | 10 | 1 | .5 | Light Fighter | 10,000 | Hyperion -- 5,000,000 | none | Float like a hummingbird, sting like a bee |
Bastion Class Prototype Launcher | 6 | 300 | 1 | .1 | Base | 100,000 | Hyperion-- 2,500,000 | None | Mutually Assured Destruction Guaranteed |
Triple-shot intergrated tubes | 8 | 0 | 3 | 1 | 1,000 | Inbuilt onto Inferno | _ | Fire in the hole | |
Broadsword Class Launcher Mark II | 10 | 43 | 3 | .6 | Capital Ship | 12000 | Hyperion -- 20,000,000 | none | When the firestorm dies out, only debris remains |
Rapier Class Launcher Mark II | 10 | 28 | 2 | .6 | Heavy Fighter | 20000 | Hyperion -- 10,000,000 | none | With wit one pierces to truth |
Scimitar Class Launcher Mark II | 10 | 60 | 2 | .6 | Freighter | 100,000 | Hyperion -- 16,000,000 | Can launch fighters and missiles | From a steady place the whirlwind descends |
Stilletto Class Launcher Mark II | 10 | 13 | 1 | .6 | Light Fighter | 10,000 | Hyperion -- 10,000,000 | none | Float like a hummingbird, sting like a bee |
Broadsword Class Launcher Mark III | 15 | 46 | 3 | .7 | Capital Ship | 14000 | Hyperion -- 40,000,000 | none | When the firestorm dies out, only debris remains |
Rapier Class Launcher Mark III | 15 | 31 | 2 | .7 | Heavy Fighter | 20000 | Hyperion -- 20,000,000 | none | With wit one pierces to truth |
Scimitar Class Launcher Mark III | 15 | 70 | 2 | 1.4 | Freighter | 100,000 | Hyperion -- 32,000,000 | Can launch fighters and missiles | From a steady place the whirlwind descends |
Stilletto Class Launcher Mark III | 15 | 16 | 1 | .7 | Light Fighter | 10,000 | Hyperion -- 20,000,000 | none | Float like a hummingbird, sting like a bee |
Carcass Launcher | 16 | 10 | 1 | 2.5 | none | 25000 | Built into Vulture | cannot unequip | You probably don't want to know how this works |
Broadsword Class Launcher Mark IV | 17 | 47 | 3 | .8 | Capital Ship | 16000 | Ismail drop | none | When the firestorm dies out, only debris remains |
Bastion Class Launcher Mark VI | 20 | 1000 | 1 | .5 | Base | 100000 | Hyperion Mission | _ | Mutually Assured Destruction Guaranteed |
Unholy Claymore Class Launcher | 20 | 45 | 5 | 2 | Capital Ship | 30000 | Halloween Missions | none | Unholy swathes of destruction |
Assault Behemoth Launch Bay | 20 | 0 | 4 | 1 | 10000 | Built into Assault Behemoth and Assault Behemoth+ | Cannot unequip, Launches fighters or missles. | Charge! | |
Red Photon Missile Control Unit | 21 | 45 | 5 | 1.9 | Capital Ship | 50000 | Red Photon Warship Prototype Drop | none | Advanced Destruction Delivery Device |
Zeus's Launch Tubes | 21 | 1 | 5 | .4 | Capital Ship | 50000 | Inbuilt on Zeus Throne | Can't unequip, Launches Fighters and Missiles. | Rule from on high |