Category:Client Skinning
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Revision as of 07:44, 8 February 2012 by Blue dwarf (talk | contribs) (New page: == Creating a New Skin == In Client 2, instead of editing the files in place, you actually create a new folder in the Contents dir. This will allow us to patch files without overwriting ...)
Creating a New Skin
In Client 2, instead of editing the files in place, you actually create a new folder in the Contents dir. This will allow us to patch files without overwriting mods and allow people to share mods more easily.
Here is an example of creating a simple mod for C2:
- Create Contents/<newSkinName>/ next to Contents/Default
- Copy the appropriate file from Contents/Default/<dir1>/<dir2> to Contents/<newSkinName>/<dir1>/<dir2>
- Make the changes you want to make to the file
- Change the UserConfig.xml packages attribute to read packages="<newSkinName> Default" instead of packages="Default"
- This will tell C2 to first look in <newSkinName> for the files it needs, then revert to Default for anything it doesn't find. You can chain many of these packages to apply multiple mods. (Eventually we'll have a UI mod manager as well).
Lastly, the packages attribute can also read in zip files, so you could place a zip file named <newSkinName>.zip in Contents/ and add it to the packages in the same way, and it would read it. (This will make it even easier to share mods with others)
Any questions related to this can be sent to pip on the forums or asked on IRC.
Pages in category "Client Skinning"
The following 5 pages are in this category, out of 5 total.