Jeff Bobbo
Contents
Characters
Name | Class | Team | Rank | Level | Ship | |
Jeff Bobbo | Gunner | Psionic Corps | Officer | Master | Earthforce Dreadnought and Zebra | |
Kryton | Berserker | Psionic corps | Officer | Ferocious | Lion | |
Mc Beth | Engineer | Psionic Corps | Officer | Dastardly | Unholy Pax | |
uradingus2 | Shield Monkey | Psionic Corps | Officer | Master | Rhino | |
Captain Shanks | Speed Demon | Psionic Corps | Officer | Competent | Vulture | |
JeffB | None | None | N/A | Poor | Hotrod+ | |
Jeff Mc Beth | Berserker | SoftShock | Officer | Fair | Agamemnon+ |
A bit about me
Some say I am stupid, some say I am lazy, a few say I am awesome. I say I am all of these, mainly because I am. I spend very little time in-game and if I am in-game, like hell I am actually doing anything. I hang around a lot on IRC. My main is Gunner and I love Gunner, cause it's win. Currently residing in an Earthforce Dreadnought waiting for the ability to obtain a Red Photon Warship, and chewing over various ideas for Heavy Fighter setups. I also make GUI's, one for each holiday event and any I feel are a good idea. If you're lucky, I may take a request on one but it'll cost. I have great knowledge over the game, it's mechanics and some of it's lore, despite only starting playing at the back end of 2008. I have been on various teams over my time, SoftShock, Red Faction, Psionic Corps, Quantum Reach, JAWSS and The Forgotten Colonies.
Graphical User Interfaces
Client 2 UI edits
With the release of the new client, UI customization has taken a major step forwards in possibilities and sheer awesomeness. Because of this I won't be making UIs as such, but rather little edits players can install to change their client. However I plan to create a UI to resemble the old clients GUI and be compatible with old GUIs.
Until UI customization is improved, all my edits for client 2 are installed by downloading the .zip to .\Star Sonata 2\Content and then extracting it there. Select "Yes to all" for the overwriting files.
This will replace your root.xml, so if you are using other edits, compare the files to add them independently.
The visibility bar will also replace images.xml in Content/game_data
Visibility Bar
http://dl.dropbox.com/u/14141289/Star%20Sonata/C2_UI/pic/VisBar.png
Download
This returns the visibility bar as it was in client 1, showing a numeric value for your visibility always.
This also expands the top bar, slightly enlarges the target window, shifts the hotkey and progress bars to the left and pulls the autopilot text up below the progress bars.
Skill Points Progress Bar
http://dl.dropbox.com/u/14141289/Star%20Sonata/C2_UI/pic/SPProgressBar.png
Download
This adds a little collapsible bar in between the level/experience one and the credits one. Represented by a red star.
Vis Bar & Skill Point Bar
Download
Combination of the above two until UI customization improves.
Client 1 GUIs
As Client 2 has been released, these are now rather useless. However I will keep these up for reference/feature use...
All of my GUI's are in .zip format (compressed), all need to be extracted, and their contents pasted into the .\img directory of your Star Sonata installation, with the exception of the Normal GUI
Normal Custom GUI
http://i677.photobucket.com/albums/vv131/Jeff_Bobbo/SS%20C1%20GUI/First%20GUI/th_NormalGUI2.png
Download
Halloween GUI
http://i677.photobucket.com/albums/vv131/Jeff_Bobbo/SS%20C1%20GUI/Halloween%20GUI/th_HalloweenGUI.png
Download
Christmas GUI
http://i677.photobucket.com/albums/vv131/Jeff_Bobbo/SS%20C1%20GUI/Christmas%20GUI/th_screenie.png
Download
Client 2 style GUI
http://i677.photobucket.com/albums/vv131/Jeff_Bobbo/th_C2.png
Download
Random trivia
- I, with Kangaroo_blob, suggested the Trolls for Halloween 2010 event.
- I spend more time on IRC and webchat than anyone should.
- I won the Christmas 2010 "What do you want from Astro-Santa" competition with my song.
- Suggested the idea of Lapland and saving Elves, lack of time didn't help in creation.
- I have over 4500 posts on the forums, probably too many.
- I pushed for an Easter Holiday event, which ended up in me doing the content myself. It was meant to go in on the patch on Sunday the 17th April. But delays and problems has held it back a few days. Testing was rushed, and there were quite a few issues! But non-the-less it was fun. And I think (hope) players kinda enjoyed it.