Jeff Bobbo/notes
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Revision as of 15:17, 18 September 2010 by Jeff mc beth (talk | contribs) (New page: {{shipbox |Class = Capital |Tech = 25 |Hull = 1000-1250 |Speed = 20-35 |Augs = 2 |Weaps = 3 |Visibility = 1000 |Size = 400 |Weight = 4,000,000 |Lresist = 50-65 |Eresist = 50-65 |Hresist = ...)
Jeff Bobbo/notes | |||||||
Hull Class | [[{{{Imagepagename}}}|{{{imagesize}}}]] | ||||||
Capital | |||||||
Tech | |||||||
25 | |||||||
Hull Space | |||||||
1000-1250 | |||||||
Speed | |||||||
20-35 | |||||||
Augmenter Slots | 2 | Weapon Slots | 3 | ||||
Size | 400 | Weight | 4,000,000 | ||||
Visibility | 1000 | Reflectivity | {{{Reflectivity}}} | ||||
Resists | |||||||
B | E | H | P | R | S | M | T |
50-65 | 50-65 | 50-65 | 80 | 50-65 | 50-65 | 25 | 0-10 |
Soaks | |||||||
B | E | H | P | R | S | M | T |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Inbuilt Elec | Skill Needed | Docking Speed | |||||
0 | none | 10 | |||||
Built in Items | |||||||
Advanced Capital Engine, EF <Ship name> Docking Bay | |||||||
Mods | |||||||
Energy +750% Shield +750% Critical Hit Resistance +40% | |||||||
Source | Price | Item Size | |||||
Blueprint | N/A | 500,000 | |||||
Capturable | Radex-able | ||||||
no | no |
- Two Aura gen slots
- Officer+
- 1 in ship form per team
Advanced Capital Engine:
- Tech: 20
- Thrust: 35,000 (around that)
- Turn: 10,000-11,000
- Size: 50
- Visibility: 350
- Weight: 750,000
- Cannot Unequip
EF <Shipname> Docking Bay:
- Tech: 25
- Size: 25
- Allows teamed ships of lower tech to be docked. Max 3 (Slaves count as ships)
- Weight of each ship is added to this ship lowering its agility.
- Bay includes: Team item space (Like items tab on base (op+ to use), Ship management (for slaves)
- Not unequipable
Blueprint;
Initial cost:
- 1,000,000 Metals
- 500,000 Credits
- Earthforce <Something> (Tech T25 EF ship. Or Dread)
- 1000 Promethium?
- 5-10 Complicated Factory Parts
Periodic cost:
- 200,000,000 Metals
- 1,000,000 Credits
- 3-5 Adamantium Sheets
- 10,000 Promethium?
- 1,000,000 Silicon
- 1,000,000 Microchips
- 1,000,000 Baobabs
- 10,000 Personal Computers
- 5,000 Peasents
Complicated Factory Parts given back at end.
BP Source: Emp drop and Bana UZ Boss drop.
Planck Galatic Warp Device
- Tech 20 or 25
- 10,000 Elect.
- Max jump distance: 10
- 60 Second setup
- Stable for 300 seconds (5 mins)
- 30 minute cooldown
- Needs Warp Navigation 4
- Wormholes only visable to team/squad
- For out-wormhole spot. Each galaxy has a Central Drone which everything is based off. Using this the output spot could be in a 500 radius of this point. I believe some of the core programming for this is already in.
- If trying to warp to somewhere requiring keys. They must have keys to acess, doesn't work for DG's just like AP
Obtained in Serpica as an extension to the PWI missions. Missions unlock when you have the PWI mission chain complete.
Mission 1:
Bring Max Planck your Planck Warp Investigator, some metals, some microchips and some promethium for him to do more research.
Mission 2:
Bring max...
Mission 5:
Bring Max Planck your PWI again. Along with an Adamantium sheet and some metals and other commodities.
Reward: Planck Warp Investigator, Planck Galatic Warp Device.