Basil
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Revision as of 11:52, 12 August 2010 by Venividivici (talk | contribs)
The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire. AI Basils are about level 350 for single-fire, or 560 for Multi-fire Basils. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.
Basil | |||||||
Hull Class | |||||||
Heavy Fighter | |||||||
Tech | |||||||
15 | |||||||
Hull Space | |||||||
400 | |||||||
Speed | |||||||
84 | |||||||
Augmenter Slots | 3 | Weapon Slots | 4 | ||||
Size | 58 | Weight | 80,000 | ||||
Visibility | 5 | Reflectivity | 44% | ||||
Resists | |||||||
B | E | H | P | R | S | M | T |
40% | 50% | 30% | 0 | 80% | 0 | 0 | 0 |
Soaks | |||||||
B | E | H | P | R | S | M | T |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Inbuilt Elec | Skill Needed | Docking Speed | |||||
120? | none | ||||||
Built in Items | |||||||
none | |||||||
Mods | |||||||
Improves Damage +20% | |||||||
Source | Price | Item Size | |||||
BP, or Capture | N/A | 800 | |||||
Description | |||||||
distinctiveness flavor | |||||||
Capturable | Radex-able | ||||||
yes | yes |
Basil Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
15 | 10 | 10,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
15,000,000 | 7,500 | Infinite | |||||||||
Items Produced | |||||||||||
Basil | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
Source | Price | Skill Needed | |||||||||
Stede Bonnet drop | N/A | None | |||||||||
Description | |||||||||||
distinctive flavor |
AI Gear:
- Basil Bacteria Blaster
- Basil Chill Ray
- Basil Sheath
- Dime Motion
- Sticky Control (exterminator)
- Energy Diffuser 2
- Laser Diffuser 2
- Self Destructor
- Super Quartz Charger
- Electro Scoop
- Basil Energy
- Herbal Vision
- Random Augmenter (3)