Slumberchrome

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Revision as of 05:53, 3 August 2018 by HIII (talk | contribs) (Added the gear list for the Roused variant, added links for the gear linking to their respective gear types.)

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Slumberchrome
Hull Class Slumberchrome.png
Heavy Fighter
Tech
16
Hull Space
480
Speed
88
Augmenter Slots 4 Weapon Slots 3
Size 76 Weight 150,000
Visibility 20 Reflectivity 0%
Resists
B E H P R S M T
 50%  50%  70%  50%  80%  0%  30%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Inbuilt Elec Skill Needed Docking Speed
50 none 10
Built in Items
none
Mods
none
Source Price Item Size
Unobtainable n/a n/a
Description
shiny
Capturable Radex-able
no yes



The Slumberchomes are the top of the line Monochromes.

They come in three different varieties:


Although uncapturable, Fleet Commanders with Radiation Expert can make use of them as wild bots, although Roused Slumberchromes may require a capacity-boosting augmenter equipped in order to fit a controlbot.

Slumberchromes have formidable resistances against several damage types, especially heat and radiation. Mining damage hits them a little harder, but their only major weakness is to surgical damage, to which they have no resistances against, so weapons or drones such as Love Cylinders and Pickpocket Drones are recommended.

-Spawns with ? credits

Regular Spawn: 3x Multifiring DG Spawn: 4x Multifiring DG Spawn: 4x Multifiring Rumble Mumble Spawn:
  • Level 800ish
  • Spawns with this gear:
    • ?



To meet the quality standards of the Star Sonata Wiki, this ship page may require a list of the AI's Gear, or it has a list for one version, and needs a list for another version. For a list of all articles marked with this tag check out the category.