Missile Launchers

From Starsonata Wiki
Revision as of 13:27, 2 August 2022 by Claire (talk | contribs) (General cleanup, removed duplicate entries, removed fighter bays, removed old inbuilts not present anymore, added missing visibilities, added missing hyperion missile launchers, added some sources, added missing t22 subspace missile launchers.)

Jump to: navigation, search

Missile Launchers are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal to or higher than the missile launcher that you wish to equip.

For the minimum and maximum ranges for missiles, see the Missiles page for details.

Name TL Size Max Missiles Queued Launch Speed Charge Time Charge Rate Visibility Bonuses Weight Source Comments Description
Cadet Class Launch Tubes 0 0 1 15.00 15 0.7 0 55% Damage 1,000 Inbuilt onto Cadet and Recommissioned Cadet Requires Light Fighter, Inbuilt into Recommissioned Cadet, Inbuilt into Cadet Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
Salvaged Launch Tubes 0 0 1 17.00 17 0.6 1,000 You probably shouldn't have gotten your hands on something this dangerous.
Zebu Launcher 0 1 2 5.00 5 2.0 0 21% Resistances 10,000 Inbuilt onto Zebu Gunship Requires Capital Ship, Inbuilt into Zebu Gunship Launches missiles.
Dual Split Missile Bay 1 1 20 17.00 17 0.6 1,000 Instantly Deploy Missiles
Vulcanite Magma Tube 3 20 2 17.00 17 0.6 125 110% Damage 15,000 Vulcan drop The Vulcanite way to launch missiles
Broadsword Class Launcher 5 40 3 5.00 5 2.0 0 21% Resistances 10,000 Hyperion, Ordnance Testing Grounds -- 10,000,000 Credits Requires Capital Ship When the firestorm dies out, only debris remains
Rapier Class Launcher 5 25 2 10.00 10 1.0 0 21% Speed 20,000 Hyperion, Ordnance Testing Grounds -- 5,000,000 Credits Requires Heavy Fighter With wit one pierces to truth
Santa's Secret Delivery Device 5 28 2 17.00 17 0.6 0 110% Damage 20,000 Christmas drop This thing will shove coal so far up your stocking...
Scimitar Class Launcher 5 50 2 5.00 5 2.0 0 100,000 Hyperion, Ordnance Testing Grounds -- 8,000,000 Credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher 5 10 1 15.00 15 0.7 0 10,000 Hyperion, Ordnance Testing Grounds -- 5,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Bastion Class Prototype Launcher 6 300 3 30.00 30 0.3 0 100,000 Hyperion, Ordnance Testing Grounds -- 2,500,000 Mutually Assured Destruction Guaranteed
Claymore Class Launcher 7 30 4 5.00 5 2.0 0 55% Damage, 55% Resistances 10,000 Claymore Class Launcher Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Sabre Class Launcher 7 15 3 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Stock Missile Chamber MK I 7 15 1 17.00 17 0.6 0 55% Damage 15,000 Blue Photon Subspace Facility -- 4,000,000 credits A Blue Photon BP-L9254M missile delivery device.
Triple-shot integrated tubes 8 0 3 10.00 10 1.0 0 55% Damage, 55% Speed 1,000 Requires Heavy Fighter, Inbuilt into Inferno, Inbuilt into Blaze Inferno Fire in the hole
Vazuki'ka Qo 8 30 3 5.00 5 2.0 0 165% Damage, 165% Resistances 35,000 Mira drop Requires Capital Ship Vazukii? Quavazukii qu'ukuk Qo
Bastion Class Launcher 9 400 5 30.00 30 0.3 0 100,000 Hyperion -- 5,000,000 Mutually Assured Destruction Guaranteed
Vega Missile Tubes 9 0 3 5.00 5 2.0 0 55% Damage, 55% Resistances 25,000 Requires Capital Ship, Inbuilt into Pax Vega Paxian ordnance supremecy.
Broadsword Class Launcher Mark II 10 43 3 5.00 5 2.0 0 21% Resistances 12,000 Hyperion -- 20,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Drop Launcher 10 10 5 10.00 10 1.0 21% Speed 25,000 Requires Heavy Fighter Can drops hurt this much?
Rapier Class Launcher Mark II 10 28 2 10.00 10 1.0 0 21% Speed 20,000 Hyperion -- 10,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Scimitar Class Launcher Mark II 10 60 2 5.00 5 2.0 0 100,000 Hyperion -- 16,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark II 10 13 1 15.00 15 0.7 0 10,000 Hyperion -- 10,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Stock Missile Chamber MK II 11 20 2 17.00 17 0.6 0 55% Damage 15,000 Blue Photon Subspace Facility -- 6,000,000 credits A Blue Photon BP-L1597M missile delivery device.
Bastion Class Launcher Mark II 12 500 7 30.00 30 0.3 0 100,000 Hyperion -- 10,000,000 credits Mutually Assured Destruction Guaranteed
Bear Missile Launcher 12 40 4 5.00 5 2.0 100 55% Damage, 55% Resistances 90,000 Jungle drop Requires Capital Ship Don't mess with Bear.
Leopard Missile Launcher 12 35 2 15.00 15 0.7 0 110% Damage 15,000 Jungle drop Requires Light Fighter Stealthy launcher.
Claymore Class Launcher Mark II 13 33 4 5.00 5 2.0 0 55% Damage, 55% Resistances 12,000 Claymore Class Launcher Mark II Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Gamma Scout Missile Bay 13 1 3 10.00 10 1.0 0 55% Damage, 100% Shields, 55% Speed 10,000 Requires Heavy Fighter, Inbuilt into Space Blue Gamma Scout Detach components of your ship to fight separately
Sabre Class Launcher Mark II 13 18 3 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Bastion Class Launcher Mark III 14 650 9 30.00 30 0.3 0 100,000 Hyperion -- 20,000,000 credits Mutually Assured Destruction Guaranteed
Primal Bear Missile Launcher 14 60 4 5.00 5 2.0 100 110% Damage, 110% Resistances 180,000 Primal Bear Missile Launcher Blueprint Requires Capital Ship Don't mess with Primal Bear.
Rubicite Plasma Launcher 14 1,000 10 30.00 30 0.3 100,000 Feel the power of Rubicite launching plasma balls at your enemies.
Stock Missile Chamber MK III 14 35 3 17.00 17 0.6 0 55% Damage 20,000 Blue Photon Subspace Facility -- 11,000,000 credits A Blue Photon BP-L4077M missile delivery device.
Broadsword Class Launcher Mark III 15 46 4 5.00 5 2.0 0 21% Resistances 14,000 Hyperion -- 40,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
MIRV Launcher 15 0 3 15.00 15 0.7 1,000 Requires Light Fighter Come Get Some
Plagued Hatcheries 15 25 4 17.00 17 0.6 0 100,000 Inbuilt on Grotesque Undead Rat Spawning undead minions, and lots of em!
Rapier Class Launcher Mark III 15 31 3 10.00 10 1.0 0 21% Speed 20,000 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Scimitar Class Launcher Mark III 15 70 3 5.00 5 2.0 0 100,000 Hyperion -- 32,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark III 15 16 2 15.00 15 0.7 0 10,000 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Bastion Class Launcher Mark IV 16 800 11 30.00 30 0.3 100,000 Mutually Assured Destruction Guaranteed
Carcass Launcher 16 0 1 3.75 4 2.7 0 55% Damage 25,000 Built into Vulture Requires Light Fighter, Inbuilt into Vulture You probably don't want to know how this works
Claymore Class Launcher Mark III 16 36 5 5.00 5 2.0 0 55% Damage, 55% Resistances 14,000 Claymore Class Launcher Mark III Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Sabre Class Launcher Mark III 16 21 4 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Broadsword Class Launcher Mark IV 17 47 4 5.00 5 2.0 0 55% Damage, 55% Resistances 16,000 Hyperion -- 80,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Claymore Class Launcher Mark IV 17 37 5 5.00 5 2.0 0 110% Damage, 110% Resistances 16,000 Claymore Class Launcher Mark IV Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
MIRV Launcher II 17 0 4 15.00 15 0.7 1,000 Requires Light Fighter Come Get Some
Rapier Class Launcher Mark IV 17 32 3 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Sabre Class Launcher Mark IV 17 22 4 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Scimitar Class Launcher Mark IV 17 80 3 5.00 5 2.0 0 100,000 Hyperion -- 20,000,000 credits Requires Freighter From a steady place the whirlwind descends
Shrimp Missile Bay 17 12 4 10.00 10 1.0 0 21% Speed 5,000 Inbuilt on the Shrimp and Shrimp+ Requires Heavy Fighter, Inbuilt into Shrimp, Inbuilt into Shrimp+, Inbuilt into Hybridized Shrimp Launch little sea stuffs at your enemies in space
Stiletto Class Launcher Mark IV 17 17 2 15.00 15 0.7 0 10,000 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Bastion Class Launcher Mark V 18 850 13 30.00 30 0.3 100,000 Mutually Assured Destruction Guaranteed
Inequalization Missile Launcher 19 10 3 10.00 10 1.0 21% Speed 10,000 Requires Heavy Fighter Tip the scales, unbalance them!
Assault Behemoth Torpedo Tubes 20 5 4 5.00 5 2.0 0 165% Damage, 100% Shields 5,000 Requires Freighter, Inbuilt into Assault Behemoth, Inbuilt into Assault Behemoth+ Charge!
Bastion Class Launcher Mark VI 20 1,000 15 30.00 30 0.3 0 100,000 Hyperion mission Mutually Assured Destruction Guaranteed
Broadsword Class Launcher Mark V 20 50 5 5.00 5 2.0 0 55% Damage, 55% Resistances 50,000 Hyperion -- 130,000,000 credits Requires Capital Ship When the firestorm dies out, only debris remains
Capital Missile Bay V 20 1,000 1 30.00 30 0.3 100,000 ****
Claymore Class Launcher Mark V 20 50 6 5.00 5 2.0 0 110% Damage, 110% Resistances 75,000 Claymore Class Launcher Mark V Blueprint, Hyperion trade in Requires Capital Ship Broad swathes of destruction
Damaged Turkatronic Launcher 20 50 4 5.00 5 2.0 21% Resistances 100,000 Requires Capital Ship Laser guidance systems engaged!
Drone Missilebay 20 30 4 5.00 5 2.0 100,000 Requires Freighter better than a multipass
Earth Force Bay Mark I 20 16 6 5.00 5 2.0 110% Damage, 110% Resistances 6,000 Requires Capital Ship I AM THE LAW
Earth Force Bay Mark II 20 18 8 5.00 5 2.0 110% Damage, 110% Resistances 7,000 Requires Capital Ship I AM THE LAW
Earth Force Bay Mark III 20 19 12 5.00 5 2.0 110% Damage, 110% Resistances 8,000 Requires Capital Ship I AM THE LAW
Earth Force Bay Mark IV 20 20 16 5.00 5 2.0 110% Damage, 110% Resistances 10,000 Requires Capital Ship I AM THE LAW
Holy Claymore Class Launcher 20 45 6 5.00 5 2.0 0 165% Damage, 165% Resistances 50,000 Temple Grounds trade in Requires Capital Ship Holy swathes of destruction
Hyper Drone Missilebay 20 500 4 1.25 1 8.0 100,000 Requires Freighter built in only
MIRV Launcher III 20 0 5 15.00 15 0.7 1,000 Requires Light Fighter Come Get Some
Rapier Class Launcher Mark V 20 35 4 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion -- 20,000,000 credits Requires Heavy Fighter With wit one pierces to truth
Rear Missile Launcher 20 100 5 5.00 5 2.0 0 165% Damage, 165% Resistances 100,000 Drake drop - Bonnet Requires Capital Ship It's not running, it's a tactical retreat
Sabre Class Launcher Mark V 20 25 5 10.00 10 1.0 0 55% Damage, 55% Speed 20,000 Hyperion trade in Requires Heavy Fighter Leading the cavalry charge
Scimitar Class Launcher Mark V 20 100 4 5.00 5 2.0 0 100,000 Hyperion -- 20,000,000 credits Requires Freighter From a steady place the whirlwind descends
Stiletto Class Launcher Mark V 20 20 3 15.00 15 0.7 0 10,000 Hyperion -- 20,000,000 credits Requires Light Fighter Float like a hummingbird, sting like a bee
Turkatronic Launcher 20 10 8 10.00 10 1.0 21% Speed 100,000 Requires Heavy Fighter Laser guidance systems engaged.
Unholy Claymore Class Launcher 20 45 6 5.00 5 2.0 0 165% Damage, 165% Resistances 50,000 Halloween Missions Requires Capital Ship Unholy swathes of destruction
Amped Zeus Olympios Missile Launcher 21 30 6 5.00 5 2.0 0 165% Damage, 165% Resistances 100,000 Amped Zeus Olympios Missile Launcher Blueprint Requires Capital Ship Hurl all them bolts
Honey Shard Honeycomb 21 75 3 15.00 15 0.7 0 165% Damage 180,000 Requires Light Fighter, Inbuilt into Queen Wasp Launches honey shards! Including missiles.
Red Photon Missile Control Unit 21 45 6 5.00 5 2.0 0 110% Damage, 110% Resistances 100,000 Red Photon Warship Prototype drop Requires Capital Ship Advanced Destruction Delivery Device
Solarian Launcher 21 10 5 17.00 17 0.6 165% Damage 10,000 Special plating to withstand solar flares
Zeus Missile Launcher 21 30 5 5.00 5 2.0 0 55% Damage, 55% Resistances 75,000 Pretender Zeus and guards drop Requires Capital Ship Hurl them bolts
Zeus Olympios Missile Launcher 21 30 5 5.00 5 2.0 0 110% Damage, 110% Resistances 85,000 Zeus Olympios Missile Launcher Blueprint Requires Capital Ship Hurl them bolts
Zeus's Missile Tubes 21 1 6 5.00 5 2.0 0 21% Resistances 25,000 Requires Capital Ship, Inbuilt into Zeus Throne, Inbuilt into Zeus Throne+ Rule from on high some more.
Antu Dharka 22 30 6 5.00 5 2.0 0 110% Damage, 110% Resistances 75,000 Subspace drop Requires Capital Ship If you only knew how gross this was.
Antu Saahistha Dharka 22 100 7 5.00 5 2.0 0 165% Damage, 165% Resistances 100,000 Subspace drop Requires Capital Ship Somehow this is even more disgusting.
Coronae Missile Bay 22 60 6 5.00 5 2.0 0 110% Damage, 110% Resistances 100,000 Paxian Front mission -- 5 Allied Commendations Requires Capital Ship A technologically advanced Paxian launch system.
Corrupted Cyborg Launcher 22 35 4 10.00 10 1.0 21% Speed 25,000 Requires Heavy Fighter C-c-c-corrupted!
Cygnus Launcher 22 0 3 5.00 5 2.0 165% Damage, 165% Resistances 75,000 Requires Capital Ship Headlong into mystery
Damaged Kalthi Missile Bay 22 50 5 5.00 5 2.0 0 110% Damage, 110% Resistances 75,000 Paxian Stronghold,
5,000,000,000 Credits
Requires Capital Ship Kalthi fish running
Janayitri Sahistha Dhraka 22 50 7 5.00 5 2.0 21% Resistances 10,000 Requires Capital Ship If you only knew how gross this was.
Kalthi Advanced Missile Bay 22 60 1 5.00 5 2.0 21% Resistances 75,000 Requires Capital Ship Kalthi fish running
Kalthi Dreadnought Missile Launcher 22 50 8 5.00 5 2.0 21% Resistances 50,000 Requires Capital Ship Boss missile launcher.
Kalthi Missile Bay 22 50 6 5.00 5 2.0 0 165% Damage, 165% Resistances 75,000 Kalthi Missile Bay Blueprint Requires Capital Ship Kalthi fish running
Rajanicara Dhraka 22 10 2 15.00 15 0.7 0 110% Damage 10,000 Subspace drop Requires Light Fighter If you only knew how gross this was.
Rajanicara Saahistha Dhraka 22 15 3 15.00 15 0.7 0 165% Damage 15,000 Subspace drop Requires Light Fighter Somehow this is even more disgusting.
Rajanicaravizvadrz Dhraka 22 15 4 10.00 10 1.0 0 110% Damage, 110% Speed 15,000 Subspace drop Requires Heavy Fighter If you only knew how gross this was.
Rajanicaravizvadrz Saahistha Dhraka 22 25 5 10.00 10 1.0 0 165% Damage, 165% Speed 25,000 Subspace drop Requires Heavy Fighter Somehow this is even more disgusting.
Samgrahaka Dhraka 22 20 5 5.00 5 2.0 0 110% Damage 30,000 Subspace drop Requires Freighter If you only knew how gross this was.
Samgrahaka Saahistha Dhraka 22 45 6 5.00 5 2.0 0 165% Damage 45,000 Subspace drop Requires Freighter Somehow this is even more disgusting.
Vazuk'ka Qa 22 0 6 5.00 5 2.0 0 220% Damage, 220% Resistances 15,000 Inbuilt onto UrQa'qa Qu'ishi Qa Requires Capital Ship, Inbuilt into UrQa'qa Qu'ishi Qa Vazuk'ka Qa
Vazuk'ka Qaa 22 1 5 5.00 5 2.0 21% Resistances 50,000 Requires Capital Ship Vazuk'ka Qaa
Empyreal Launch Bay 23 100 3 5.00 5 2.0 0 55% Damage, 55% Resistances 240,000 Celestial boss drop Requires Capital Ship Rain down the heavens
Celestial Advanced Launch Bay 23 150 4 5.00 5 2.0 0 110% Damage, 110% Resistances 300,000 Celestial Advanced Launch Bay Blueprint Requires Capital Ship Rain down the stars