Markoz

From Starsonata Wiki
Revision as of 20:07, 26 September 2015 by Markoz (talk | contribs) (Prototype Capital Ships Table)

Jump to: navigation, search

right‎ Started Star Sonata in 2004-12-31. Ended 2010-10-01 1 I started this game when I was in school about 14~. Found this game to be great the idea of base building and owning a system, always wanted to make a self-efficient set of bases deep in a system about 40k away from any wormhole. As things progressed I started my first team with Yurble being the councillor owning a 1 planet system in the warp 0 sector. Things were going great, had lots of minions trying to build bases for the very first time and me having amazing Adonis base gear healing away using basic augs as such. Then LC came along and Mrs Alright invited me on LC because of what I done. I became friends with some of those members on the team then left knowing full well that wasp commod was supposed to be returned.

I've forgotten what happened between this time as much as school took over most of this time with studying etc.

I then met sw03391 aka Simon, he was helping me though the loops of the game supporting my essential needs and general banter talk. One day I mistook Simon for Lord Nibbler for some unknown reason and never got in contact with Simon much, we started a team called Imperial Domination we owned multiple systems this time with a fully-fledged set of players who can actually build decent bases with Adonis and Argo sets! Two universe resets down the road we were in full war with Traders being trapped in 3 systems for the whole universe, which gave us enough time to build our very first Andaman sets that Lord Nibbler intended to kill Traders off with. The next universe reset came around we stayed low for a while and retaliated any Trader attacks. I believe again school took more importance over SS it probably why I don't remember much between these times as it was 6 years~ ago.

I joined Pants for 5 seconds then got booted when it was first created. Pff! I then joined DoM with ZWI, unaware he was spawning tweaks for UZ and completely annihilating the place using his DS sniper with a MD weapon.

Then joined Capitalists being a greedy bugger like usual nothing special, once that team fell apart from boredom we joined Toxic and Lord Nibbler had his summer break with no sign of his return. Being me Markoz I ranked SoD on toxic to Director state due to the whole team believing he was the best person for the job, about 1-2 weeks later i find I'm booted, my bases and Lord Nibblers bases are battling each other out due to the argo from being booted, Of course mine died. Sometime later Lord Nibbler returned and I was very happy as it felt like years.

We got back together and started Death Mental with some of the most evil PvP people in game, killing people randomly, was good times. Then lord had a spat with someone, don't know?? And the team somehow "Extremely" slowly dying and me still waiting for his return again thinking it’s one of his summer breaks from SS. He never returned.

Leonard was chosen to be director and he did an excellent job being a replacement for Lord Nibbler Director position, very different people but he was good he kept us out of trouble and always put the team first and turned the team into a non PvP team which suited me as I wasn't insane on the PvP myself. The team still had this vision that it was falling apart and the thought its self was turning the team into drama queen state. Leonard basically had enough and left for SP our most hated enemy and so did Wolfie and Threaten.

After the team got disbanded we accomplished a miracle and created a new team under 5mins and converted all the bases over to the new team ownership. Yes this is the same time I just created a forum for DM.... So annoyingly I had to alter that. Primal Decus was the new team. I still have no clue what it means but Uth Matar thinks it’s a good name so I followed through and help support it and create it.

Lord Nibbler’s minion signing out...

Here's some screen-shots:

Imperial Domination - Before Base Destruction - 27/05/2006

Imperial Domination - After Base Destruction - 27/05/2006


I have officially left the game due to the launch of version 2 (3D version) and the major changes to the game mechanics. I will be continuing my work on www.markoz.net[1] and will pop in over time to see how the game has progressed.


I've started back (2014-08-24)~ and I've joined Immortal Silver. I blame MisterMister/Spongebob for bringing me back to full form. The main reason why I'm back is boredom as I've had 3 months off (yes should of got a job) between university courses. I was also glad to see the mechanics of the game are less worse than they where when version 2 launched, still unhappy about the base slot limitation though.

Now I've left Immortal Silver with Muka and Joel for Traders (2014-11-20)~, the change is quiet big from doing anything you want to follow a lot of team rules. Specially the building area for me but looking from it, looks like I can deal with it to cover 1 galaxy. Yes I'm a terrible person I've betray my past but I see no other team that does anything properly anymore currently or know another team that would function as a team sharing resources and performing team runs efficiently anymore. After the first Universe with Traders, the team decided to blacklist Muka and Joel from building as they didn't meet the rules of the team and they had a whole universe to re-correct it. This lead them to leave Traders and I reminded behind cause of the benefits the team provides compared to any-other team I've encountered this yet far.


Prototype Capital Ships Table

NOTE this table is a prototype and does not contain all capital ships, it will soon replace the old tables once complete.

Resistances
Ship Name TL Hull Space Weaps Size L E H P Vis Docking Speed Source
Max Speed Augs Elec R S M T Reflect Weight Built-In Items
Skill Required Built-In Bonuses
Ship Name TL HS MS WS AS LR ER HR PR Vis Reflect RR SR MR TR Weight
Flamlite 3 200 3 160 10% 10% 30% 10% 102 10 Vulcan
70 2 0 0% 0% -10% 0% 504% 1,016,000
Shields +20%, Energy +20%, Critical Hit Resistance +30%
Pax Lyrae 5 310 3 160 10% 10% 10% 40% 102 10 Paxius / Mira / Lyceum (Locus of Fleet)
70 2 0 10% 10% -20% 0% 504% 1,024,000
Shields +25%, Energy +25%, Critical Hit Resistance +30%
Pax Vega 9 425 4 200 20% 20% 20% 40% 102 10 Mira
80 2 0 20% 20% -20% 0% 631% 1,040,000 Vega Missile Tubes, Vega Fighter Bay
Shields +40%, Energy +40%, Thrust +15%, Critical Hit Resistance +30%
Earthforce Frigate 10 450 3 168 10% 10% 10% 40% 102 10 Beta Antares
90 2 0 10% 10% -20% 0% 500% 2,100,000 Capital Engine
Shields +100%, Energy +100%, Range +50%, Radar +50%, Critical Hit Resistance +30%
Hybridized Frigate 11 450 3 178 10% 10% 10% 40% 102 10 Hybridization
99 2 0 10% 10% -20% 0% 500% 2,115,000 Capital Engine, Aveksaka Munitions Device I
Shields +100%, Energy +100%, Shield Recharge +15%, Radar +50%, Range +50%, Critical Hit Resistance +30%
Interdiction Frigate 11 450 3 168 10% 10% 10% 40% 102 10 No longer obtainable
90 2 0 10% 10% -20% 0% 600% 2,200,000 Capital Engine
Shields +150%, Energy +150%, Range +75%, Radar +100%, Critical Hit Resistance +30%
Bear 12 600 3 250 25% 25% 25% 50% 102 10 Blueprint
70 2 25 25% 25% -10% 0% 789% 3,600,000
Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
Earthforce Destroyer 13 550 3 168 20% 20% 20% 50% 102 10 Blueprint
75 2 0 25% 25% 5% 0% 700% 3,800,000 Capital Engine
Shields +200%, Energy +200%, Range +40%, Radar +40%, Critical Hit Resistance +30%
Hybridized Destroyer 14 550 3 178 20% 20% 20% 50% 102 10 Hybridization
83 2 0 20% 20% 5% 0% 700% 3,810,000 Capital Engine
Shield +200%, Energy +200%, Shield Recharge +15%, Radar +40%, Range +40%, Critical Hit Resistance +30%
Primal Bear 14 660 3 250 25% 25% 25% 50% 102 10 Primal Bear Upgrade
70 2 35 25% 25% -10% 0% 789% 3,600,000
Shields +215%, Energy +215%, Range +40%, Radar +40%, Critical Hit Resistance +30%
Slimeberg 14 1500 2 60 0% 0% -50% 60% 102 10 Captured
35 4 0 0% -25% 0% 0% 700% 3,810,000 Slimeberg Laser, Slimeberg Debouncer, Slimeberg Slimer, Slimeberg Slime Producer
Shield +200%, Energy +200%, Shield Recharge +15%, Radar +40%, Range +40%, Critical Hit Resistance +30%