Missile Launchers

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Missile Launchers are Items that, when equipped, allow you to launch Missiles from you ship or base. Your ship's tech must be equal to or higher than the missile launcher that you wish to equip.

Almost all missiles have a minimum launch distance of 50 and a maximum of 2000, see the Missiles page for range numbers on missiles.

Name TL Size # of Missiles Controlled Launch Speed Charge Required Charging Rate Hull Restriction Weight Source Comments Description
Cadet Class Launch Tubes 0 0 1 5 10 2.0/s Inbuilt 1,000 Inbuilt onto Cadet and Recommissioned Cadet Cannot unequip. Technically... only Cadets trained in payload delivery systems are allowed to use this... technically.
Zebu Launcher 0 0 2 5 10 2.0/s Inbuilt 10,000 Inbuilt onto Zebu Gunship Cannot unequip. Launches missiles.
Vulcanite Magma Tube 3 20 2 5 10 2.0/s none 15,000 Vulcan drop none The Vulcanite way to launch missiles.
Santa's Secret Delivery Device 5 28 2 5 10 2.0/s none 20,000 Christmas Drop none This thing will shove coal so far up your stocking
Broadsword Class Launcher 5 40 3 5 10 2.0/s Capital Ship 10,000 Hyperion, Ordnance Testing Grounds 10,000,000 Credits none When the firestorm dies out, only debris remains
Rapier Class Launcher 5 25 2 5 10 2.0/s Heavy Fighter 20,000 Hyperion, Ordnance Testing Grounds 5,000,000 Credits With wit one pierces to truth
Scimitar Class Launcher 5 50 2 5 10 2.0/s Freighter 100,000 Hyperion, Ordnance Testing Grounds 8,000,000 Credits none From a steady place the whirlwind descends
Stilletto Class Launcher 5 10 1 5 10 2.0/s Light Fighter 10,000 Hyperion, Ordnance Testing Grounds 5,000,000 Credits none Float like a hummingbird, sting like a bee
Bastion Class Prototype Launcher 6 300 1 5 10 2.0/s Base 100,000 Hyperion-- 2,500,000 None Mutually Assured Destruction Guaranteed
Claymore Class Launcher 7 30 4 5 10 2.0/s Capital Ship 10,000 Claymore Blueprint none Broad swathes of destruction
Stock Missile Chamber MK I 7 15 1 5 10 2.0/s none 15,000 Blue Photon Subspace Facility-- 4,000,000 none A Blue Photon BP-L9254M missile delivery service.
Triple-shot intergrated tubes 8 0 3 5 10 2.0/s Inbuilt 1,000 Inbuilt onto Inferno Cannot unequip Fire in the hole
Vazuki'ka Qo 8 30 3 5 10 2.0/s Capital Ship 35,000 Mira drop none Vazukii? Quavazukii qu'ukuk Qo
Vega Launch Tubes 9 0 3 5 10 2.0/s Capital Ship 25,000 Inbuilt onto Pax Vega Cannot unequip Paxian ordnance supremacy.
Bastion Class Launcher 9 400 5 5 10 2.0/s Base 100,000 Hyperion-- 5,000,000 none Mutually Assured Destruction Guaranteed
Broadsword Class Launcher Mark II 10 43 3 5 10 2.0/s Capital Ship 12,000 Hyperion -- 20,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark II 10 28 2 5 10 2.0/s Heavy Fighter 20,000 Hyperion -- 10,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark II 10 60 2 5 10 2.0/s Freighter 100,000 Hyperion -- 16,000,000 none From a steady place the whirlwind descends
Stilletto Class Launcher Mark II 10 13 1 5 10 2.0/s Light Fighter 10,000 Hyperion -- 10,000,000 none Float like a hummingbird, sting like a bee
Stock Missile Chamber MK II 11 20 2 5 10 2.0/s none 15,000 Blue Photon Subspace Facility-- 6,000,000 none A Blue Photon BP-L1597M missile delivery device.
Bastion Class Launcher Mark II 12 500 7 5 10 2.0/s Base 100,000 Hyperion-- 10,000,000 none Mutually Assured Destruction Guaranteed
Bear Missile Launcher 12 40 4 5 10 2.0/s Capital Ship 90,000 Jungle Missiles fired from this launcher have +5% resistances Don't mess with Bear.
Leopard Missile Launcher 12 35 2 5 10 2.0/s Heavy Fighter 15,000 Jungle Missiles fired from this launcher have +5% speed Stealthy launcher.
Claymore Class Launcher Mark II 13 33 4 5 10 2.0/s Capital Ship 12,000 Claymore Blueprint none Broad swathes of destruction
Bastion Class Launcher Mark III 14 650 9 5 10 2.0/s Base 100,000 Hyperion-- 20,000,000 none Mutually Assured Destruction Guaranteed
Stock Missile Chamber MK III 14 35 3 5 10 2.0/s Capital Ship 20,000 Blue Photon Subspace Facility-- 11,000,000 none A Blue Photon BP-L4077M missile delivery service.
Broadsword Class Launcher Mark III 15 46 4 5 10 2.0/s Capital Ship 14,000 Hyperion -- 40,000,000 none When the firestorm dies out, only debris remains
Rapier Class Launcher Mark III 15 31 3 5 10 2.0/s Heavy Fighter 20,000 Hyperion -- 20,000,000 none With wit one pierces to truth
Scimitar Class Launcher Mark III 15 70 3 5 10 2.0/s Freighter 100,000 Hyperion -- 32,000,000 none From a steady place the whirlwind descends
Stilletto Class Launcher Mark III 15 16 2 5 10 2.0/s Light Fighter 10,000 Hyperion -- 20,000,000 none Float like a hummingbird, sting like a bee
Plagued Hatcheries 15 0 4? 5 10 2.0/s Inbuilt 100,000 Inbuilt on Grotesque Undead Rat none Spawning undead minions, and lots of em!
Carcass Launcher 16 10 1? 5 10 2.0/s Inbuilt 25,000 Built into Vulture cannot unequip You probably don't want to know how this works
Claymore Class Launcher Mark III 16 36 5 5 10 2.0/s Capital Ship 14,000 Claymore Blueprint none Broad swathes of destruction
Broadsword Class Launcher Mark IV 17 47 4 5 10 2.0/s Capital Ship 16,000 NCC-Bulk drop none When the firestorm dies out, only debris remains
Claymore Class Launcher Mark IV 17 37 5 5 10 2.0/s Capital Ship 16,000 Claymore Class Launcher Mark IV Blueprint none Broad swathes of destruction
Rapier Class Launcher Mark IV 17 32 3 5 10 2.0/s Heavy Fighter 20,000 Kalthi Avenger drop none With wit one pierces to truth
Scimitar Class Launcher Mark IV 17 80 3 5 10 2.0/s Freighter 100,000 Rare NCC-Bulk drop none From a steady place the whirlwind descends
Stilletto Class Launcher Mark IV 17 17 2 5 10 2.0/s Light Fighter 10,000 Serpica drop none Float like a hummingbird, sting like a bee
Shrimp Missile Bay 17 0 4 5 10 2.0/s Inbuilt 5,000 Inbuilt on the Shrimp and Shrimp+ Can't unequip Launch little sea stuffs at your enemies in space
Bastion Class Launcher Mark VI 20 1000 1? 5 10 2.0/s Base 100,000 Hyperion Mission none Mutually Assured Destruction Guaranteed
Broadsword Class Launcher Mark V 20 50 5 5 10 2.0/s Capital Ship 50,000 DG Drop none When the firestorm dies out, only debris remains
Claymore Class Launcher Mark V 20 50 6 5 10 2.0/s Capital Ship 75,000 Claymore Blueprint none Broad swathes of destruction
Rapier Class Launcher Mark V 20 35 4 5 10 2/0/s Heavy Fighter 20,000 DG Drop none With wit one pierces the truth
Scimitar Class Launcher Mark V 20 100 4 5 10 2.0/s Freighter 100,000 DG Drop none From a steady place the whirlwind descends
Stilletto Class Launcher Mark IV 20 20 3 5 10 2.0/s Light Fighter 10,000 DG drop none Float like a hummingbird, sting like a bee
Unholy Claymore Class Launcher 20 45 6 5 10 2.0/s Capital Ship 30,000 Halloween Missions none Unholy swathes of destruction
Assault Behemoth Launch Bay 20 0 4 5 10 2.0/s Inbuilt 10,000 Built into Assault Behemoth and Assault Behemoth+ Cannot unequip, Launches fighters or missles. Charge!
Red Photon Missile Control Unit 21 45 6 5 10 2.0/s Capital Ship 100,000 Red Photon Warship Prototype Drop none Advanced Destruction Delivery Device
Zeus's Launch Tubes 21 1 5 5 10 2.0/s Inbuilt 50,000 Inbuilt on Zeus Throne Can't unequip, Launches Fighters and Missiles? Rule from on high
Coronae Missile Bay 22 60 6 5 10 2.0/s Capital Ship 100,000 Paxian Front mission -- 1 Kosthavidambin none A technologically advanced Paxian launch system.
Damaged Kalthi Missile Bay 22 50 6 5 10 2.0/s Capital Ship 75,000 Kalthi Stronghold
5,000,000,000 Credits
none Kalthi fish running
Rajanicaravizvadrz Dhraka 22 15 4 5 10 2.0/s Heavy Fighter 15,000 Subspace none If you only knew how gross this was.
Antu Dharka 22 30 6 5 10 2.0/s Capital Ship 75,000 Subspace none If you only knew how gross this was.
Vazuk'ka Qa 22 0 6 5 10 2.0/s Capital Ship 15,000 UrQa'qa Qu'ishi Qa inbuilt Missiles fired from this launcher have +19% Damage, +19% Resistances, +19% Speed. Can't unequip. Vazuk'ka Qa