Missiles
Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.
To use Missiles, a player must have a Missile Launcher equipped and an appropriate Ammo Crate in their inventory. Ammo Crates Type I through III can be opened to yield either 10, 25, or 50 missiles, respectively.
Missiles will attempt to fly towards whatever target was selected when the Missile was launched. They can be destroyed or knocked off course just like ships can, but some (if not all, needs checking) Missiles contain an inbuilt Missile Stabilizer reducing effect of concussions by %50.
Most Missiles have Resistances to Mining(75%) and Radiation(100%) damage and a vulnerability to Physical(200%) damage.
See also: Base Missiles.
Sortable Listing
Name | Tech | Size | Launch Energy | Damage | Damage Type | Speed | Lifespan | Min/Max Launch Distance | Source | Skill Needed | Weight | Description | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vulcaroid Missile | 3 | 1 | 300 | ? | Physical | 150 | ? | ? | Ammo Crate from Vulcan | none | 1,000 | Physical damage payload that leaves fires! | |
Small Kinetic Missile | 5 | 1 | 1000 | 250x5 | Physical | 150 | 2 minutes | 50/2000 | Ammo Crate from Small Kinetic Type I/II/III | none | 1000 | Physical damage payload delivered to a single target | |
Small Armor Piercing Missile | 5 | 1 | 1000 | 500x5 | Mining | 75 | 2 minutes | 50/2000 | Ammo Crate from Small AP Type I/II/III | none | 1000 | Mining damage payload delivered to a single target | |
Medium Kinetic Missile | 10 | 1 | 2000 | 1600x5 | Physical | 200 | 2 minutes | 50/2000 | Ammo Crate from Medium Kinetic Type I/II/III | none | 2000 | Physical damage payload delivered to a single target | |
Medium Armor Piercing Missile | 11 | 1 | 4000 | 2500x5 | Mining | 75 | 2 minutes | 50/2000 | Ammo Crate from Medium AP Type I/II/III | none | 2000 | Mining damage payload delivered to a single target | |
Large Kinetic Missile | 15 | 1 | 2700 | 2500x5 | Physical | 250 | 2 minutes | 50/2000 | Ammo Crate from Large Kinetic Type I/II/III | none | 3000 | Physical damage payload delivered to a single target | |
Eggsile | 15 | 2 | 650 | 1250 | Physical | 80~? | 30s or 1min | 50/2000 | Eggbox Crate from Easter Drop | none | 10000 | How is this going to work? Cover their view ports with egg? | Has 5000 vis, seems buggy |
Explosive Space Rat | 15 | 1 | 10 | ? | ? | ? | ? | ? | Grotesque Undead Rat | none | 3,000 | What's that bulging sore on it's side? | |
Carcass Missile | 16 | 1 | 1000 | 5000 | Heat | 100 | 7 seconds | 50/2000 | Carcass Missile Generator | none | 10000 | If its worth killing, its probably worth overkilling | splash 1000 at 100 range. |
Large Armor Piercing Missile | 16 | 1 | 6600 | 6250x5 | Mining | 75 | 2 minutes | 50/2000 | Ammo Crate from Large AP Type I/II/III | none | 3000 | Mining damage payload delivered to a single target | |
Zaphragi Cheetah Missile | 16 | 1 | 4000 | 10000x3 | Surgical | 350 | 20 seconds | 50/2000 | Ammo Crate from Armada WMD Factory | none | 3000 | Faster than any other missile on the prairies | |
Flaming Lantern Missile | 17 | 2 | 350 | 7000 | Heat | 200 | ? | 50/2000 | Ammo Crate from Halloween drop | none | 2000 | Flaming Skull of Dooom. | |
Medium MIRV Rocket | 17 | 1 | 6000 | 2500x7 | Mining | 105 | ? | 50/2000 | Built from Medium MIRV Rocket Production | none | 2000 | Fly my pretties, fly | |
Red Photon Plasma Missile | 20 | 3 | 1000 | 2100 | Heat | ? | ? | 50/2000 | Ammo Crate from Red Photon Missile Factory | none | 3,000 | Red Photon specialized missile | |
Large Lancer Missile | 20 | 6 | 4000 | 3000 | Heat | ~340 | ? | 1200/5000 | Built from Large Lancer Missile Production | Gunner class 20 | 3000 | Thunderbolts and lightning, very, very frightening. | Shoots heat damage beam type weapon. Does add destruction debuff up to 5% debuff to resists. (Missile acts as a slave giving half class skills, and only single fires allowing half effectiveness of destruction.) |
Large MIRV Rocket | 20 | 4 | 10000 | 6250 x8 | Mining | 105 | 30s | 50/2000 | Built from Large MIRV Torpedo Production | Gunner class 20 | 3000 | Fly my pretties,fly | splits into several smaller missiles |
Large Bunkerbuster Missile | 20 | 6 | 3000 | 10000 | Physical | 105 | 30s | 50/2000 | Built from Large Bunkerbuster Missile Production | Gunner class 20 | 3000 | Hasta la Vista baby. | Deals area of effect damage and damages the user, Knockback |
Large Burst Missile | 20 | 3 | 1300 | 2800 | Mining | 105 | 30s | 50/2000 | Built from Large Burst Missile Production | Gunner class 20 | 3000 | Nuke em from orbit. it's the only way to be sure. | Deals area of effect damage and damages the user |
Lore
Missiles are rumored to have been invented when a Zebucart decided to ram a Fly at flank speed, destroying both ships instantly. While the people of Hyperion claim to be the aficionados on missile technology, that Zebucart was the pioneer. After the incident, researchers began investigating the possible uses of flinging several tons of metal at another object while travelling at near relativistic speeds. Initial results were promising, as it was discovered that all test subjects were reduced to carbon wisps. However, researchers denounced the technology, claiming that it was too expensive since the missiles had to withstand the harshness of space and also propel themselves to the target. This obstacle was overcome when a valiant undergrad intern decided to pack several hundred pounds of C4 into the back of a cylinder made of reinforced graphite. The resultant explosion annihilated his home planet, but the information he gathered proved invaluable. In any case, missile launchers advanced to the point where they could use anti-matter accelerators in order to propel the missiles. The missiles then only need attitude thrusters for control, reducing costs exponentially. Since then, missile technology has exploded, and the field continues to grow with each passing year.