Advanced Class Subskills
From Starsonata Wiki
Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum.
Each subskill costs 1 Advanced Skill Point.
Contents
General Subskills
There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called General Subskills.
- Shake it Off: +500 energy charge and +500 shield charge while in stasis
- Strategic Deployment; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
- Centered: +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
- Slave Ph.D.: +4 combat slave slots
- Resilient: 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
- Droney: +1 temporary drone deployment slot
Focus Subskills
Some advanced subskills are focus locked. These subskills are called Focus Subskills.
- (Combat Focus)
- (Recon Focus)
- (Support Focus)
- (Fleet Focus) Extra Tweaked: Up to +20% augmenter tweaking (+40% for slaves). Bonus tweaking is scaled by the number of equipped augmenters.
Each class has 4 advanced subskills which they can only train. These are called Class Subskills.
Berserker
Sniper
Speed Demon
Seer
Shield Monkey
Engineer
Fleet Commander
Gunner
- Advanced Targeting Computers: +1 deathblossom target. +100 energy per second for deathblossom
- Automated Reloading: +20% missile bay charge rate, +2 missile bay queue slots
- Mass Destruction: +100% splash range to weapon effects
- Gunboat Diplomat: Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot