Difference between revisions of "Empyreal Eclipse"

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(Automated updating of Empyreal Eclipse and migration to shipbox3.)
(Automated updating of Empyreal Eclipse and migration to shipbox3.)
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|Price = N/A
 
|Price = N/A
 
|Description = Overwhelming darkness and renewal.
 
|Description = Overwhelming darkness and renewal.
|Capturable = No
+
|Capturable = <font class="weakness">No</font>
|Radex = No
+
|Radex = <font class="weakness">No</font>
 
|Imagepagename = Image:Eclipse.png
 
|Imagepagename = Image:Eclipse.png
 
}}
 
}}

Revision as of 16:19, 15 July 2023

Empyreal Eclipse
Hull Class {{{imagesize}}}
Capital Ship
Tech
23
Hull Space
2801
Speed
95
Augmenter Slots 2 Weapon Slots 4
Diameter 258 Weight 14,005,000
Visibility 710 Reflectivity 11,816%
Resists
B E H P R S M T
 0%  28%  28%  -4%  28%  28%  -13%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Coalition Armanents, Core Overload
Mods
Shield Max +360%, Energy Max +365%,
Electric Tempering +10%, Damage +10%,
Rate of Fire +69%, Tracking -50%,
Critical Resistance +28%
Source Price
Empyreal Eclipse Blueprint N/A
Description
Overwhelming darkness and renewal.
Capturable Radex-able
No No



The Empyreal Eclipse is the Gunner variant upgrade for the Empyreal Analemma.


Empyreal Eclipse Blueprint
Tech Size Weight
22 1 250,000
Manhours Max Workforce Uses
16,000,000,000 400,000 1
Items Produced
Eclipse Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Celestial Encampment 10,000,000,000 Credits
15 Primordial Token
3 Empyreal Fragment
2 Celestial Shard
None
Description
Framework for an Eclipse to be built on top of an Analemma.