Difference between revisions of "Blueprints"

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This page is meant to list the blueprint pages in a more useful manner than just the [[:Category: Blueprints|Category Page]]
 
This page is meant to list the blueprint pages in a more useful manner than just the [[:Category: Blueprints|Category Page]]
 
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'''Blueprints''' are items that can be equipped on user [[bases]] and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in [[Manhours]]), and the [[skill]] specific requirements if any. Blueprints do have [[tech level]]s, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.
 
'''Blueprints''' are items that can be equipped on user [[bases]] and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in [[Manhours]]), and the [[skill]] specific requirements if any. Blueprints do have [[tech level]]s, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.
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*[[Terraforming Project Blueprints]]
 
*[[Terraforming Project Blueprints]]
 
*[[Extractor Blueprints]]
 
*[[Extractor Blueprints]]
*[[Repair Kit Blueprints]]
 
 
*[[Converters / Manufacturing Items Blueprints]]
 
*[[Converters / Manufacturing Items Blueprints]]
 
*[[Trading Bay Blueprints]]
 
*[[Trading Bay Blueprints]]

Revision as of 23:18, 14 June 2022

This page is meant to list the blueprint pages in a more useful manner than just the Category Page


Blueprints are items that can be equipped on user bases and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in Manhours), and the skill specific requirements if any. Blueprints do have tech levels, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.

Augmenters

Base Blueprints

Gear


Other

Commodities

Commodity Blueprints

Drones

Drone Blueprints

Gear

Item Blueprints

Mission Blueprints

Ships

Ship Blueprints