Difference between revisions of "Empyreal Eclipse"

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(Created page with "{{shipbox |Class = Capital Ship |Tech = 23 |Hull = 2801 |Speed = 95 |Augs = 2 |Weaps = 4 |Visibility = 709 |Reflectivity = 11,812% |Size = 258 |Weight = N/A |Lresist = N/A |Er...")
 
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|Capturable = No
 
|Capturable = No
 
|Radex = No
 
|Radex = No
|Imagepagename = Image:Coming_soon.png
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|Imagepagename = Image:Eclipse.png
 
}}
 
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Revision as of 22:08, 9 July 2021

Empyreal Eclipse
Hull Class {{{imagesize}}}
Capital Ship
Tech
23
Hull Space
2801
Speed
95
Augmenter Slots 2 Weapon Slots 4
Size 258 Weight N/A
Visibility 709 Reflectivity 11,812%
Resists
B E H P R S M T
 N/A  28%  28%  -4%  28%  28%  -13%  N/A
Soaks
B E H P R S M T
0 0 0 0 0 0 0 0
Inbuilt Elec Skill Needed Docking Speed
N/A Piloting 23 N/A
Built in Items
Coalition Armanents, Core Overload
Mods
Shield Max +459%, Energy Max +481%, Damage +10%
Electric Tempering +10%, Rate of Fire +69%
Tracking -50%, Critical Resistance +28%
Source Price Item Size
Empyreal Eclipse Blueprint N/A 100
Description
N/A
Capturable Radex-able
No No



The Empyreal Eclipse is the Gunner variant upgrade for the Empyreal Analemma.


Empyreal Eclipse Blueprint
Tech Size Weight
22 1 250,000
Manhours Max Workforce Uses
16,000,000,000 400,000 1
Items Produced
Eclipse Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Celestial Encampment 10,000,000,000 Credits
15 Primordial Token
3 Empyreal Fragment
2 Celestial Shard
None
Description
Framework for an Eclipse to be built on top of an Analemma.