Difference between revisions of "Warp Devices"

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(Transwarp Devices)
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|'''Size'''
 
|'''Size'''
 
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|'''Charging Rate'''
 
|'''Recharge Time'''
 
|'''Recharge Time'''
 
|'''Failure Rate'''
 
|'''Failure Rate'''
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|'''Comment'''
 
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|'''Description'''
 
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|Prototype Rift Generator
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|5
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|15
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|500
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|1,000
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|5.5/s
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|?
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|20%
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|?
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|?
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|500,000
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|[[Lyceum|Seer's Conclave]]  2,500,000 Credits
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|Require 1 in [[Seer Class]]
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|Sneak up on them, and quickly
 
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|-
 
|Gallows Robber
 
|Gallows Robber
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|20
 
|20
 
|2000
 
|2000
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|10 minutes
 
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|10%
 
|10%
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|1
 
|1
 
|200
 
|200
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|10 minutes
 
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|1
 
|1
 
|500
 
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|5 minutes
 
|5 minutes
 
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|10%
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|1
 
|1
 
|1250
 
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|7 minutes, 30 seconds
 
|7 minutes, 30 seconds
 
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|5%
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|15
 
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|10
 
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|5 seconds
 
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|25%
 
|25%
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|10
 
|10
 
|2500
 
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|30 seconds
 
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|14%
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|500
 
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|3000
 
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Revision as of 06:26, 8 June 2014

Warp Devices.jpg

Warp Devices instantly warp you, up to their maximum distance, to a different location. Most warp you in the direction you are facing. The Seer Rift Generator will warp you to the back of your target, while the Singularity Brake will warp you near to your selected target. If a warp device fails, it will warp you in a random direction instead of your desired direction. The base electricity is a flat cost per jump, while the jump electricity is how much electricity is required per distance jumped.

Name TL Size Distance Charge Required Charging Rate Recharge Time Failure Rate Base Elec Jump Elec Weight Source Comment Description
Prototype Rift Generator 5 15 500 1,000 5.5/s ? 20% ? ? 500,000 Seer's Conclave 2,500,000 Credits Require 1 in Seer Class Sneak up on them, and quickly
Gallows Robber 10 20 2000 10 minutes 10% 10 10 2500 Tortuga mission Require 10 in Piracy Why hang when you can get away?
Warpping Paper 10 1 200 10 minutes 10% 500 10 4500 Christmas drop To wrap those nice christmas presents.
Witch's Broomstick 12 1 500 5 minutes 10% 50 10 4500 Halloween Drop Broomsticks go so fast you warp!
Bimbus 3000 14 1 1250 7 minutes, 30 seconds 5% 30 5 4500 Graveyard Mission Watch out for the glowing balls!
Seer Rift Generator 15 15 1000 3 minutes 20% 2000 0 500000 Seer Mission reward 15 in Seer Class Sneak up on them, and quickly!
Hop Drive 20 10 200 5 seconds 25% 200 25 75,000 Easter mission The original, you really plan to use this?
Planck Warp Instigator 20 10 2500 30 seconds 14% 500 8 100,000 Serpica mission Semi broken microwarp device of questionable efficienty.
Singularity Brake 20 500 3000 30 seconds 0% 2500 9 500,000 Blueprint Final velocity: 0

Neurons Tweaked: Visibility +100% for 10 seconds, Damage -90% for 9 seconds, Weapon Recoil +180% for 6 seconds, Range -80% for 6 seconds, Vulnerability to all -17.5% for 3 seconds

From every engineless ship users, Thank you Jey


Advantages of the PWI

It allows you to maneuver easily in DGs, selecting appropriate AIs and singling them out for destruction. The PWI also allow for rapid escape from AIs when shields get low. It is also incredibly useful in PvP, as it allows for a quick ambush and retreat.

Disadvantages of the PWI

Many balk at the cost (25 bil) and difficulty of completing the mission chain. Recently, Afterburners have rendered the PWI nearly obsolete for merely increasing speed in a straight line. The PWI also competes with "baby PWIs" such as the Gallows Robber (from Piracy missions), Warpping Paper (Christmas drop) and Witch's Broomstick (Halloween drop).


Transwarp Devices

Transwarp devices are devices that warp players and their slaves to a galaxy which has a Warp Beacon, how far the transwarp device will take you depends on which device you have. These devices require about 75% shields before initiating warp and be a certain distance away from suns. The jump will take away half of your shields so be carefull where you warp too!

Name Tech Size Jumps Charge Required Charging Rate Weight Source Comments Description
Attuned Transwarp 10 5 20 9,000 15.0/s 5,000 Seer's Conclave 100,000,000 Credits Neurobound, Requires 5 in Seer Class, Can use temporary warp beacons. A specialized device sensitive enough to detect temporary warp beacons.
Psychic Transwarp 15 5 25 9,000 15.0/s 5,000 Seer's Conclave 500,000,000 Credits Neurobound, Requires 12 in Seer Class, Can use temporary warp beacons. A specialized device sensitive enough to detect temporary warp beacons.
Clairvoyant Transwarp 20 5 30 9,000 15.0/s 5,000 Seer's Conclave 2,500,000,000 Credits Neurobound, Requires 19 in Seer Class, Can use temporary warp beacons. A specialized device sensitive enough to detect temporary warp beacons.