Difference between revisions of "The Comprehensive Star Sonata Guide"

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m (I've done some on the nexus, going to finish that up soon.)
m (Finished on the nexus)
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== The Nexus ==
 
== The Nexus ==
  
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe.
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rats]] ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.
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See [[The Nexus Missions]] for a complete list of missions found here.
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You may want to begin levelling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:
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[[Roswell]]
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Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy "Old Lady's Furnace" and shield "Old Man's Block". Use these as they're better than [[AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to sol. Sol will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.
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[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 16:47, 5 April 2011

Welcome to Star Sonata! You're one of the thousand people who have began this game and begun to enjoy it. However, like all of us from the new player in their Zebucart or the endgame Lion Berserker cruising around perilous space, you probably need help. I'm undertaking the task of writing the complete guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them.

Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in this page. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.

Sincerely, User:Lolwut? Wikilol 20:35, 5 April 2011 (UTC)

The Beginning

The Tutorials

So you're a new player. You just spawned in The Nexus and you find yourself confused with all the Ships flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If The Nexus hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the Mission there. Read the mission dialogue and then begin the mission. To undock you can click the "Undock" button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes Missions, a base introduction/ description, and the current status of the Emperor position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any skill points as you have not gained any Experience Points and therefore a level.

Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 Levels or so. WASD- ship movement controls R- Docks X- Enages selected item popup menu Tab- Cycles through everything your radar can see in the system Z- Cycles through player ships your radar can see in the system Q- Cycles through objects of the same type as the original target your radar can see in the system T- Opens chat bar G- Engages tractor Spacebar- Fires selected weapon Numberkeys 1 through 5- Engages hotkeys U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a Support Ticket that you accidentally suicided and lost gear/ credits. F- Warps through a wormhole Enter/ Return- Enters text C- Scoops the selected target/ nearest target if nothing's selected

For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press "t" and enter text, then press "enter/return" to enter chat into the menu.

The missions at the AI base should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip Weapons, Shields, Energy, and Engines you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to Mini Volcoms that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new Ship soon, such as a Phunka.dll or Roswell. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... The Nexus.

The Nexus

Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the Universe Reset. But this is all in your future, for now we're worrying about Zebucarts and Space Rat. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many AI may act just downright silly sometimes, Space Rats ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.

See The Nexus Missions for a complete list of missions found here.

You may want to begin levelling to gain Skill points for skills. I then suggest you use the following ship fit:

Roswell Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but Rattie Moe. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.

All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy "Old Lady's Furnace" and shield "Old Man's Block". Use these as they're better than AI Base gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill Rattie Moe. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out. You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the Cadets as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a Cadet. This might be pricy but will be a good ship until you can procure a Hotrod. Level until about level 10 and train the skills offered at the Nexus base until you get all the skills there to a maximum, or at least as high as possible.

Piloting is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 skill points to get piloting 5 and therefore be able to use a Hotrod. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in Deep Space and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to sol. Sol will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and Gear Glue to protect your items.