Difference between revisions of "Cruiser"

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(Automated updating of Cruiser and migration to shipbox3.)
(Automated updating of Cruiser and migration to shipbox3.)
Line 11: Line 11:
 
|Visibility = 82
 
|Visibility = 82
 
|Reflectivity = 12%
 
|Reflectivity = 12%
|Size = 26
+
|Diameter = 24
|Weight = 129,000
+
|Weight = 101,000
 
|Bresist = 20%
 
|Bresist = 20%
 
|Eresist = 0%
 
|Eresist = 0%
Line 35: Line 35:
 
|Source = Capture
 
|Source = Capture
 
|Price = N/A
 
|Price = N/A
|Description = rare alien technology
+
|Description = Rare alien technology
 
|Capturable = Yes
 
|Capturable = Yes
 
|Radex = Yes
 
|Radex = Yes

Revision as of 16:51, 10 July 2023

Cruiser
Hull Class {{{imagesize}}}
Light Fighter
Tech
4
Hull Space
202
Speed
128
Augmenter Slots 3 Weapon Slots 2
Diameter 24 Weight 101,000
Visibility 82 Reflectivity 12%
Resists
B E H P R S M T
 20%  0%  0%  -43%  0%  0%  27%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
None
Mods
Rate of Fire +25%
Source Price
Capture N/A
Description
Rare alien technology
Capturable Radex-able
Yes Yes



The Cruiser is a rare light fighter ship that can be captured in Handel's Cove. Although it boasts decent qualities, the cruiser is almost never seen in player possession.

They are relatively inexpensive to setup, and large swarms of them can be a difficult force to contend with. Large groups of cruisers effectively had no weakness as nothing can withstand the fast attack rate of a mob of well setup cruisers. Adding a pyrite augmenter to the cruiser significantly reduces electricity issues from the rate of fire bonus.

Not to be confused with the larger Earthforce Cruiser.

Spawns with unknown credits.

Total selling price is 5,000,000 or more credits.

Gear

The cruiser is captured with this gear.

  • MagCannon
  • Ion Wall
  • Enzyme Thrust
  • Vazaha Fusion Charger
  • Scoop
  • Flux Capacitor
  • Ande Radar
  • Random Augmenter (3)