Difference between revisions of "Critical Hit"
Line 1: | Line 1: | ||
'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | '''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. | ||
− | Chance of a critical hit is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance. | + | Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance. |
Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit. | Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit. |
Revision as of 23:52, 12 November 2021
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: -75% Tracking for 2 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.
Cool Down
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.