Difference between revisions of "Critical Hit"
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(Removing laser crit and adjusting rad crit) |
(Removing laser, updating radiation damage, adding cool down disclaimer.) |
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds. | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds. | ||
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+ | === Cool Down === | ||
+ | |||
+ | After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. | ||
[[Category: Weapons]] | [[Category: Weapons]] | ||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Revision as of 09:19, 24 March 2021
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: -75% Tracking for 2 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.
Cool Down
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target.