Difference between revisions of "Critical Hit"

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(Removing laser crit and adjusting rad crit)
(Removing laser, updating radiation damage, adding cool down disclaimer.)
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds.  
 
By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds.  
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=== Cool Down ===
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After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target.
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 09:19, 24 March 2021

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.

Cool Down

After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target.