Difference between revisions of "Missiles"
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Revision as of 16:59, 28 April 2020
Missiles are guided projectiles: they do damage upon impacting a target, oftentimes much more than any conventional weapon of a similar Tech Level could do. Missiles are therefore a good choice for players looking to increase their damage throughput, albeit a sometimes expensive one.
To use missiles, a player must have a Missile Launcher equipped in their inventory. The launcher cannot be higher tech than the ship, and any missiles the player wishes to use cannot be higher tech than the launcher.
To use missiles, you must target an enemy and use the missile, the missiles launched will then fly at their target (or will fly around you if they cannot see the target) and attempt to hit them, if the enemy leaves the star system or is killed, the remaining missiles will self destruct. They can also be shot down from enemy fire before reaching their target, and will despawn if they reach the end of their lifespan.
Most missiles have Resistances to Mining (75%) and Radiation (100%) damage and a vulnerability to Physical (200%) damage.
See also: Base Missiles
Missile Information
Name | TL | Size | Weight | Type | Damage | Salvo | Lifespan | Energy | DPE | Distance | Source | Comments |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cadet Missile | 0 | Energy | 375 | 1 | 200 | 1.875 | 50-100 | Cadet Missile Launch Device | Deals 375 splash damage over 50 range. | |||
Zebu Missile | 0 | Mining | 375 | 2 | 100 | 7.500 | 50-100 | Zebu Missile Device | N/A | |||
Vulcaroid Missile | 3 | 1 | 1,000 | Heat | 563 | 2 | 20 seconds | 330 | 3.450 | 50-400 | Ammo Crate - Vulcaroid Missile | N/A |
Prototype Blue Photon Stock Missile | 5 | 1 | 10,000 | Energy | 125 | 3 | 20 seconds | 150 | 2.500 | 50-300 | Ammo Crate - Prototype Blue Photon Stock Missile | Deals 125 splash damage over 150 range. |
Small Armor Piercing Missile | 5 | 1 | 1,000 | Mining | 250 | 3 | 20 seconds | 400 | 1.875 | 50-300 | Ammo Crate - Small AP Type III | N/A |
Small Kinetic Missile | 5 | 1 | 1,000 | Physical | 83 | 3 | 20 seconds | 130 | 1.915 | 50-400 | Ammo Crate - Small Kinetic Type III | Deals 83 splash damage over 150 range. High knockback. |
Fire Opal | 7 | 1 | 1,000 | 25 seconds | 150 | 50-400 | ||||||
Small Entanglement Missile | 7 | 1 | 3,000 | 20 seconds | 560 | 50-600 | ||||||
Small Incendiary Missile | 7 | 1 | 1,000 | Heat | 83 | 3 | 20 seconds | 190 | 1.311 | 50-600 | Ammo Crate - Small Incendiary Type III | Deals 83 splash damage over 200 range. Adds 500 visibility for 10 seconds. |
Small Surgical Strike Missile | 7 | 1 | 1,000 | Surgical | 167 | 3 | 20 seconds | 410 | 1.222 | 50-600 | Ammo Crate - Small Surgical Strike Type III | Applies a -25% Speed debuff. Briefly adds Forced Thrust. |
Small Disintegrator Missile | 9 | 1 | 3,000 | Radiation | 500 | 20 seconds | 430 | 1.163 | 50-900 | Ammo Crate - Small Disintegrator Missile | Applies a -70% Resistance debuff for 1 second. | |
Small Paxian Missile | 9 | 1 | 1,000 | 6 | 20 seconds | 910 | 50-600 | |||||
Medium Kinetic Missile | 10 | 1 | 2,000 | Physical | 125 | 4 | 20 seconds | 220 | 2.272 | 50-1100 | Ammo Crate - Medium Kinetic Type III | Deals 125 splash damage over 350 range. Higher knockback. |
Small Blue Photon Stock Missile | 10 | 1 | 10,000 | Energy | 281 | 4 | 20 seconds | 380 | 2.958 | 50-700 | Ammo Crate - Small Blue Photon Stock Missile | Deals 281 splash damage over 350 range. |
Small Bunkerbuster Missile | 10 | Physical | 500 | 1 | 220 | 2.272 | 50-1100 | Ammo Crate - Medium Kinetic Type III | Deals 500 splash damage over 350 range. Applies -20% Shield Recovery and -20% Transference Vulnerability debuffs. | |||
Medium Armor Piercing Missile | 11 | 1 | 2,000 | Mining | 750 | 4 | 20 seconds | 1,290 | 2.326 | 50-800 | Ammo Crate - Medium AP Type III | |
Small Vortex Torpedo | 11 | 1 | 1,000 | 20 seconds | 220 | 50-1300 | ||||||
Medium Incendiary Missile | 12 | 1 | 2,000 | Heat | 188 | 4 | 20 seconds | 470 | 1.600 | 50-1500 | Ammo Crate - Medium Incendiary Type III | Deals 188 splash damage over 500 range. Adds 1000 visibility for 10 seconds. |
Medium Surgical Strike Missile | 12 | 1 | 2,000 | Surgical | 438 | 4 | 20 seconds | 1,220 | 1.436 | 50-1500 | Ammo Crate - Medium Surgical Strike Type III | Applies a -33% Speed debuff. Briefly adds Forced Thrust. |
Small Lancer Missile | 12 | 1 | 1,000 | 3 | 20 seconds | 1,250 | 50-1500 | |||||
Small MIRV Rocket | 12 | 1 | 1,000 | Mining | 1,250 | 3 | 20 seconds | 3,000 | 2.404 | 50-900 | Ammo Crate - Small MIRV Rocket | N/A |
Tiger Missile | 12 | 1 | 1,000 | 3 | 30 seconds | 900 | 50-2000 | |||||
Eggsile | 15 | 2 | 10,000 | 5 | 20 seconds | 2,000 | 50-2100 | |||||
Large Kinetic Missile | 15 | 1 | 3,000 | Physical | 350 | 5 | 20 seconds | 670 | 2.612 | 50-2100 | Ammo Crate - Large Kinetic Type III | Deals 350 splash damage over 700 range. Even higher knockback. |
Medium Blue Photon Stock Missile | 15 | 1 | 10,000 | Energy | 1,375 | 3 | 20 seconds | 1,180 | 3.496 | 50-1400 | Ammo Crate - Medium Blue Photon Stock Missile | Deals 1375 splash damage over 700 range. |
Medium Paxian Missile | 15 | 1 | 10,000 | 6 | 20 seconds | 3,640 | 50-1400 | |||||
Carcass Missile | 16 | 0 | 10,000 | 7 seconds | 3,650 | 50-1600 | ||||||
Large Armor Piercing Missile | 16 | 1 | 3,000 | Mining | 2,175 | 5 | 20 seconds | 4,030 | 2.699 | 50-1600 | Ammo Crate - Large AP Type III | |
Medium Vortex Torpedo | 16 | 1 | 2,000 | 20 seconds | 830 | 50-2400 | ||||||
Zaphragi Cheetah Missile | 16 | 1 | 3,000 | Surgical | 3,625 | 3 | 10 seconds | 3,360 | 3.237 | 50-1600 | Ammo Crate - Zaphragi Cheetah Missile | N/A |
Flaming Lantern Missile | 17 | 2 | 2,000 | 5 | 20 seconds | 4,050 | 50-2600 | |||||
Large Incendiary Missile | 17 | 1 | 3,000 | Heat | 500 | 5 | 20 seconds | 1,350 | 1.852 | 50-2600 | Ammo Crate - Large Incendiary Type III | Deals 500 splash damage over 850 range. Adds 1500 visibility for 10 seconds. |
Large Surgical Strike Missile | 17 | 1 | 3,000 | Surgical | 1,250 | 5 | 20 seconds | 3,750 | 1.667 | 50-2600 | Ammo Crate - Large Surgical Strike Type III | Applies a -50% Speed debuff. Briefly adds Forced Thrust. |
Medium Lancer Missile | 17 | 1 | 2,000 | 3 | 20 seconds | 4,050 | 50-2600 | |||||
Medium MIRV Rocket | 17 | 1 | 2,000 | Mining | 3,469 | 4 | 20 seconds | 6,000 | 2.775 | 50-1275 | Ammo Crate - Medium MIRV Rocket | N/A |
Large Disintegrator Missile | 19 | 1 | 3,000 | 20 seconds | 4,650 | 50-3200 | ||||||
Large Vortex Torpedo | 19 | 1 | 3,000 | 20 seconds | 1,450 | 50-3200 | ||||||
Large Blue Photon Stock Missile | 20 | 1 | 10,000 | Energy | 4,375 | 3 | 20 seconds | 3,280 | 4.002 | 50-2300 | Ammo Crate - Large Blue Photon Stock Missile | Deals 4375 splash damage over 1150 range. |
Large MIRV Rocket | 20 | 1 | 3,000 | Mining | 5,250 | 5 | 20 seconds | 12,500 | 3.000 | 50-1500 | Ammo Crate - Large MIRV Rocket | N/A |
Large Paxian Missile | 20 | 1 | 10,000 | 6 | 20 seconds | 9,840 | 50-2300 | |||||
Red Photon Plasma Missile | 20 | 1 | 3,000 | 5 | 20 seconds | 3,940 | 50-2300 | |||||
Queen's Hive Missile | 21 | 0 | 2,500 | 1 minute 30 seconds | 14,000 | 50-1800 | ||||||
Ksaravis'ayu | 22 | Physical | 17,500 | 3 | 8,330 | 6.303 | 50-2700 | Ksaravis'ayu Pod | Inflicts target with 1 Ksaravis. | |||
Matra Markata Prahetiayu | 22 | Radiation | 850 | 5 | 2,530 | 1.680 | 50-4100 | Matra Markata Prahetiayu Pod | Applies a +100% Weight debuff. Deals 850 splash damage over 1350 range. | |||
Visphotakapad Ksaravis'ayu | 22 | Physical | 1,725 | 10 | 2,740 | 6.296 | 50-2700 | Visphotakapad Ksaravis'ayu Pod | Inflicts target with 1 Ksaravis. Deals 1725 splash damage over 1350 range. |
Lore
Missiles are rumored to have been invented when a Zebucart decided to ram a Fly at flank speed, destroying both ships instantly. While the people of Hyperion claim to be the aficionados on missile technology, that Zebucart was the pioneer. After the incident, researchers began investigating the possible uses of flinging several tons of metal at another object while travelling at near relativistic speeds. Initial results were promising, as it was discovered that all test subjects were reduced to carbon wisps. However, researchers denounced the technology, claiming that it was too expensive since the missiles had to withstand the harshness of space and also propel themselves to the target. This obstacle was overcome when a valiant undergrad intern decided to pack several hundred pounds of C4 into the back of a cylinder made of reinforced graphite. The resultant explosion annihilated his home planet, but the information he gathered proved invaluable. In any case, missile launchers advanced to the point where they could use anti-matter accelerators in order to propel the missiles. The missiles then only need attitude thrusters for control, reducing costs exponentially. Since then, missile technology has exploded, and the field continues to grow with each passing year.