Difference between revisions of "Blueprints"
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This page is meant to list the blueprint pages in a more useful manner than just the [[:Category: Blueprints|Category Page]] | This page is meant to list the blueprint pages in a more useful manner than just the [[:Category: Blueprints|Category Page]] | ||
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'''Blueprints''' are items that can be equipped on user [[bases]] and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in [[Manhours]]), and the [[skill]] specific requirements if any. Blueprints do have [[tech level]]s, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint. | '''Blueprints''' are items that can be equipped on user [[bases]] and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in [[Manhours]]), and the [[skill]] specific requirements if any. Blueprints do have [[tech level]]s, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint. | ||
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*[[Terraforming Project Blueprints]] | *[[Terraforming Project Blueprints]] | ||
*[[Extractor Blueprints]] | *[[Extractor Blueprints]] | ||
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*[[Converters / Manufacturing Items Blueprints]] | *[[Converters / Manufacturing Items Blueprints]] | ||
*[[Trading Bay Blueprints]] | *[[Trading Bay Blueprints]] |
Revision as of 23:18, 14 June 2022
This page is meant to list the blueprint pages in a more useful manner than just the Category Page
Blueprints are items that can be equipped on user bases and enable a user to build the item stated in the blueprint. They specify what initial and periodic materials are required to build the item, the cost to build, the time taken (in Manhours), and the skill specific requirements if any. Blueprints do have tech levels, and a blueprint cannot be equipped on a base unless the person equipping has the prerequisite skills. You can equip blueprints of higher tech on a lower tech base if you have the station management required for the blueprint.
Contents
Augmenters
Base Blueprints
Gear
- Base Kit Blueprints
- Base Weapon Blueprints
- Base Shield Blueprints
- Base Charger Blueprints
- Base Capacitor Blueprints
- Base Dampener Blueprints
- Base Energy Blueprints
- Base Aura Generator Blueprints
- Base Overloader Blueprints
- Base Radar Blueprints
- Base Solar Panel Blueprints
Other
- Blueprint Blueprints
- Colony Blueprints
- Extensor Blueprints
- Terraforming Project Blueprints
- Extractor Blueprints
- Converters / Manufacturing Items Blueprints
- Trading Bay Blueprints
Commodities
Commodity Blueprints
Drones
Drone Blueprints
Gear
- Cloak Blueprints
- Controlbot Blueprints
- Energy Blueprints
- Engine Blueprints
- Radar Blueprints
- Scoop Blueprints
- Shield Blueprints
- Weapon Blueprints
Item Blueprints
- Aura Generator Blueprints
- Capacitor Blueprints
- Diffuser Blueprints
- Drone Controller Blueprints
- Fighter Bay Blueprints
- Fighter Blueprints
- Overloader Blueprints
- Scanner Blueprints
- Solar Panel Blueprints
- Tweak Blueprints
- Factory Blueprints