Difference between revisions of "Critical Hit"
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(Removing laser crit and adjusting rad crit) |
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*'''[[Energy Damage]]''': -100% Thrust for 2 seconds | *'''[[Energy Damage]]''': -100% Thrust for 2 seconds | ||
*'''[[Heat Damage]]''': -90% Radar for 3 seconds | *'''[[Heat Damage]]''': -90% Radar for 3 seconds | ||
− | |||
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds | *'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds | ||
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds | *'''[[Physical Damage]]''': Forced left or right turn for 2 seconds | ||
− | *'''[[Radiation Damage]]''': | + | *'''[[Radiation Damage]]''': -75% Tracking for 2 seconds |
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds | *'''[[Surgical Damage]]''': +60% Recoil for 3 seconds | ||
Revision as of 09:17, 24 March 2021
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: -75% Tracking for 2 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.