Difference between revisions of "Critical Hit"

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(Removing laser crit and adjusting rad crit)
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*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
 
*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
 
*'''[[Heat Damage]]''': -90% Radar for 3 seconds
 
*'''[[Heat Damage]]''': -90% Radar for 3 seconds
*'''[[Laser Damage]]''': -50% Shield Regeneration for 3 seconds
 
 
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
 
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
 
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
 
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
*'''[[Radiation Damage]]''': Warp Interdiction (target can't warp) for 6 seconds  
+
*'''[[Radiation Damage]]''': -75% Tracking for 2 seconds  
 
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
 
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
  

Revision as of 09:17, 24 March 2021

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.