Difference between revisions of "Basil"

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(gear list of MF version completed)
(Updated to basilus stuff)
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The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire.  AI Basils are about level 350 for single-fire, or 460 for Multi-fire Basils.
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The '''Basil''' is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire ([[Basilus]]).  AI Basils are about level 350. [[Basilus]] are Level 460.
 
As a player owned ship it is available from the [[Blueprint]] and [[Commod]] dropped off of the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only sticky gear.
 
As a player owned ship it is available from the [[Blueprint]] and [[Commod]] dropped off of the [[Bonnet]] [[Uber Ai]] [[Stede Bonnet]], or may be captured. The capped Basil comes with some nice basil only sticky gear.
 
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.
 
  
 
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*Self Destructor
 
*Self Destructor
 
*[[Shield Chargers|Super Quartz Charger]]
 
*[[Shield Chargers|Super Quartz Charger]]
*[[Scoops|Electro Scoop]]
 
*[[Energy|Basil's Energy]]
 
*[[Radars|Herbal Vision]]
 
*Random Augmenter (3)
 
|MF Spawn:
 
*Level 460ish
 
*Spawns with this gear:
 
*[[Weapons|Infected Basil Bacteria Blaster]] (x2)
 
*[[Weapons|Basil Chill Ray]] (x2)
 
*[[Shields|Basil Sheath]]
 
*[[Engines|Dime Motion]]
 
*[[Exterminators|Sticky Control]]
 
*[[Diffusers|Energy Diffuser 3]]
 
*[[Diffusers|Laser Diffuser 3]]
 
*Self Destructor
 
 
*[[Scoops|Electro Scoop]]
 
*[[Scoops|Electro Scoop]]
 
*[[Energy|Basil's Energy]]
 
*[[Energy|Basil's Energy]]

Revision as of 19:16, 7 November 2016

Basil
Hull Class {{{imagesize}}}
Heavy Fighter
Tech
15
Hull Space
400
Speed
84
Augmenter Slots 3 Weapon Slots 4
Size 58 Weight 80,000
Visibility 5 Reflectivity 44%
Resists
B E H P R S M T
 40%  50%  30%  0  80%  0  0  0
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Inbuilt Elec Skill Needed Docking Speed
120? none
Built in Items
none
Mods
Improves Damage +20%
Source Price Item Size
BP, or Capture N/A 800
Description
distinctiveness flavor
Capturable Radex-able
yes yes



The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire (Basilus). AI Basils are about level 350. Basilus are Level 460. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.

Regular Spawn:


Basil Blueprint
Tech Size Weight
15 10 10,000
Manhours Max Workforce Uses
15,000,000 7,500 Infinite
Items Produced
Basil
Initial Materials Periodic Materials
Source Price Skill Needed
Stede Bonnet drop N/A None
Description
distinctive flavor