Difference between revisions of "Critical Hit"

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(Laser Criticals do -50%, not -10%.)
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'''Critical Hits''' are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as [[Sniper Class]] and [[Seer Class]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
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'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].
  
 
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
 
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
  
 
=== Effects ===
 
=== Effects ===
*'''[[Energy Damage]]''': Can't Thrust
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*'''[[Energy Damage]]''': -100% Thrust for 2 seconds
*'''[[Heat Damage]]''': -50% Radar
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*'''[[Heat Damage]]''': -90% Radar for 3 seconds
*'''[[Laser Damage]]''': -50% Shield Regeneration
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*'''[[Laser Damage]]''': -50% Shield Regeneration for 3 seconds
*'''[[Mining Damage]]''': -10% Electricity Regeneration
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*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds
*'''[[Physical Damage]]''': Left Turn +1 (Causes target to spin)
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*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds
*'''[[Radiation Damage]]''': Warp Interdiction +1 (Target can't warp)  
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*'''[[Radiation Damage]]''': Warp Interdiction (target can't warp) for 6 seconds
*'''[[Surgical Damage]]''': +50% Recoil
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*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds
  
  
*[[Transference]] has no known critical effect, but it still gets the damage bonus.  
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By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds.  
  
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]

Revision as of 21:39, 2 March 2017

Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.

"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL

Effects


By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.