Difference between revisions of "Critical Hit"
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Vampire2948 (talk | contribs) (Laser Criticals do -50%, not -10%.) |
Blue dwarf (talk | contribs) |
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− | '''Critical Hits''' are attacks that, by chance, do | + | '''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]]. |
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL | "Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL | ||
=== Effects === | === Effects === | ||
− | *'''[[Energy Damage]]''': | + | *'''[[Energy Damage]]''': -100% Thrust for 2 seconds |
− | *'''[[Heat Damage]]''': - | + | *'''[[Heat Damage]]''': -90% Radar for 3 seconds |
− | *'''[[Laser Damage]]''': -50% Shield Regeneration | + | *'''[[Laser Damage]]''': -50% Shield Regeneration for 3 seconds |
− | *'''[[Mining Damage]]''': - | + | *'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds |
− | *'''[[Physical Damage]]''': | + | *'''[[Physical Damage]]''': Forced left or right turn for 2 seconds |
− | *'''[[Radiation Damage]]''': Warp Interdiction | + | *'''[[Radiation Damage]]''': Warp Interdiction (target can't warp) for 6 seconds |
− | *'''[[Surgical Damage]]''': + | + | *'''[[Surgical Damage]]''': +60% Recoil for 3 seconds |
− | + | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds. | |
[[Category: Weapons]] | [[Category: Weapons]] | ||
[[Category: Gameplay]] | [[Category: Gameplay]] |
Revision as of 21:39, 2 March 2017
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
"Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance." -JeffL
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Laser Damage: -50% Shield Regeneration for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: Warp Interdiction (target can't warp) for 6 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the Funky Monkey advanced subskill will impart +10% transference damage for 2 seconds.