Difference between revisions of "Basil"
From Starsonata Wiki
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(gear list of MF version completed) |
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*[[Shields|Basil Sheath]] | *[[Shields|Basil Sheath]] | ||
*[[Engines|Dime Motion]] | *[[Engines|Dime Motion]] | ||
− | *[[Exterminators|Sticky Control]] | + | *[[Exterminators|Sticky Control]] |
*[[Diffusers|Energy Diffuser 2]] | *[[Diffusers|Energy Diffuser 2]] | ||
*[[Diffusers|Laser Diffuser 2]] | *[[Diffusers|Laser Diffuser 2]] | ||
Line 59: | Line 59: | ||
*[[Shield Chargers|Super Quartz Charger]] | *[[Shield Chargers|Super Quartz Charger]] | ||
*[[Scoops|Electro Scoop]] | *[[Scoops|Electro Scoop]] | ||
− | *[[Energy|Basil Energy]] | + | *[[Energy|Basil's Energy]] |
*[[Radars|Herbal Vision]] | *[[Radars|Herbal Vision]] | ||
*Random Augmenter (3) | *Random Augmenter (3) | ||
Line 65: | Line 65: | ||
*Level 460ish | *Level 460ish | ||
*Spawns with this gear: | *Spawns with this gear: | ||
− | *[[Weapons|Basil Bacteria Blaster]] x2 | + | *[[Weapons|Infected Basil Bacteria Blaster]] (x2) |
− | *[[Weapons|Basil Chill Ray]] x2 | + | *[[Weapons|Basil Chill Ray]] (x2) |
− | * | + | *[[Shields|Basil Sheath]] |
+ | *[[Engines|Dime Motion]] | ||
+ | *[[Exterminators|Sticky Control]] | ||
+ | *[[Diffusers|Energy Diffuser 3]] | ||
+ | *[[Diffusers|Laser Diffuser 3]] | ||
+ | *Self Destructor | ||
+ | *[[Scoops|Electro Scoop]] | ||
+ | *[[Energy|Basil's Energy]] | ||
+ | *[[Radars|Herbal Vision]] | ||
+ | *Random Augmenter (3) | ||
|- | |- | ||
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Revision as of 20:42, 2 July 2016
Basil | ||||||||||||||||||||||||
Hull Class | ||||||||||||||||||||||||
Heavy Fighter | ||||||||||||||||||||||||
Tech | ||||||||||||||||||||||||
15 | ||||||||||||||||||||||||
Hull Space | ||||||||||||||||||||||||
400 | ||||||||||||||||||||||||
Speed | ||||||||||||||||||||||||
84 | ||||||||||||||||||||||||
Augmenter Slots | 3 | Weapon Slots | 4 | |||||||||||||||||||||
Size | 58 | Weight | 80,000 | |||||||||||||||||||||
Visibility | 5 | Reflectivity | 44% | |||||||||||||||||||||
Resists | ||||||||||||||||||||||||
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Soaks | ||||||||||||||||||||||||
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Inbuilt Elec | Skill Needed | Docking Speed | ||||||||||||||||||||||
120? | none | |||||||||||||||||||||||
Built in Items | ||||||||||||||||||||||||
none | ||||||||||||||||||||||||
Mods | ||||||||||||||||||||||||
Improves Damage +20% | ||||||||||||||||||||||||
Source | Price | Item Size | ||||||||||||||||||||||
BP, or Capture | N/A | 800 | ||||||||||||||||||||||
Description | ||||||||||||||||||||||||
distinctiveness flavor | ||||||||||||||||||||||||
Capturable | Radex-able | |||||||||||||||||||||||
yes | yes |
The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire. AI Basils are about level 350 for single-fire, or 460 for Multi-fire Basils. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.
Regular Spawn:
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MF Spawn:
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Basil Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
15 | 10 | 10,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
15,000,000 | 7,500 | Infinite | |||||||||
Items Produced | |||||||||||
Basil | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
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Source | Price | Skill Needed | |||||||||
Stede Bonnet drop | N/A | None | |||||||||
Description | |||||||||||
distinctive flavor |