Difference between revisions of "Advanced Class Subskills"

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(Gunner)
(sorry, it felt out of place really bad)
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Gunner Advance SubSkills
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=== [[Gunner Class|Gunner]]<br/> ===
  
Strategic Deployment (General Subskill)
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*'''&nbsp;Advanced Targeting Computers''': +1 deathblossom target. +100 energy per second for deathblossom
+50 speed (effect is canceled on firing and damage) 30 second cool down
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*&nbsp;'''Automated Reloading''': +20% missile bay charge rate, +2 missile bay queue slots
Reward Skill Strategic Deployment Though Lvl 1
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*'''&nbsp;Mass Destruction''': +100% splash range to weapon effects
 
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*'''&nbsp;Gunboat Diplomat''': Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot
Centered (general Subskill)
 
 
 
+500 energy and shield regen (Effect canceled on firing and taking damage) 15 second cool down
 
Reward Skill Centered Though Lvl1
 
 
 
Slave Ph.D. (General Subskill)
 
 
 
+4 Combat Slave Slots Reward Slave Ph.D. though lvl 1
 
 
 
Resilient
 
 
 
100% chance on damage to gain +50% resistance (+90% for slaves) for 1 second affect can occur at most every 30 seconds
 
Reward Skill Resilient Though Lvl 1
 
 
 
Droney (General Subskill)
 
+1 Temporary Drone Deployment slot
 
Reward Skill Droney Though Lvl 1
 
 
 
Extra Tweaked
 
+20% Augmenter Tweaking (+40% for slaves)
 
Bonus tweaking is scaled by the number of equipped augmenters
 
Reward Skill Extra Tweaked Though Lvl 1
 
 
 
Advanced Targeting Computers (Class Subskill)
 
 
 
+1 Deathblosson target +100 Energy per second for Deathblossom
 
Reward Skill Advanced Targeting Computers Though Lvl 1
 
 
 
Automated Reloading (class Subskill)
 
 
 
+20% Missile bay charge rate +2 missile bay queue slots
 
Reward Automated Reloading Though Lvl 1
 
 
 
Mass Destruction (class Subskill)
 
+100% Splash range to weapon effects
 
Reward Skill Mass Destruction Though Lvl 1
 
 
 
Gunboat Diplomat (Class Subskill)
 
 
 
HEAVY FIGHTER
 
+100% shield and energy bank  
 
+1 super item slot
 
Reward Skill Gunboat Diplomat Though Lvl 1
 

Revision as of 06:04, 3 April 2014

Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum.

Each subskill costs 1 Advanced Skill Point.

General Subskills

There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called General Subskills.

  • Shake it Off: +500 energy charge and +500 shield charge while in stasis
  • Strategic Deployment; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
  • Centered: +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
  • Slave Ph.D.: +4 combat slave slots
  • Resilient: 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
  • Droney: +1 temporary drone deployment slot

Focus Subskills

Some advanced subskills are focus locked. These subskills are called Focus Subskills.

Each class has 4 advanced subskills which they can only train. These are called Class Subskills.

Berserker

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Sniper

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Speed Demon

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Seer

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Shield Monkey

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Engineer

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Fleet Commander

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Gunner

  •  Advanced Targeting Computers: +1 deathblossom target. +100 energy per second for deathblossom
  •  Automated Reloading: +20% missile bay charge rate, +2 missile bay queue slots
  •  Mass Destruction: +100% splash range to weapon effects
  •  Gunboat Diplomat: Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot