Difference between revisions of "Advanced Class Subskills"

From Starsonata Wiki
Jump to: navigation, search
(Did things, feel free to fill in the blanks)
 
m (minor stuff)
Line 1: Line 1:
Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]]
+
Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]].
  
 
Each subskill costs 1 Advanced Skill Point.
 
Each subskill costs 1 Advanced Skill Point.
  
=== General Subskills<br/> ===
+
== General Subskills<br/> ==
  
 
There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.
 
There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.
Line 14: Line 14:
 
*'''Droney''': +1 temporary drone deployment slot
 
*'''Droney''': +1 temporary drone deployment slot
  
=== Focus Subskills<br/> ===
+
== Focus Subskills<br/> ==
  
 
Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.
 
Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.

Revision as of 06:47, 9 March 2014

Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in Lyceum.

Each subskill costs 1 Advanced Skill Point.

General Subskills

There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called General Subskills.

  • Shake it Off: +500 energy charge and +500 shield charge while in stasis
  • Strategic Deployment; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)
  • Centered: +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)
  • Slave Ph.D.: +4 combat slave slots
  • Resilient: 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.
  • Droney: +1 temporary drone deployment slot

Focus Subskills

Some advanced subskills are focus locked. These subskills are called Focus Subskills.

Each class has 4 advanced subskills which they can only train. These are called Class Subskills.

Berserker

  •  
  •  
  •  
  •  

Sniper

  •  
  •  
  •  
  •  

Speed Demon

  •  
  •  
  •  
  •  

Seer

  •  
  •  
  •  
  •  

Shield Monkey

  •  
  •  
  •  
  •  

Engineer

  •  
  •  
  •  
  •  

Fleet Commander

  •  
  •  
  •  
  •  

Gunner

  •  Advanced Targeting Computers: +1 deathblossom target. +100 energy per second for deathblossom
  •  Automated Reloading: +20% missile bay charge rate, +2 missile bay queue slots
  •  Mass Destruction: +100% splash range to weapon effects
  •  Gunboat Diplomat: Heavy Fighters: +100% shield bank, +100% energy bank and +1 super item slot