Difference between revisions of "Basil"
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*Level 350ish | *Level 350ish | ||
*Spawns with this gear: | *Spawns with this gear: | ||
− | *Basil Bacteria Blaster | + | *[[Weapons|Basil Bacteria Blaster]] |
− | *Basil Chill Ray | + | *[[Weapons|Basil Chill Ray]] |
− | *Basil Sheath | + | *[[Shields|Basil Sheath]] |
− | *Dime Motion | + | *[[Engines|Dime Motion]] |
− | *Sticky Control (exterminator) | + | *[[Exterminators|Sticky Control]] (exterminator) |
− | *Energy Diffuser 2 | + | *[[Diffusers|Energy Diffuser 2]] |
− | *Laser Diffuser 2 | + | *[[Diffusers|Laser Diffuser 2]] |
*Self Destructor | *Self Destructor | ||
− | *Super Quartz Charger | + | *[[Shield Chargers|Super Quartz Charger]] |
− | *Electro Scoop | + | *[[Scoops|Electro Scoop]] |
− | *Basil Energy | + | *[[Energy|Basil Energy]] |
− | *Herbal Vision | + | *[[Radars|Herbal Vision]] |
*Random Augmenter (3) | *Random Augmenter (3) | ||
|MF Spawn: | |MF Spawn: |
Revision as of 17:52, 9 October 2012
The Basil is a build-able ship and common AI controlled enemy, as an enemy it is usually Single fire, or double multifire. AI Basils are about level 350 for single-fire, or 460 for Multi-fire Basils. As a player owned ship it is available from the Blueprint and Commod dropped off of the Bonnet Uber Ai Stede Bonnet, or may be captured. The capped Basil comes with some nice basil only sticky gear.
Maximum Danger factor the Multi-fire AI Basils can go seems to be DF190.
Basil | |||||||
Hull Class | |||||||
Heavy Fighter | |||||||
Tech | |||||||
15 | |||||||
Hull Space | |||||||
400 | |||||||
Speed | |||||||
84 | |||||||
Augmenter Slots | 3 | Weapon Slots | 4 | ||||
Size | 58 | Weight | 80,000 | ||||
Visibility | 5 | Reflectivity | 44% | ||||
Resists | |||||||
B | E | H | P | R | S | M | T |
40% | 50% | 30% | 0 | 80% | 0 | 0 | 0 |
Soaks | |||||||
B | E | H | P | R | S | M | T |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Inbuilt Elec | Skill Needed | Docking Speed | |||||
120? | none | ||||||
Built in Items | |||||||
none | |||||||
Mods | |||||||
Improves Damage +20% | |||||||
Source | Price | Item Size | |||||
BP, or Capture | N/A | 800 | |||||
Description | |||||||
distinctiveness flavor | |||||||
Capturable | Radex-able | ||||||
yes | yes |
Regular Spawn:
|
MF Spawn:
|
Basil Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
15 | 10 | 10,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
15,000,000 | 7,500 | Infinite | |||||||||
Items Produced | |||||||||||
Basil | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
Source | Price | Skill Needed | |||||||||
Stede Bonnet drop | N/A | None | |||||||||
Description | |||||||||||
distinctive flavor |