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Revision as of 11:27, 19 January 2011
Items that can only be equipped on bases.
Contents
Extractors
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.
The amount of extractors you can equip depends on the amount of resource, as follows:
Amount of Resource | Amount of Extractors |
Smidgen | 1-2 |
Little | 3-4 |
Bit | 5-8 |
Bunch | 9-16 |
A Lot | 17-32 |
Plenty | 33-64 |
Loads | 65-128 |
(Note: This does not apply to rare-commodities. Even "Loads" of Vis, for example, might only mean 17 extractors maximum.)
Extractors | TL | Size | Commod Extracted | Rate of Extraction | Weight | Mastery Needed | Source | Comment | Description |
Ablution Extractor | 0 | 10 | Ablution Crystals | ? | 4,000 | None | Absolution -- 300,000 Credits | None | Extract Ablution crystals |
Alien Bacteria Extractor | 0 | 100 | Alien Bacteria | ? | 100,000 | None | Built from BP bought in Biologique for 100,000,000 Credits | None | Extract Alien Bacteria |
Ariadnite Spinner | 0 | 10 | Ariadnite | ? | 4,000 | None | Labyrinth | _ | harvest ariadnites |
Bacta Extractor | 0 | 1000 | Bacta | ~1 per 24 hours | 1,000,000 | None | Built from DG Drop BP | None | Extract Bacta |
Copper Extractor | 0 | 10 | Copper | About 1 per 36h | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Copper |
Diamond Extractor | 0 | 100 | Diamond | ? | 100,000 | None | Built from BP bought in Ring for 100,000,000 Credits | None | Extract Diamond |
Enriched Nuclear Material Extractor | 0 | 100 | E-Nukes | ? | 100,000 | None | Ring -- 100,000,000 Credits | None | Extract Enriched Nuclear Material |
Fermium Extractor | ? | ? | Fermium | ? | ? | None | Ring -- Mission needed item 10 nuclear converter II | none | Extract Fermium |
Gold Extractor | 0 | 100 | Gold | ? | 100,000 | None | Built from BP bought in Ring for 100,000,000 Credits | None | Extract Gold |
Harvester | 0 | 15 | Space Oats | About 7 per minute | 6,000 | None | AI Station -- 50,000 Credits | None | come down farm |
Advanced Harvester | ? | ? | Space Oats | ? | ? | ? | ? | ? | ? |
Jelly Beans Extractor | 0 | 10 | Jelly Beans | ? | 10,000 | None | Biologique -- 10,000,000 Credits | None | Extract Jelly Beans |
Metal Drill | 0 | 10 | Metal | About 6 per minute | 4,000 | None | AI Station -- 100,000 Credits | None | stip-mine to riches |
Nuclear Waste Collector | 0 | 10 | Nuclear Waste | About ~1.5 per minute | 4,000 | None | AI Station -- 100,000 Credits | None | Collect Nuclear Waste |
Petroleum Extractor | 0 | 10 | Petroleum | ? | 10,000 | None | Biologique -- 10,000,000 Credits | None | Extract Petroleum |
Plasma Extractor | 0 | 10 | Plasma Crystals | ? | ? | None | Hyper -- 300,000 Credits | ? | ? |
Platinum Extractor | 0 | 100 | Platinum | ? | 100,000 | None | Built from BP bought in Ring for 1,000,000,000 Credits | None | Extract Platinum |
Protoganglae Extractor | 0 | 30 | Protoganglae | ? | 20,000 | None | Nexus Mission | None | Extract Protoganglae |
Psion Icicles Extractor | 0 | 100 | Psion Icicles | ? | 100,000 | None | Absolution -- 100,000,000 Credits | None | Extract Psion Icicles |
Silicon Extractor | 0 | 10 | Silicon | 6 per minute | 4,000 | None | AI Station -- 100,000 Credits | None | Extract Silicon at your attached base |
Silver Extractor | 0 | 10 | Silver | ? | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Silver |
Tin Extractor | 0 | 10 | Tin | about 1 every 48h | 10,000 | None | Ring -- 10M | None | Extract Tin |
Titanium Extractor | 0 | 10 | Titanium | About 1 every 3 hours 15 min. | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Titanium |
Tree Cutter | 0 | 25 | Baobabs | About 6 per minute | 30,000 | None | AI Station -- 200,000 Credits | None | an automated buzzsaw android |
Vis Extractor | 0 | 10 | Vis | ? | 10,000 | None | Absolution -- 10,000,000 Credits | None | Extract Vis |
Advanced Tree Cutter | 9 | 15 | Baobabs | About 6 per minute | 60,000 | None | Mission Reward | None | come down farm |
Undead Metal Miners | 15 | 10 | Metal | About ? per minute | 60,000 | None | Halloween Drop | None | The Undead don't care about work related injuries. |
Undead Nuclear Waste Miners | 15 | 10 | Nuclear Waste | About ? per minute | 60,000 | None | Halloween Drop | None | If only they were living, this might worry them! |
Undead Silicon Miners | 15 | 10 | Silicon | About ? per minute | 60,000 | None | Halloween Drop | None | Dangerous? Who cares, they're already undead! |
Kikale Mzungu Extractors | 16 | 25 | Metals | About ? per minute | 60,000 | 16 in Mzungu Lore | Ruin -- 250,000,000 | Impoves: Hull Space +2% | Ancient ways to mine metals! |
Converters/Manufacturing Items
Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
A 1000 monkeys and typewriters | 0 | 125000 | Shakespeare's Work | 1 Shakespeare's Work per 2 minutes | 1 Infinite Improbability Drive | 10000000 | Lunacy -- 100000000 | Maybe with enough luck you might get the complete Shakespeare work? | ||
Crack House | 0 | 10 | Crack Whores | 1 Crack Whores per 1 minutes | 1 Peasants, 1 Silicon, 1 Credit | 18000 | Glass Matrix -- 500000 | in come the peasants, out come crack whores | ||
Cyanure Lab | 0 | 100 | Cyanure | 1 Cyanure per 15 s | 1 Peasants, 1 Silicon, 750 Credits | 1000000 | Lunacy -- 10000000 | |||
Imperial Mint | 0 | 100 | Unclean Imperial Seal | 1 Unclean Imperial Seal per 24 Hours | 1 Gold, 1 Credit | 2000000 | Built into the Imperial Palace. | Cannot unequip. | Printing your face in gold on a credit makes it special | |
Rat Hatchery | 0 | 20 | Immature Rat Kitten | 1 Immature Rat Kitten per 10 minutes | 1 Rat Flesh, 1 Rations, 500000 Credits | 3000 | Halloween Contest Reward | Cannot unequip. | Somehow this makes Rat Kittens? | |
MRE Factory | 3 | 20 | Rations | 1 Rations per 12 s | 2 Space Oats, 5 Credits | 3000 | AI Base -- 250000 | you don't have to like it, just eat it | ||
Vortex Conv | 4 | 80 | Vortex Pellets | 1 Vortex Pellets per 20 s | 1 Kromelite, 1 Blue Vapor, 1000 Credits | 700000 | Glass Matrix -- 10000000 | Trans-dimensional conversion. | ||
Bronze Furnace | 5 | 10 | Bronze | 1 Bronze per 1 minutes | 1 Tin, 1 Copper, 50000 Credits | 10000 | Ring -- 10000000 | Some tin and some copper, in some quantity. Magic. | ||
Cannery | 6 | 90 | Rations | 1 Rations per 40 s | 1 Peasants, 20 Credits | 320000 | DG Drop | Canned food using modified CanNibble Food Processor | ||
Crack Den | 6 | 15 | Crack Whores | 1 Crack Whores per 15 s | 1 Silicon, 1 Peasants, 40 Credits | 4000 | Glass Matrix -- 1000000 | improves the neighborhood | ||
Galactic Training Module | 6 | 15 | Workers | 1 Workers per 20 s | 1 Peasants, 1 Microchips, 20 Credits | 4000 | Serpica -- 500000 | put those slackers to work | ||
Giant Space Still | 6 | 110 | Fine Space Whisky | 100 Fine Space Whisky per 3 Hours | 100 Space Whisky, 1 Baobabs, 100000 Credits | 5000 | Serpica -- 5000000 | let's make us some moonshine! | ||
MicroFab | 6 | 30 | Microchips | 1 Microchips per 15 s | 1 Silicon, 5 Credits | 5000 | AI Base -- 250000 | no cubicles required | ||
Nuclear Convo-Tronic | 6 | 90 | Promethium | 1 Promethium per 15 s | 1 Fermium, 1000 Credits | 320000 | Lavanite -- 5000000 | Break down elements into stable forms | ||
Space Still | 6 | 30 | Space Whisky | 1 Space Whisky per 2 minutes | 4 Space Oats, 0 Credits | 5000 | AI Base -- 250000 | let's make us some moonshine! | ||
Crack Palace | 9 | 15 | Crack Whores | 1 Crack Whores per 10 s | 1 Silicon, 1 Peasants, 20 Credits | 4000 | DG Drop | improves the neighborhood | ||
Nuclear Convo-Tronic II | 9 | 120 | Promethium | 1 Promethium per 7 s | 1 Fermium, 500 Credits | 420000 | DG Drop | Break down elements into stable forms | ||
Dall Computers Assembly Plant | 10 | 10 | Personal Computers | 1 Personal Computers per 15 s | 100 Microchips, 1 Metals, 195 Credits | 18000 | BP | Computers make the 'verse go round. | ||
Iquea Workshop | 10 | 10 | Funky Furniture | 1 Funky Furniture per 15 s | 2 Baobabs, 110 Credits | 18000 | BP | Creating do-it yourself furniture since 2035. | ||
Lavatory Factory | 10 | 10 | Portable Lavatory | 1 Portable Lavatory per 15 s | 2 Baobabs, 1 Microchips, 140 Credits | 18000 | BP | At least you'll never have to look for the can. | ||
Space Rat Slaughterhouse | 12 | 20 | Rations | 1 Rations per 20 s | 1 Domesticated Space Rat, 5 Credits | 3000 | Halloween drop | Mmmm...gristle... | ||
Cybernetic Construction Facility | 15 | 10 | Cyborg | 1 Cyborg per 15 s | 5 Microchips, 10 Metals, 1 Peasants, 130 Credits | 18000 | BP | 1-800-MAID-SERVE | ||
Grav Testing Facility | 15 | 10 | Gravity Controller | 1 Gravity Controller per 15 s | 10 Microchips, 30 Metals, 300 Credits | 18000 | BP | Produces and tests artificial gravity generators. | ||
Colonial Marine Training Module | 16 | 200 | Colonial Marine | 1 Colonial Marine per 10 seconds | 1 Jelly Beans, 1 Petroleum, 5 Workers, 1,000,000 Credits | 65,000 | Alright ladies, this is the marine core. | |||
Enrichment Plant | 16 | 1000 | Enriched Nuclear Material | 1 Enriched Nuclear Material per 1 minutes | 1 Nuclear Waste, 1 Promethium, 10000 Credits | 1000000 | Ring -- 10000000 | It's where the magic is done and the mysterious U-243 is put together. | ||
Fembot Assembly Plant | 20 | 10 | Fembot | 1 Fembot per 15 s | 5 Microchips, 10 Metals, 1 Crack Whores, 250 Credits | 18000 | BP | Streetwalkers minus free will = One damn fine night. |
Chip and Sensor Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
Bronze Sensor Factory | 10 | 50 | Bronze Sensor | 1 Bronze Sensor per 10 minutes | 1 Bronze, 1 Vitalized Microchips, 1000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 100000 | Detect in a can. | |
Vitalized Microchips Factory | 10 | 50 | Vitalized Microchips | 1 Vitalized Microchips per 10 minutes | 1 Vis, 1 Microchips, 1000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 100000 | AMD Tripathperon special modded chip. | |
Quickened Microchips Factory | 15 | 100 | Quickened Microchips | 1 Quickened Microchips per 20 minutes | 1 Quantumum, 1 Microchips, 10000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 1000000 | AMD Tripathperon special modded chip. | |
Silver Sensor Factory | 15 | 100 | Silver Sensor | 1 Silver Sensor per 20 minutes | 1 Silver, 1 Quickened Microchips, 10000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 1000000 | Detect in a can. | |
Energized Microchips Factory | 19 | 150 | Energized Microchips | 1 Energized Microchips per 40 minutes | 1 Energon, 1 Microchips, 100000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 10000000 | AMD Tripathperon special modded chip. | |
Gold Sensor Factory | 19 | 150 | Gold Sensor | 1 Gold Sensor per 40 minutes | 1 Gold, 1 Energized Microchips, 100000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 10000000 | Detect in a can. | |
Darkened Microchips Factory | 20 | 200 | Darkened Microchips | 1 Darkened Microchips per 1 hour, 20 minutes | 1 Dark Matter, 1 Microchips, 1000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 100000000 | AMD Tripathperon special modded chip. | |
Platinum Sensor Factory | 20 | 200 | Platinum Sensor | 1 Platinum Sensor per 1 hour, 20 minutes | 1 Platinum, 1 Darkened Microchips, 1000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 100000000 | Detect in a can. |
Module Device Factories
Name | Tech | Size | Item Produced | Rate of Production | Required Cost | Weight | Skill Needed | Source/Price | Comment | Description |
Std. Aggravation Device Factory | 10 | 50 | Std. Aggravation Device | 1 Std. Aggravation Device per 10 minutes | 1 Bronze Sensor, 1 Std. Aggravation Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Agility Balancer Factory | 10 | 50 | Std. Agility Balancer | 1 Std. Agility Balancer per 10 minutes | 1 Bronze Sensor, 1 Std. Agility Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Capacity Equipment Factory | 10 | 50 | Std. Capacity Equipment | 1 Std. Capacity Equipment per 10 minutes | 1 Bronze Sensor, 1 Std. Capacity Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Damage Materiel Factory | 10 | 50 | Std. Damage Materiel | 1 Std. Damage Materiel per 10 minutes | 1 Bronze Sensor, 1 Std. Damage Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Electric Gadget Factory | 10 | 50 | Std. Electric Gadget | 1 Std. Electric Gadget per 10 minutes | 1 Bronze Sensor, 1 Std. Electric Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Energy Rigging Factory | 10 | 50 | Std. Energy Rigging | 1 Std. Energy Rigging per 10 minutes | 1 Bronze Sensor, 1 Std. Energy Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Fading Apparatus Factory | 10 | 50 | Std. Fading Apparatus | 1 Std. Fading Apparatus per 10 minutes | 1 Bronze Sensor, 1 Std. Fading Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Firing Harness Factory | 10 | 50 | Std. Firing Harness | 1 Std. Firing Harness per 10 minutes | 1 Bronze Sensor, 1 Std. Firing Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Nimbleness Rig Factory | 10 | 50 | Std. Nimbleness Rig | 1 Std. Nimbleness Rig per 10 minutes | 1 Bronze Sensor, 1 Std. Nimbleness Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Proximity Sensor Factory | 10 | 50 | Std. Proximity Sensor | 1 Std. Proximity Sensor per 10 minutes | 1 Bronze Sensor, 1 Std. Docking Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Radar Equipage Factory | 10 | 50 | Std. Radar Equipage | 1 Std. Radar Equipage per 10 minutes | 1 Bronze Sensor, 1 Std. Radar Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Range Instrument Factory | 10 | 50 | Std. Range Instrument | 1 Std. Range Instrument per 10 minutes | 1 Bronze Sensor, 1 Std. Range Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Recovery Implements Factory | 10 | 50 | Std. Recovery Implements | 1 Std. Recovery Implements per 10 minutes | 1 Bronze Sensor, 1 Std. Recovery Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Shield Booster Factory | 10 | 50 | Std. Shield Booster | 1 Std. Shield Booster per 10 minutes | 1 Bronze Sensor, 1 Std. Shield Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Speed Fittings Factory | 10 | 50 | Std. Speed Fittings | 1 Std. Speed Fittings per 10 minutes | 1 Bronze Sensor, 1 Std. Speed Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Stealth Mechanism Factory | 10 | 50 | Std. Stealth Mechanism | 1 Std. Stealth Mechanism per 10 minutes | 1 Bronze Sensor, 1 Std. Stealth Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Thrust Fixtures Factory | 10 | 50 | Std. Thrust Fixtures | 1 Std. Thrust Fixtures per 10 minutes | 1 Bronze Sensor, 1 Std. Thrust Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Tracking Gizmo Factory | 10 | 50 | Std. Tracking Gizmo | 1 Std. Tracking Gizmo per 10 minutes | 1 Bronze Sensor, 1 Std. Targeting Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Std. Traction Appendice Factory | 10 | 50 | Std. Traction Appendice | 1 Std. Traction Appendice per 10 minutes | 1 Bronze Sensor, 1 Std. Traction Augmenter, 10000 Credits | 100000 | Infinite Knowledge 10 | Lyceum -- 1000000 | Old technology mixed with new technology for improved results? | |
Good Aggravation Device Factory | 15 | 100 | Good Aggravation Device | 1 Good Aggravation Device per 20 minutes | 1 Silver Sensor, 1 Good Aggravation Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Agility Balancer Factory | 15 | 100 | Good Agility Balancer | 1 Good Agility Balancer per 20 minutes | 1 Silver Sensor, 1 Good Agility Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Capacity Equipment Factory | 15 | 100 | Good Capacity Equipment | 1 Good Capacity Equipment per 20 minutes | 1 Silver Sensor, 1 Good Capacity Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Damage Materiel Factory | 15 | 100 | Good Damage Materiel | 1 Good Damage Materiel per 20 minutes | 1 Silver Sensor, 1 Good Damage Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Electric Gadget Factory | 15 | 100 | Good Electric Gadget | 1 Good Electric Gadget per 20 minutes | 1 Silver Sensor, 1 Good Electric Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Energy Rigging Factory | 15 | 100 | Good Energy Rigging | 1 Good Energy Rigging per 20 minutes | 1 Silver Sensor, 1 Good Energy Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Fading Apparatus Factory | 15 | 100 | Good Fading Apparatus | 1 Good Fading Apparatus per 20 minutes | 1 Silver Sensor, 1 Good Fading Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Firing Harness Factory | 15 | 100 | Good Firing Harness | 1 Good Firing Harness per 20 minutes | 1 Silver Sensor, 1 Good Firing Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Nimbleness Rig Factory | 15 | 100 | Good Nimbleness Rig | 1 Good Nimbleness Rig per 20 minutes | 1 Silver Sensor, 1 Good Nimbleness Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Proximity Sensor Factory | 15 | 100 | Good Proximity Sensor | 1 Good Proximity Sensor per 20 minutes | 1 Silver Sensor, 1 Good Docking Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Radar Equipage Factory | 15 | 100 | Good Radar Equipage | 1 Good Radar Equipage per 20 minutes | 1 Silver Sensor, 1 Good Radar Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Range Instrument Factory | 15 | 100 | Good Range Instrument | 1 Good Range Instrument per 20 minutes | 1 Silver Sensor, 1 Good Range Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Recovery Implements Factory | 15 | 100 | Good Recovery Implements | 1 Good Recovery Implements per 20 minutes | 1 Silver Sensor, 1 Good Recovery Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Shield Booster Factory | 15 | 100 | Good Shield Booster | 1 Good Shield Booster per 20 minutes | 1 Silver Sensor, 1 Good Shield Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Speed Fittings Factory | 15 | 100 | Good Speed Fittings | 1 Good Speed Fittings per 20 minutes | 1 Silver Sensor, 1 Good Speed Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Stealth Mechanism Factory | 15 | 100 | Good Stealth Mechanism | 1 Good Stealth Mechanism per 20 minutes | 1 Silver Sensor, 1 Good Stealth Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Thrust Fixtures Factory | 15 | 100 | Good Thrust Fixtures | 1 Good Thrust Fixtures per 20 minutes | 1 Silver Sensor, 1 Good Thrust Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Tracking Gizmo Factory | 15 | 100 | Good Tracking Gizmo | 1 Good Tracking Gizmo per 20 minutes | 1 Silver Sensor, 1 Good Targeting Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Good Traction Appendice Factory | 15 | 100 | Good Traction Appendice | 1 Good Traction Appendice per 20 minutes | 1 Silver Sensor, 1 Good Traction Augmenter, 100000 Credits | 200000 | Infinite Knowledge 15 | Lyceum -- 10000000 | Old technology mixed with new technology for improved results? | |
Exc. Aggravation Device Factory | 19 | 200 | Exc. Aggravation Device | 1 Exc. Aggravation Device per 40 minutes | 1 Gold Sensor, 1 Exc. Aggravation Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Agility Balancer Factory | 19 | 200 | Exc. Agility Balancer | 1 Exc. Agility Balancer per 40 minutes | 1 Gold Sensor, 1 Exc. Agility Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Capacity Equipment Factory | 19 | 200 | Exc. Capacity Equipment | 1 Exc. Capacity Equipment per 40 minutes | 1 Gold Sensor, 1 Exc. Capacity Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Damage Materiel Factory | 19 | 200 | Exc. Damage Materiel | 1 Exc. Damage Materiel per 40 minutes | 1 Gold Sensor, 1 Exc. Damage Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Electric Gadget Factory | 19 | 200 | Exc. Electric Gadget | 1 Exc. Electric Gadget per 40 minutes | 1 Gold Sensor, 1 Exc. Electric Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Energy Rigging Factory | 19 | 200 | Exc. Energy Rigging | 1 Exc. Energy Rigging per 40 minutes | 1 Gold Sensor, 1 Exc. Energy Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Fading Apparatus Factory | 19 | 200 | Exc. Fading Apparatus | 1 Exc. Fading Apparatus per 40 minutes | 1 Gold Sensor, 1 Exc. Fading Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Firing Harness Factory | 19 | 200 | Exc. Firing Harness | 1 Exc. Firing Harness per 40 minutes | 1 Gold Sensor, 1 Exc. Firing Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Nimbleness Rig Factory | 19 | 200 | Exc. Nimbleness Rig | 1 Exc. Nimbleness Rig per 40 minutes | 1 Gold Sensor, 1 Exc. Nimbleness Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Proximity Sensor Factory | 19 | 200 | Exc. Proximity Sensor | 1 Exc. Proximity Sensor per 40 minutes | 1 Gold Sensor, 1 Exc. Docking Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Radar Equipage Factory | 19 | 200 | Exc. Radar Equipage | 1 Exc. Radar Equipage per 40 minutes | 1 Gold Sensor, 1 Exc. Radar Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Range Instrument Factory | 19 | 200 | Exc. Range Instrument | 1 Exc. Range Instrument per 40 minutes | 1 Gold Sensor, 1 Exc. Range Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Recovery Implements Factory | 19 | 200 | Exc. Recovery Implements | 1 Exc. Recovery Implements per 40 minutes | 1 Gold Sensor, 1 Exc. Recovery Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Shield Booster Factory | 19 | 200 | Exc. Shield Booster | 1 Exc. Shield Booster per 40 minutes | 1 Gold Sensor, 1 Exc. Shield Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Speed Fittings Factory | 19 | 200 | Exc. Speed Fittings | 1 Exc. Speed Fittings per 40 minutes | 1 Gold Sensor, 1 Exc. Speed Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Stealth Mechanism Factory | 19 | 200 | Exc. Stealth Mechanism | 1 Exc. Stealth Mechanism per 40 minutes | 1 Gold Sensor, 1 Exc. Stealth Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Thrust Fixtures Factory | 19 | 200 | Exc. Thrust Fixtures | 1 Exc. Thrust Fixtures per 40 minutes | 1 Gold Sensor, 1 Exc. Thrust Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Tracking Gizmo Factory | 19 | 200 | Exc. Tracking Gizmo | 1 Exc. Tracking Gizmo per 40 minutes | 1 Gold Sensor, 1 Exc. Targeting Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Exc. Traction Appendice Factory | 19 | 200 | Exc. Traction Appendice | 1 Exc. Traction Appendice per 40 minutes | 1 Gold Sensor, 1 Exc. Traction Augmenter, 1000000 Credits | 300000 | Infinite Knowledge 19 | Lyceum -- 100000000 | Old technology mixed with new technology for improved results? | |
Sup. Aggravation Device Factory | 20 | 400 | Sup. Aggravation Device | 1 Sup. Aggravation Device per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Aggravation Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Agility Balancer Factory | 20 | 400 | Sup. Agility Balancer | 1 Sup. Agility Balancer per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Agility Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Capacity Equipment Factory | 20 | 400 | Sup. Capacity Equipment | 1 Sup. Capacity Equipment per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Capacity Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Damage Materiel Factory | 20 | 400 | Sup. Damage Materiel | 1 Sup. Damage Materiel per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Damage Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Electric Gadget Factory | 20 | 400 | Sup. Electric Gadget | 1 Sup. Electric Gadget per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Electric Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Energy Rigging Factory | 20 | 400 | Sup. Energy Rigging | 1 Sup. Energy Rigging per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Energy Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Fading Apparatus Factory | 20 | 400 | Sup. Fading Apparatus | 1 Sup. Fading Apparatus per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Fading Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Firing Harness Factory | 20 | 400 | Sup. Firing Harness | 1 Sup. Firing Harness per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Firing Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Nimbleness Rig Factory | 20 | 400 | Sup. Nimbleness Rig | 1 Sup. Nimbleness Rig per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Nimbleness Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Proximity Sensor Factory | 20 | 400 | Sup. Proximity Sensor | 1 Sup. Proximity Sensor per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Docking Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Radar Equipage Factory | 20 | 400 | Sup. Radar Equipage | 1 Sup. Radar Equipage per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Radar Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Range Instrument Factory | 20 | 400 | Sup. Range Instrument | 1 Sup. Range Instrument per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Range Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Recovery Implements Factory | 20 | 400 | Sup. Recovery Implements | 1 Sup. Recovery Implements per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Recovery Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Shield Booster Factory | 20 | 400 | Sup. Shield Booster | 1 Sup. Shield Booster per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Shield Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Speed Fittings Factory | 20 | 400 | Sup. Speed Fittings | 1 Sup. Speed Fittings per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Speed Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Stealth Mechanism Factory | 20 | 400 | Sup. Stealth Mechanism | 1 Sup. Stealth Mechanism per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Stealth Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Thrust Fixtures Factory | 20 | 400 | Sup. Thrust Fixtures | 1 Sup. Thrust Fixtures per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Thrust Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Tracking Gizmo Factory | 20 | 400 | Sup. Tracking Gizmo | 1 Sup. Tracking Gizmo per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Targeting Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? | |
Sup. Traction Appendice Factory | 20 | 400 | Sup. Traction Appendice | 1 Sup. Traction Appendice per 1 hour, 20 minutes | 1 Platinum Sensor, 1 Sup. Traction Augmenter, 10000000 Credits | 400000 | Infinite Knowledge 20 | Lyceum -- 1000000000 | Old technology mixed with new technology for improved results? |
Missile and Fighter Factories
Ship Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Skill Needed | Source | Description |
Small Kinetic Production Mk I | 9 | 10 | Ammo Crate - Small Kinetic Type I | 1 Ammo Crate - Small Kinetic Type I per 10 minutes | 500 Nuclear Waste, 250 Metals, 250000 Credits | 100 | 18000 | Small Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large Kinetic Production Mk III | 10 | 18 | Ammo Crate - Large Kinetic Type III | 1 Ammo Crate - Large Kinetic Type III per 10 minutes | 8000 Nuclear Waste, 4000 Metals, 1250000 Credits | 100 | 18000 | Large Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk I | 12 | 10 | Ammo Crate - Medium Kinetic Type I | 1 Ammo Crate - Medium Kinetic Type I per 10 minutes | 975 Nuclear Waste, 488 Metals, 500000 Credits | 100 | 18000 | Medium Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small AP Production Mk I | 12 | 12 | Ammo Crate - Small AP Type I | 1 Ammo Crate - Small AP Type I per 10 minutes | 550 Nuclear Waste, 275 Metals, 250000 Credits | 100 | 18000 | Small AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small Kinetic Production Mk II | 12 | 10 | Ammo Crate - Small Kinetic Type II | 1 Ammo Crate - Small Kinetic Type II per 10 minutes | 1250 Nuclear Waste, 625 Metals, 500000 Credits | 100 | 18000 | Small Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large Kinetic Production Mk I | 14 | 10 | Ammo Crate - Large Kinetic Type I | 1 Ammo Crate - Large Kinetic Type I per 10 minutes | 1600 Nuclear Waste, 800 Metals, 750000 Credits | 100 | 18000 | Large Kinetic Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk I | 14 | 10 | Ammo Crate - Medium AP Type I | 1 Ammo Crate - Medium AP Type I per 10 minutes | 1050 Nuclear Waste, 525 Metals, 500000 Credits | 100 | 18000 | Medium AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk II | 14 | 10 | Ammo Crate - Medium Kinetic Type II | 1 Ammo Crate - Medium Kinetic Type II per 10 minutes | 2438 Nuclear Waste, 1219 Metals, 750000 Credits | 100 | 18000 | Medium Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small AP Production Mk II | 14 | 10 | Ammo Crate - Small AP Type II | 1 Ammo Crate - Small AP Type II per 10 minutes | 1375 Nuclear Waste, 688 Metals, 500000 Credits | 100 | 18000 | Small AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small Kinetic Production Mk III | 14 | 10 | Ammo Crate - Small Kinetic Type III | 1 Ammo Crate - Small Kinetic Type III per 10 minutes | 2500 Nuclear Waste, 1250 Metals, 750000 Credits | 100 | 18000 | Small Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large AP Production Mk I | 16 | 10 | Ammo Crate - Large AP Type I | 1 Ammo Crate - Large AP Type I per 10 minutes | 1700 Nuclear Waste, 850 Metals, 750000 Credits | 100 | 18000 | Large AP Production Mk I Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large Kinetic Production Mk II | 16 | 10 | Ammo Crate - Large Kinetic Type II | 1 Ammo Crate - Large Kinetic Type II per 10 minutes | 4000 Nuclear Waste, 2000 Metals, 1000000 Credits | 100 | 18000 | Large Kinetic Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk II | 16 | 10 | Ammo Crate - Medium AP Type II | 1 Ammo Crate - Medium AP Type II per 10 minutes | 2625 Nuclear Waste, 1313 Metals, 750000 Credits | 100 | 18000 | Medium AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium Kinetic Production Mk III | 16 | 10 | Ammo Crate - Medium Kinetic Type III | 1 Ammo Crate - Medium Kinetic Type III per 10 minutes | 4875 Nuclear Waste, 2438 Metals, 1000000 Credits | 100 | 18000 | Medium Kinetic Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Small AP Production Mk III | 16 | 10 | Ammo Crate - Small AP Type III | 1 Ammo Crate - Small AP Type III per 10 minutes | 2750 Nuclear Waste, 1375 Metals, 750000 Credits | 100 | 18000 | Small AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Large AP Production Mk II | 18 | 10 | Ammo Crate - Large AP Type II | 1 Ammo Crate - Large AP Type II per 10 minutes | 4250 Nuclear Waste, 2125 Metals, 1000000 Credits | 100 | 18000 | Large AP Production Mk II Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Medium AP Production Mk III | 18 | 10 | Ammo Crate - Medium AP Type III | 1 Ammo Crate - Medium AP Type III per 10 minutes | 5250 Nuclear Waste, 2625 Metals, 1000000 Credits | 100 | 18000 | Medium AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Armada Fighter Factory | 20 | 10 | Panther Kitten Fighter | 1 Panther Kitten Fighter per 1 hour, 23 minutes, 20 seconds | 50000 Metals, 2 Silver Bar, 2 Zebra Armada Crest, 25000000 Credits | 100 | 24000 | Armada Fighter Factory Blueprint | The factory whirrs and buzzes with activity producing a complete Panther Fighter every few hours. | |
Armada WMD Factory | 20 | 10 | Ammo Crate - Zaphragi Cheetah Missile | 1 Ammo Crate - Zaphragi Cheetah Missile per 10 minutes | 500 Enriched Nuclear Material, 1 Vis, 1 Copper, 5000000 Credits | 100 | 18000 | Armada WMD Factory Blueprint | Destruction cut, evened and distributed into neat packages with frightening speed and efficiency. | |
Large AP Production Mk III | 20 | 10 | Ammo Crate - Large AP Type III | 1 Ammo Crate - Large AP Type III per 10 minutes | 8500 Nuclear Waste, 4250 Metals, 1250000 Credits | 100 | 18000 | Large AP Production Mk III Blueprint | Birds pre-prepped and set to launch in a lunch box nano-factory | |
Red Photon Plasma Missile Factory | 20 | 10 | Ammo Crate - Red Photon Plasma Missile | 1 Ammo Crate - Red Photon Plasma Missile per 10 minutes | 20000 Nuclear Waste, 2 Plasma Crystals, 2500000 Credits | 100 | 18000 | Red Photon Warship Prototype Drop | Stuff in, Missiles out. No questions asked |
Base Missile Factories
Name | Tech | Size | Item Produced | Rate of Production | Items/Credits Required | Workers to equip | Weight | Skill Needed | Source | Description |
Ares WMD Production Facility | 6 | 10 | Ares Nuclear Missile | 1 Ares Nuclear Missile per 10 minutes | 120 Nuclear Waste, 60 Metals, 75000 Credits | 20 | 18000 | Ares WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Adonis WMD Production Facility | 9 | 10 | Adonis Nuclear Missile | 1 Adonis Nuclear Missile per 10 minutes | 180 Nuclear Waste, 90 Metals, 100000 Credits | 40 | 18000 | Adonis WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Argonaut WMD Production Facility | 12 | 10 | Argonaut Nuclear Missile | 1 Argonaut Nuclear Missile per 10 minutes | 240 Nuclear Waste, 120 Metals, 150000 Credits | 60 | 18000 | Argonaut WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Ambrosia WMD Production Facility | 14 | 10 | Ambrosia Nuclear Missile | 1 Ambrosia Nuclear Missile per 10 minutes | 280 Nuclear Waste, 140 Metals, 180000 Credits | 80 | 18000 | Ambrosia WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Andaman WMD Production Facility | 16 | 10 | Andaman Nuclear Missile | 1 Andaman Nuclear Missile per 10 minutes | 320 Nuclear Waste, 160 Metals, 1 Enriched Nuclear Material, 250000 Credits | 100 | 18000 | Andaman WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Achilles WMD Production Facility | 18 | 10 | Achilles Nuclear Missile | 1 Achilles Nuclear Missile per 10 minutes | 360 Nuclear Waste, 180 Metals, 2 Enriched Nuclear Material, 350000 Credits | 120 | 18000 | Achilles WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! | |
Annihilator WMD Production Facility | 20 | 10 | Annhilator Nuclear Missile | 1 Annhilator Nuclear Missile per 10 minutes | 400 Nuclear Waste, 200 Metals, 3 Enriched Nuclear Material, 500000 Credits | 140 | 18000 | Annihilator WMD Production Facility Blueprint | Sterilisation of your workers an added bonus! |
Extensors
These will increase the amount of space in your station.
The blueprint information for these is given here.
Extensor Type | TL | Size | Weight | Extra space given | Materials needed to make | Manhours needed to make | Blueprint Source | Comment | Description |
Station Expansion Unit | 0 | 2 | 1000 | 100 | 30 metals | 10 | Blueprint built into every station kit | None | biggest is best |
Station Extensor | 0 | 5 | 1000 | 300 | 100 metals, 5000 credits | 100 | AI Station -- 10,000 credits | None | Biggest is best |
Station Extension X | 0 | 100 | 50000 | 1,000 | 1000 metals, 25000 credits | 1000 | AI Station -- 50,000 credits, tech 9 | None | Biggest is best |
Station Extension Y | 0 | 150 | 150,000 | 2,000 | 5000 metals, 50k credits | 5,000 | Blueprint, ai station, tech 12 | None | Biggester is Bester |
Transdim Station Extension | 12 | 250 | 200,000 | 4,000 | 10,000 metals, 500k Credits | 10,000 | DG drop, Ruin, tech ? | None | so much room |
ReTardis Station Extension | 12 | 500 | 250,000 | 10,000 | 20,000 metals, 50 prom, 1,500,000 credits | 100,000 | DG drop | 12 in Station Mastery | For the intellectually challenged. |
Station Extension Z | 14 | 200 | 175,000 | 3,000 | ? | ? | Blueprint, ai station, tech 14 | 14 in Station Mastery | Biggester is Bester |
Tardis Station Extension | 14 | 1000 | 1000 | 75,000 | 1 Dementium, 100,000 metal | 400,000 | DG drop | none | yep |
Ancient Transdim Extension | 16 | 500 | 200,000 | 15,000 | 25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs | 100,000 | Ruin -- ?? | 16 in Mzungu Lore | so...much...room... |
Station Techs
Allow you to upgrade your station to a higher tech level.
Name | TL | Size | upgrade From Tech | New Tech Level | Weight | Mastery Needed | Source | Comment | Description |
Station Tech Upgrade | 1 | 1 | 0 | 1 | 400 | None | AI Base -- 20,000 Credits | _ | improves station technology |
Station Tech Upgrade II | 2 | 1 | 0 to 1 | 2 | 100 | None | AI Base -- 100,000 Credits | _ | improves station technology |
Station Tech Upgrade III | 3 | 1 | 0 to 2 | 3 | 100 | None | AI Base -- 500,000 Credits | _ | improves station technology |
Mzungu Station Tech | 0 | 1 | 6 to 7 | 8 | 100 | None | Ruin -- 1,000,000 Credits | _ | improves station technology |
Faranji Station Tech | 0 | 1 | 9 | 10 | 100 | None | Ruin -- ? | _ | improves station technology |
Station Tech Upgrade XIV | 12 | 1 | 9 to 11 | 12 | 100 | 12 in Station Mastery | AI Base -- 4,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XIV | 14 | 1 | 12 to 13 | 14 | 100 | 14 in Station Mastery | AI Base -- 6,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XVI | 16 | 1 | 14 to 15 | 16 | 100 | 16 in Station Mastery | Free Market -- 90,000,000 Credits | _ | Serious upgrading work involved. |
Station Tech Upgrade XVII | 18 | 1 | 16 to 17 | 18 | 100 | 18 in Station Mastery | DG Drop | _ | Serious upgrading work involved. |
Unt Faranji Station Tech | 16 | 1 | 16 to 19 | 20 | 100 | 16 in Faranji Research | Ruin -- ?? | _ | improves station technology |
Blueprints
Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.
Base Gear
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases.
See List of base gear.
Other
Name | TL | Size | Weight | What it does | Mastery Needed | Source | Comment | Description |
Trading Bay | 0 | 1 | 1000 | Creates a Trade Tab on your Base | none | BP built into all base kits | goodz is here |