Difference between revisions of "Base Items"
Arrowflame (talk | contribs) m (→Extractors: +line break) |
(→Extractors) |
||
Line 316: | Line 316: | ||
|15 | |15 | ||
|Baobabs | |Baobabs | ||
− | |About | + | |About 6 per minute |
|60,000 | |60,000 | ||
|None | |None |
Revision as of 08:06, 14 April 2010
Items that can only be equipped on bases.
Contents
Extractors
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. Extraction Expert speeds up the rate of extraction.
The amount of extractors you can equip depends on the amount of resource, as follows:
Amount of Resource | Amount of Extractors |
Smidgen | 1-2 |
Little | 3-4 |
Bit | 5-8 |
Bunch | 9-16 |
A Lot | 17-32 |
Plenty | 33-64 |
Loads | 65-128 |
(Note: This does not apply to rare-commodities. Even "Loads" of Vis, for example, might only mean 17 extractors maximum.)
Extractors | TL | Size | Commod Extracted | Rate of Extraction | Weight | Mastery Needed | Source | Comment | Description |
Ablution Extractor | 0 | 10 | Ablution Crystals | ? | 4,000 | None | Absolution -- 300,000 Credits | None | Extract Ablution crystals |
Alien Bacteria Extractor | 0 | 100 | Alien Bacteria | ? | 100,000 | None | Built from BP bought in Biologique for 100,000,000 Credits | None | Extract Alien Bacteria |
Ariadnite Spinner | 0 | 10 | Ariadnite | ? | 4,000 | None | Labyrinth | _ | harvest ariadnites |
Copper Extractor | 0 | 10 | Copper | About 1 per 36h | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Copper |
Diamond Extractor | 0 | 100 | Diamond | ? | 100,000 | None | Built from BP bought in Ring for 100,000,000 Credits | None | Extract Diamond |
Enriched Nuclear Material Extractor | 0 | 100 | E-Nukes | ? | 100,000 | None | Ring -- 100,000,000 Credits | None | Extract Enriched Nuclear Material |
Fermium Extractor | ? | ? | Fermium | ? | ? | None | Ring -- Mission needed item 10 nuclear converter II | none | Extract Fermium |
Gold Extractor | 0 | 100 | Gold | ? | 100,000 | None | Built from BP bought in Ring for 100,000,000 Credits | None | Extract Gold |
Harvester | 0 | 15 | Space Oats | About 7 per minute | 6,000 | None | AI Station -- 50,000 Credits | None | come down farm |
Advanced Harvester | ? | ? | Space Oats | ? | ? | ? | ? | ? | ? |
Jelly Beans Extractor | 0 | 10 | Jelly Beans | ? | 10,000 | None | Biologique -- 10,000,000 Credits | None | Extract Jelly Beans |
Metal Drill | 0 | 10 | Metal | About 6 per minute | 4,000 | None | AI Station -- 100,000 Credits | None | stip-mine to riches |
Nuclear Waste Collector | 0 | 10 | Nuclear Waste | About ? per minute | 4,000 | None | AI Station -- 100,000 Credits | None | Collect Nuclear Waste |
Petroleum Extractor | 0 | 10 | Petroleum | ? | 10,000 | None | Biologique -- 10,000,000 Credits | None | Extract Petroleum |
Plasma Extractor | 0 | 10 | Plasma Crystals | ? | ? | None | Hyper -- 300,000 Credits | ? | ? |
Platinum Extractor | 0 | 100 | Platinum | ? | 100,000 | None | Built from BP bought in Ring for 1,000,000,000 Credits | None | Extract Platinum |
Protoganglae Extractor | 0 | 30 | Protoganglae | ? | 20,000 | None | Nexus Mission | None | Extract Protoganglae |
Psion Icicles Extractor | 0 | 100 | Psion Icicles | ? | 100,000 | None | Absolution -- 100,000,000 Credits | None | Extract Psion Icicles |
Silicon Extractor | 0 | 10 | Silicon | 6 per minute | 4,000 | None | AI Station -- 100,000 Credits | None | Extract Silicon at your attached base |
Silver Extractor | 0 | 10 | Silver | ? | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Silver |
Tin Extractor | 0 | 10 | Tin | about 1 every 48h | 10,000 | None | Ring -- 10M | None | Extract Tin |
Titanium Extractor | 0 | 10 | Titanium | ? | 10,000 | None | Ring -- 10,000,000 Credits | None | Extract Titanium |
Tree Cutter | 0 | 25 | Baobabs | About 6 per minute | 30,000 | None | AI Station -- 200,000 Credits | None | an automated buzzsaw android |
Vis Extractor | 0 | 10 | Vis | ? | 10,000 | None | Absolution -- 10,000,000 Credits | None | Extract Vis |
Advanced Tree Cutter | 9 | 15 | Baobabs | About 6 per minute | 60,000 | None | Mission Reward | None | come down farm |
Undead Metal Miners | 15 | 10 | Metal | About ? per minute | 60,000 | None | Halloween Drop | None | The Undead don't care about work related injuries. |
Undead Nuclear Waste Miners | 15 | 10 | Nuclear Waste | About ? per minute | 60,000 | None | Halloween Drop | None | If only they were living, this might worry them! |
Undead Silicon Miners | 15 | 10 | Silicon | About ? per minute | 60,000 | None | Halloween Drop | None | Dangerous? Who cares, they're already undead! |
Kikale Mzungu Extractors | 16 | 25 | Metals | About ? per minute | 60,000 | 16 in Mzungu Lore | Ruin -- 250,000,000 | Impoves: Hull Space +2% | Ancient ways to mine metals! |
Converters/Manufacturing Items
Converter | TL | Size | Item Produced | Rate of Production | Items/Credits Required | Weight | Mastery Needed | Source | Comment | Description |
Imperial Mint | 0 | 100 | Unclean Imperial Seal | 1 Unclean Imperial Seal per 24 hours | 1 Gold, 1 Credit | 2,000,000 | none | Built into the Imperial Palace. | none | Printing your face in gold on a credit makes it special. |
A 1000 monkeys and typewriters | 0 | 125,000 | Shakespeare's Work | 1 Shakespeare's Work per 2 minutes | 1 Infinite Improbability Drive | 1,000,000 | none | The End of the Universe -- 100,000,000 | none | Maybe with enough luck you might be able to get the complete Shakespeare |
Crack House | 0 | 10 | Crack Whores | 1 Crack Whore per 1 minute | 1 Silicon, 1 Peasants, 1 Credits | 18,000 | None | Some AI Stations -- 500,000 Credits | None | in come the peasants, out come crack whores |
Cyanure Lab | 0 | 100 | Cyanure | 1 Cyanure per 15 seconds | 1 Silicon, 1 Peasants, 750 Credits | 1,000,000 | None | Lunacy -- 10,000,000 Credits | None | _ |
Rat Hatchery | 0 | 20 | Immature Rat Kitten | 1 Immature Rat Kitten per 10 minutes | 1 Rat Flesh, 1 Rations, 500,000 Credits | 3,000 | None | Halloween Arena Contest Reward | None | Somehow this makes Rat Kittens? |
MRE Factory | 3 | 20 | Rations | 1 Ration per 12 seconds | 2 space oats, 5 Credits | 3000 | None | AI Station -- 250,000 Credits | None | You don't have to like it, just eat it |
Vortex Converter | 4 | 80 | Vortex Pellets | 1 Vortex Pellet per 20sec | 1Kromelite 1 Blue Vapor, 10,000 Credits | 700,000 | None | Ice Matrix -- 10,000,000 Credits | None | Trans-dimentionnal Conversion |
Bronze Furnace | 5 | 10 | Bronze | 1 Bronze per 1 minute | 1 Tin, 1 Copper, 50000 Credits | 10,000 | None | Ring -- 10 million Credits | None | Some tin and some copper, in some quantity. Magic. |
Ares WMD Production Facility | 6 | 10 | Ares Nuclear Missiles | 1 Adonis Nuclear Missiles per 10 minutes | 120 Nuclear Waste, 60 Metals, 75,000 Credits | 18,000 | None | BP from Hyperion | None | Steriliation of your workers an added bonus! |
Cannery | 6 | 90 | Rations | 1 Ration per 40 seconds | 1 Peasants, 20 Credits | 320,000 | None | DG Drop | None | Canned food using modified CanNibble Food Processor |
Crack Den | 6 | 15 | Crack Whores | 1 Crack Whore per 15 seconds | 1 Silicon, 1 Peasants, 40 Credits | 4,000 | None | Some AI Stations -- 1,000,000 Credits | None | improves the neighborhood |
Galactic Training Module | 6 | 15 | Workers | 1 Worker per 20 seconds | 1 Peasants, 1 Microchips, 20 Credits | 4,000 | None | Serpica -- 500,000 Credits | None | put those slackers to work |
Giant Space Still | 6 | 110 | Fine Space Whiskey | 100 Fine Space Whiskey per 3 hours | 100 Space Whiskey, 1 Baobabs, 100,000 Credits | 5,000 | None | Serpica -- 5,000,000 Credits | None | let's make us some moonshine! |
MicroFab | 6 | 30 | Micrchips | 1 Microchips per 15 seconds | 1 Silicon, 5 Credits | 5,000 | None | AI Stations -- 250,000 Credits | None | no cubicles required |
Space Still | 6 | 30 | Space Whiskey | 1 Space Whiskey per 120 seconds | 4 Space Oats | 5,000 | None | AI Stations -- 250,000 Credits | None | let's make us some moonshine! |
Nuclear Convo-Tronic | 6 | 90 | Promethium | 1 Promethium per 15 seconds | 1 Fermium, 1000 Credits | 320,000 | None | Lavanite -- 5,000,000 Credits | None | Break down elements into stable forms |
Adonis WMD Production Facility | 9 | 10 | Adonis Nuclear Missiles | 1 Adonis Nuclear Missiles per 10 minutes | 180 Nuclear Waste, 90 Metals, 100,000 Credits | 18,000 | None | BP from Hyperion | None | Steriliation of your workers an added bonus! |
Crack Palace | 9 | 15 | Crack Whores | 1 Crack Whore every 10 seconds | 1 Silicon, 1 Peasants, 20 Credits | 4,000 | None | DG Drop | None | improves the neighborhood |
Nuclear Convo-Tronic II | 9 | 120 | Promethium | 1 Promethium per 7 seconds | 1 Fermium, 500 Credits | 420,000 | None | DG Drop | None | Break down elements into stable forms |
Dall Computers Assembly Plant | 10 | 10 | Personal Computers | 1 Personal Computers per 15 seconds | 100 Microchips, 1 Metals, 195 Credits | 18,000 | None | BP | None | Computers make the 'verse go round. |
Iquea Workshop | 10 | 10 | Funky Furniture | 1 Funky Furniture per 15 seconds | 2 Baobabs, 110 Credits | 18,000 | None | BP | None | Creating do-it yourself furniture since 2035. |
Lavatory Factory | 10 | 10 | Portable Lavatory | 1 Portable Lavatory per 15 seconds | 2 Baobabs, 1 Microchips, 140 Credits | 18,000 | None | BP | None | At lest you'll never have to look for the can. |
Argonaut WMD Production Facility | 12 | 10 | Argonaut Nuclear Missiles | 1 Argonaut Nuclear Missiles per 10 minutes | 240 Nuclear Waste, 120 Metals, 150,000 Credits | 18,000 | None | BP from Hyperion | None | Steriliation of your workers an added bonus! |
Enrichment Plant | 16 | 1,000 | Enriched Nuclear Material | 1 Enriched Nuclear Material per 1 minute | 1 Nuclear Waste, 1 Promethium, 10000 Credits | 1,000,000 | None | Ring -- 10 million Credits | None | It's where the magic is done and the mysterious U-243 is put together. |
Energized Microchips Factory | 19 | 150 | Energized Microchips | 1 Energized Microchips per 40 minutes | 1 Energon, 1 Microchips, 100,000 Credits | 300,000 | 19 in Infinite Knowledge | ? | None | AMD Tripathperon special modded chip. |
Exc. Damage Materiel Factory | 19 | 200 | Exc. Damage Materiel | 1 Exc. Damage Materiel per 40 minutes | 1 Gold Sensor, 1 Exc. Damage Augmenter, 1,000,000 Credits | 300,000 | 19 in Infinite Knowledge | ? | None | Old technology mixed with new technology for improved results? |
Exc. Fading Apparatus Factory | 19 | 200 | Exc. Fading Apparatus | 1 Exc. Fading Apparatus per 40 minutes | 1 Gold Sensor, 1 Exc. Fading Augmenter, 1,000,000 Credits | 300,000 | 19 in Infinite Knowledge | ? | None | Old technology mixed with new technology for improved results? |
Gold Sensor Factory | 19 | 150 | Gold Sensor | 1 Gold Sensor per 40 minutes | 1 Gold, 1 Energized Microchips, 100,000 Credits | 300,000 | 19 in Infinite Knowledge | ? | None | Detect in a can. |
Extensors
These will increase the amount of space in your station.
The blueprint information for these is given here.
Extensor Type | TL | Size | Weight | Extra space given | Materials needed to make | Manhours needed to make | Blueprint Source | Comment | Description |
Station Expansion Unit | 0 | 2 | ? | 100 | 30 metals | 10 | Blueprint built into every station kit | None | ? |
Station Extensor | 0 | 5 | 1000 | 300 | 100 metals, 5000 credits | 100 | AI Station -- 10,000 credits | None | Biggest is best |
Station Extension X | 0 | 100 | 50000 | 1,000 | 1000 metals, 25000 credits | 1000 | AI Station -- 50,000 credits, tech 9 | None | Biggest is best |
Station Extension Y | 0 | 150 | 150,000 | 2,000 | 5000 metals, 50k credits | 5,000 | Blueprint, ai station, tech 12 | None | Biggester is Bester |
Transdim Station Extension | 12 | 250 | 200,000 | 4,000 | 10,000 metals, 500k Credits | 10,000 | DG drop, Ruin, tech ? | None | so much room |
ReTardis Station Extension | 12 | 500 | 250,000 | 10,000 | 20,000 metals, 50 prom, 1,500,000 credits | 100,000 | DG drop | 12 in Station Mastery | For the intellectually challenged. |
Station Extension Z | 14 | 200 | 175,000 | 3,000 | ? | ? | Blueprint, ai station, tech 14 | 14 in Station Mastery | Biggester is Bester |
Tardis Station Extension | 14 | 1000 | 1000 | 75,000 | 1 Dementium, 100,000 metal | 400,000 | DG drop | none | yep |
Ancient Transdim Extension | 16 | 500 | 200,000 | 15,000 | ? | ? | Ruin -- ?? | 16 in Mzungu Lore | so...much...room... |
Station Techs
Allow you to upgrade your station to a higher tech level.
Name | TL | Size | upgrade From Tech | New Tech Level | Weight | Mastery Needed | Source | Comment | Description |
Station Tech Upgrade | 1 | 1 | 0 | 1 | 400 | None | AI Base -- 20,000 Credits | _ | improves station technology |
Station Tech Upgrade II | 2 | 1 | 0 to 1 | 2 | 100 | None | AI Base -- 100,000 Credits | _ | improves station technology |
Station Tech Upgrade III | 3 | 1 | 0 to 2 | 3 | 100 | None | AI Base -- 500,000 Credits | _ | improves station technology |
Mzungu Station Tech | 0 | 1 | 6 to 7 | 8 | 100 | None | Ruin -- 1,000,000 Credits | _ | improves station technology |
Faranji Station Tech | 0 | 1 | 9 | 10 | 100 | None | Ruin -- ? | _ | improves station technology |
Station Tech Upgrade XIV | 12 | 1 | 9 to 11 | 12 | 100 | 12 in Station Mastery | AI Base -- 4,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XIV | 14 | 1 | 12 to 13 | 14 | 100 | 14 in Station Mastery | AI Base -- 6,000,000 Credits | _ | improves station technology |
Station Tech Upgrade XVI | 16 | 1 | 14 to 15 | 16 | 100 | 16 in Station Mastery | Free Market -- 90,000,000 Credits | _ | Serious upgrading work involved. |
Station Tech Upgrade XVII | 18 | 1 | 16 to 17 | 18 | 100 | 18 in Station Mastery | DG Drop | _ | Serious upgrading work involved. |
Unt Faranji Station Tech | 16 | 1 | 16 to 19 | 20 | 100 | 16 in Faranji Research | Ruin -- ?? | _ | improves station technology |
Blueprints
Items that when equipped to a base give you the option of building the item in the construction tab of the base.
See Blueprints.
Base Gear
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases.
See List of base gear.
Other
Name | TL | Size | Weight | What it does | Mastery Needed | Source | Comment | Description |
Trading Bay | 0 | 1 | ? | Creates a Trade Tab on your Base | none | BP built into all base kits | ? |