Difference between revisions of "Empyreal Grand Eclipse"

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{{shipbox3
 
{{shipbox3
 
|Class = [[Capital Ship]]
 
|Class = [[Capital Ship]]
|Rarity = rare
+
|Rarity = exotic
 
|Tech = 23
 
|Tech = 23
 
|Hull = 2397
 
|Hull = 2397

Latest revision as of 04:09, 24 November 2024

Empyreal Grand Eclipse
Hull Class {{{imagesize}}}
Capital Ship
Tech
23
Hull Space
2397
Speed
101
Augmenter Slots 2 Weapon Slots 3
Diameter 241 Weight ??
Visibility 663 Reflectivity 10,666%
Resists
B E H P R S M T
 0%  28%  28%  -4%  28%  28%  -13%  0%
Soaks
B E H P R S M T
 0  0  0  0  0  0  0  0
Skill Needed Docking Speed
None 50
Built in Items
Grand Coalition Armaments, Grand Core Overload, Grand Empyreal Destabilizer
Mods
Shield Max +412%, Energy Max +300%,
Electric Tempering +20%, Damage +10%,
Rate of Fire +103%, Tracking -50%,
Critical Resistance +28%, Critical Hit Chance +7%,
Critical Hit Strength +45%
Source Price
Grand Empyreal Eclipse drop N/A
Description
Be Grand.
Capturable Radex-able
No No



The Empyreal Grand Eclipse is the Gunner-oriented upgrade for the Empyreal Eclipse.


Empyreal Grand Eclipse Blueprint
Tech Size Weight
23 1 25,000
Manhours Max Workforce Uses
120,000,000 400,000 1
Items Produced
Empyreal Grand Eclipse Upgrade
Initial Materials Periodic Materials
Source Price Skill Needed
Grand Empyreal Eclipse drop N/A None
Description
Make something Grand. Upgrades Empyreal Eclipse