Difference between revisions of "Industrial Commodities"
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+ | =Industrial Commodity Overview= | ||
+ | |||
Industrial Commodities (ICs) are a mechanic added in the May 2016 reset to allow players to make money from raw resources. This replaced the old strategy of building station extensions and then selling them to a AI base. | Industrial Commodities (ICs) are a mechanic added in the May 2016 reset to allow players to make money from raw resources. This replaced the old strategy of building station extensions and then selling them to a AI base. | ||
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Active Industrial Commodities were introduced in the February 2024 reset to encourage more active engagement with the IC system. These active IC factories require commodities that can only be farmed from AI as inputs and the resulting active ICs can only be sold to certain bases in Earthforce or Perilous Space at certain times. More details can be found in this blog post: [https://www.starsonata.com/blog/state-of-conquest-active-industrial-commodities-and-fractured-galaxies/] | Active Industrial Commodities were introduced in the February 2024 reset to encourage more active engagement with the IC system. These active IC factories require commodities that can only be farmed from AI as inputs and the resulting active ICs can only be sold to certain bases in Earthforce or Perilous Space at certain times. More details can be found in this blog post: [https://www.starsonata.com/blog/state-of-conquest-active-industrial-commodities-and-fractured-galaxies/] | ||
− | '''For factories that have multiple rows of inputs/outputs listed, each row is a separate option for the factory.''' For example, 500 Steel Girders and 1 Poseidon Fragments are required to make 1 Holy Altars of Worship. Alternately, 500 Steel Girders and 1 Zeus Fragments are required to make 1 | + | |
+ | =[[Tutorial_IC|Industrial Commodities Tutorial]]= | ||
+ | |||
+ | |||
+ | =Industrial Commodity Tables= | ||
+ | |||
+ | '''For factories that have multiple rows of inputs/outputs listed, each row is a separate option for the factory.''' For example, 500 Steel Girders and 1 Poseidon Fragments are required to make 1 Holy Altars of Worship. Alternately, 500 Steel Girders and 1 Zeus Fragments are required to make 1 Holy Altars of Worship. Etc, etc. | ||
== Metals == | == Metals == | ||
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| 5,000 [[Metals]], 1 [[Space Boomerangs]] | | 5,000 [[Metals]], 1 [[Space Boomerangs]] | ||
| rowspan=4 | 1 {{Linkable Entry Quality|Pretty Decor|Common}} | | rowspan=4 | 1 {{Linkable Entry Quality|Pretty Decor|Common}} | ||
− | Sells for 50,000,000 during Active IC events | + | Sells for around 50,000,000 during Active IC events |
| rowspan=4 | 100,000 | | rowspan=4 | 100,000 | ||
| rowspan=4 | 100 | | rowspan=4 | 100 | ||
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| 500 [[Industrial Commodities#Steel Girders|Steel Girders]], 1 [[Poseidon Fragments]] | | 500 [[Industrial Commodities#Steel Girders|Steel Girders]], 1 [[Poseidon Fragments]] | ||
| rowspan=6 | 1 {{Linkable Entry Quality|Holy Altars of Worship|Rare}} | | rowspan=6 | 1 {{Linkable Entry Quality|Holy Altars of Worship|Rare}} | ||
− | Sells for 1,666,666,666 during Active IC events | + | Sells for around 1,666,666,666 during Active IC events |
| rowspan=6 | 1,000,000 | | rowspan=6 | 1,000,000 | ||
| rowspan=6 | 1,000 | | rowspan=6 | 1,000 | ||
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| 500 [[Industrial Commodities#Steel Girders|Steel Girders]], 1 [[Hermes Fragments]] | | 500 [[Industrial Commodities#Steel Girders|Steel Girders]], 1 [[Hermes Fragments]] | ||
|- | |- | ||
− | | | + | | 500 [[Industrial Commodities#Steel Girders|Steel Girders]], 1 [[Permission of the Prophet]] |
|} | |} | ||
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| 100 [[Industrial Commodities#Sentient Chatbots|Sentient Chatbots]], 1 [[Xeno Energy Remains]] | | 100 [[Industrial Commodities#Sentient Chatbots|Sentient Chatbots]], 1 [[Xeno Energy Remains]] | ||
| rowspan=4 | 1 {{Linkable Entry Quality|Posh Virtual Butlers|Uncommon}} | | rowspan=4 | 1 {{Linkable Entry Quality|Posh Virtual Butlers|Uncommon}} | ||
− | Sells for 100,000,000 during Active IC events | + | Sells for around 100,000,000 during Active IC events |
| rowspan=4 | 500,000 | | rowspan=4 | 500,000 | ||
| rowspan=4 | 500 | | rowspan=4 | 500 | ||
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| 5,000 [[Space Oats]], 1 [[Hell Fire Remains]] | | 5,000 [[Space Oats]], 1 [[Hell Fire Remains]] | ||
| rowspan=3 | 1 {{Linkable Entry Quality|Intense Appetizers|Common}} | | rowspan=3 | 1 {{Linkable Entry Quality|Intense Appetizers|Common}} | ||
− | Sells for 33,333,332 during Active IC events | + | Sells for around 33,333,332 during Active IC events |
| rowspan=3 | 100,000 | | rowspan=3 | 100,000 | ||
| rowspan=3 | 100 | | rowspan=3 | 100 | ||
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| 500 [[Industrial Commodities#Fine Space Whisky|Fine Space Whisky]], 1 [[Prawn Piece]] | | 500 [[Industrial Commodities#Fine Space Whisky|Fine Space Whisky]], 1 [[Prawn Piece]] | ||
| rowspan=5 | 1 {{Linkable Entry Quality|Aromatic Algae Bombs|Rare}} | | rowspan=5 | 1 {{Linkable Entry Quality|Aromatic Algae Bombs|Rare}} | ||
− | Sells for 400,000,000 during Active IC events | + | Sells for around 400,000,000 during Active IC events |
| rowspan=5 | 1,000,000 | | rowspan=5 | 1,000,000 | ||
| rowspan=5 | 1,000 | | rowspan=5 | 1,000 | ||
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| 5,000 [[Baobabs]], 1 [[Basil Bouquet]] | | 5,000 [[Baobabs]], 1 [[Basil Bouquet]] | ||
| rowspan=3 | 1 {{Linkable Entry Quality|Fragrant Arrangements|Common}} | | rowspan=3 | 1 {{Linkable Entry Quality|Fragrant Arrangements|Common}} | ||
− | Sells for 33,333,332 during Active IC events | + | Sells for around 33,333,332 during Active IC events |
| rowspan=3 | 100,000 | | rowspan=3 | 100,000 | ||
| rowspan=3 | 100 | | rowspan=3 | 100 | ||
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| 100 [[Industrial Commodities#Paxian Figurines|Paxian Figurines]], 1 [[Master Pirate Crest]] | | 100 [[Industrial Commodities#Paxian Figurines|Paxian Figurines]], 1 [[Master Pirate Crest]] | ||
| rowspan=4 | 1 {{Linkable Entry Quality|Milliways Bundles|Uncommon}} | | rowspan=4 | 1 {{Linkable Entry Quality|Milliways Bundles|Uncommon}} | ||
− | Sells for 133,333,332 during Active IC events | + | Sells for around 133,333,332 during Active IC events |
| rowspan=4 | 500,000 | | rowspan=4 | 500,000 | ||
| rowspan=4 | 500 | | rowspan=4 | 500 | ||
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| rowspan=5 | 16,000 | | rowspan=5 | 16,000 | ||
| rowspan=5 | [[Capella]] -- 1,000,000,000 | | rowspan=5 | [[Capella]] -- 1,000,000,000 | ||
− | | 50 [[Industrial Commodities#Sub-Shield Buffers|Sub-Shield Buffers]], | + | | 50 [[Industrial Commodities#Sub-Shield Buffers|Sub-Shield Buffers]], 10 [[Empyreal Fragment]] |
| rowspan=5 | 1 {{Linkable Entry Quality|Xenological Research Samples|Exotic}} | | rowspan=5 | 1 {{Linkable Entry Quality|Xenological Research Samples|Exotic}} | ||
− | Sells for 1,250,000,000 during Active IC events | + | Sells for around 1,250,000,000 during Active IC events |
| rowspan=5 | 10,000,000 | | rowspan=5 | 10,000,000 | ||
| rowspan=5 | 5,000 | | rowspan=5 | 5,000 | ||
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| 500 [[Industrial Commodities#Cyborg Brigade|Cyborg Brigade]], 1 [[Yantraksetriy'atikaya]] | | 500 [[Industrial Commodities#Cyborg Brigade|Cyborg Brigade]], 1 [[Yantraksetriy'atikaya]] | ||
| rowspan=10 | 1 {{Linkable Entry Quality|Aveksakan Trophies|Exotic}} | | rowspan=10 | 1 {{Linkable Entry Quality|Aveksakan Trophies|Exotic}} | ||
− | Sells for 3,333,333,332 during Active IC events | + | Sells for around 3,333,333,332 during Active IC events |
| rowspan=10 | 10,000,000 | | rowspan=10 | 10,000,000 | ||
| rowspan=10 | 5,000 | | rowspan=10 | 5,000 | ||
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== Colony ICs == | == Colony ICs == | ||
− | + | The outputs can be sold to certain colonies, or to AI bases during Active IC event at a lesser profit margin. | |
+ | These factories decay on reset. | ||
{| class="bigtable doubleheader" border="2" cellpadding="4" cellspacing="0" width="100%" | {| class="bigtable doubleheader" border="2" cellpadding="4" cellspacing="0" width="100%" | ||
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[[Category:Commodities]] | [[Category:Commodities]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
+ | [[Category: Station Building]] |
Latest revision as of 15:18, 16 September 2024
Contents
Industrial Commodity Overview
Industrial Commodities (ICs) are a mechanic added in the May 2016 reset to allow players to make money from raw resources. This replaced the old strategy of building station extensions and then selling them to a AI base.
There are 28 Industrial Commodities, arranged into a four-tier system. The first tier, tier 0, is constructed from basic materials, such as Metals, Silicon, and Nuclear Waste. Tier 1-3 commodities are produced using tier 0 ICs as well as a rarer extractable or droppable commodity such as Jelly Beans, Diamonds, or Enriched Nuclear Material.
Industrial Commodities will sell for slightly more than the value of their ingredients to certain AI bases. These can be found in Wildspace or Kalthi Depths. Each base will only buy one "series" of ICs that are all derived from the same base material.
Price-wise, Industrial Commodities function similarly to normal commodities. That is, a AI base will buy a commodity for less as more of that commodity is sold to them. AI bases will buy Industrial Commodities for 200% of it's base value when it has none of them stored, which eventually falls to 50% of the commodities' base value, beyond which the AI base will refuse to buy more. AI bases will consume industrial commodities over time, at a rate depending on the tier of the commodity. At tier 1, they will consume 100k-200k of each commodity per day, but only 1-5k of each tier 3 commodity per day.
All ICs cannot be transwarped, teleported, or be put in the storage locker. Additionally, all ICs drop on death and decay on uni reset. Bases will stop consuming ICs one week before uni reset.
Active Industrial Commodities were introduced in the February 2024 reset to encourage more active engagement with the IC system. These active IC factories require commodities that can only be farmed from AI as inputs and the resulting active ICs can only be sold to certain bases in Earthforce or Perilous Space at certain times. More details can be found in this blog post: [1]
Industrial Commodities Tutorial
Industrial Commodity Tables
For factories that have multiple rows of inputs/outputs listed, each row is a separate option for the factory. For example, 500 Steel Girders and 1 Poseidon Fragments are required to make 1 Holy Altars of Worship. Alternately, 500 Steel Girders and 1 Zeus Fragments are required to make 1 Holy Altars of Worship. Etc, etc.
Metals
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Steel Foundry | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 1,000 Metals | 1 Steel Girders
Contains: 500 Metals |
100,000 | 1 | 0 |
3 | Tempered Steel Foundry | 48 | 100 | 10,000 | 1,000 | Tempered Steel Foundry Blueprint | 800 Metals | ||||
9 | Titanium Foundry | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 1 Titanium, 20 Steel Girders | 1 Titanium Reinforced Girders | 1,000,000 | 1 | 1 |
16 | Laconia Foundry | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Laconia, 200 Steel Girders | 1 Laconia Reinforced Girders | 2,000,000 | 1 | 2 |
20 | Adamantium Foundry | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 1 Adamantium, 1,000 Steel Girders | 1 Adamantium Reinforced Girders | 4,000,000 | 1 | 3 |
9 | Pretty Decor Fabricator | 60 | 1,000 | 500,000 | 2,000 | Capella -- 100,000,000 | 5,000 Metals, 1 Space Boomerangs | 1 Pretty Decor
Sells for around 50,000,000 during Active IC events |
100,000 | 100 | A0 |
5,000 Metals, 1 Gabriel's Neurolich | |||||||||||
5,000 Metals, 1 Sputter Nutters | |||||||||||
5,000 Metals, 1 Veteran Pirate Crest | |||||||||||
14 | Holy Altar of Worship Fabricator | 60 | 10,000 | 2,500,000 | 8,000 | Capella -- 500,000,000 | 500 Steel Girders, 1 Poseidon Fragments | 1 Holy Altars of Worship
Sells for around 1,666,666,666 during Active IC events |
1,000,000 | 1,000 | A2 |
500 Steel Girders, 1 Zeus Fragments | |||||||||||
500 Steel Girders, 1 Hephaestus Fragments | |||||||||||
500 Steel Girders, 1 Ares Fragments | |||||||||||
500 Steel Girders, 1 Hermes Fragments | |||||||||||
500 Steel Girders, 1 Permission of the Prophet |
Nuclear Waste
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Star Bottling Plant | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 300 Nuclear Waste | 1 Fusion Cells
Contains: 150 Nuclear Waste |
40,000 | 1 | 0 |
3 | Quasar Bottling Plant | 48 | 100 | 10,000 | 1,000 | Quasar Bottling Plant Blueprint | 240 Nuclear Waste | ||||
9 | Vitalized Star Bottling Plant | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 1 Vis, 20 Fusion Cells | 1 Vitalized Fusion Cells | 1,400,000 | 1 | 1 |
16 | Quickened Star Bottling Plant | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Quantumum, 200 Fusion Cells | 1 Quickened Fusion Cells | 2,800,000 | 1 | 2 |
20 | Energized Star Bottling Plant | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 1 Energon, 1,000 Fusion Cells | 1 Energized Fusion Cells | 5,600,000 | 1 | 3 |
Silicon
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Sentient Machine Learning Institute | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 500 Silicon | 1 Sentient Chatbots
Contains: 250 Silicon |
50,000 | 1 | 0 |
3 | Prescient Machine Learning Institute | 48 | 100 | 10,000 | 1,000 | Prescient Machine Learning Institute Blueprint | 400 Silicon | ||||
9 | Supercooled Machine Learning Institute | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 30 Psion Icicles, 20 Sentient Chatbots | 1 Supercooled Chatbots | 920,000 | 1 | 1 |
16 | Overclocked Machine Learning Institute | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Plasma Crystals, 200 Sentient Chatbots | 1 Overclocked Chatbots | 1,600,000 | 1 | 2 |
20 | Self-Censored Machine Learning Institute | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 1 Ablution Crystals, 1,000 Sentient Chatbots | 1 Self-Censoring Chatbots | 3,200,000 | 1 | 3 |
12 | Posh Virtual Butler Fabricator | 60 | 5,000 | 1,000,000 | 4,000 | Capella -- 250,000,000 | 100 Sentient Chatbots, 1 Xeno Energy Remains | 1 Posh Virtual Butlers
Sells for around 100,000,000 during Active IC events |
500,000 | 500 | A1 |
100 Sentient Chatbots, 1 Wattage Specialized Trade Goods | |||||||||||
100 Sentient Chatbots, 1 Conclusion Icicle | |||||||||||
100 Sentient Chatbots, 1 Xeno Shield Remains |
Space Oats
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Giant Space Still | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 350 Space Oats | 1 Fine Space Whisky
Contains: 175 Space Oats |
30,000 | 1 | 0 |
3 | Hazardous Space Still | 48 | 100 | 10,000 | 1,000 | Hazardous Space Still Blueprint | 280 Space Oats | ||||
9 | Jelly Distillery | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 2 Jelly Beans, 20 Fine Space Whisky | 1 Jello Shots | 620,000 | 1 | 1 |
16 | Space Algae Distillery | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 2 Alien Bacteria, 200 Fine Space Whisky | 1 Space Algae Whisky | 1,400,000 | 1 | 2 |
20 | Doctor L's Distillery | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 2 Bacta, 1,000 Fine Space Whisky | 1 Doctor L's Cure-All Life Tonic | 3,200,000 | 1 | 3 |
9 | Intense Appetizer Fabricator | 60 | 1,000 | 500,000 | 2,000 | Capella -- 100,000,000 | 5,000 Space Oats, 1 Hell Fire Remains | 1 Intense Appetizers
Sells for around 33,333,332 during Active IC events |
100,000 | 100 | A0 |
5,000 Space Oats, 1 Dark Remains | |||||||||||
5,000 Space Oats, 1 Love Cylinder Remains | |||||||||||
14 | Aromatic Algae Bomb Fabricator | 60 | 10,000 | 2,500,000 | 8,000 | Capella -- 500,000,000 | 500 Fine Space Whisky, 1 Prawn Piece | 1 Aromatic Algae Bombs
Sells for around 400,000,000 during Active IC events |
1,000,000 | 1,000 | A2 |
500 Fine Space Whisky, 1 Honey | |||||||||||
500 Fine Space Whisky, 1 F Cell | |||||||||||
500 Fine Space Whisky, 1 Gargantuan Goblets | |||||||||||
500 Fine Space Whisky, 1 Metallic Shard |
Baobabs
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Figurine Workshop | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 250 Baobabs | 1 Paxian Figurines
Contains: 125 Baobabs |
30,000 | 1 | 0 |
3 | Figurine Assembly Line | 48 | 100 | 10,000 | 1,000 | Figurine Assembly Line Blueprint | 200 Baobabs | ||||
9 | Sporf Workshop | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 1 Silver, 20 Paxian Figurines | 1 Silver Sporfs | 1,000,000 | 1 | 1 |
16 | Privy Workshop | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Gold, 200 Paxian Figurines | 1 Gilded Privies | 2,000,000 | 1 | 2 |
20 | Pantacosm Workshop | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 1 Platinum, 1,000 Paxian Figurines | 1 Precision Pantacosms | 4,000,000 | 1 | 3 |
9 | Fragrant Arrangement Fabricator | 60 | 1,000 | 500,000 | 2,000 | Capella -- 100,000,000 | 5,000 Baobabs, 1 Basil Bouquet | 1 Fragrant Arrangements
Sells for around 33,333,332 during Active IC events |
100,000 | 100 | A0 |
5,000 Baobabs, 1 Blue Dust | |||||||||||
5,000 Baobabs, 1 Rosemary Sprig | |||||||||||
12 | Milliways Bundle Fabricator | 60 | 5,000 | 1,000,000 | 4,000 | Capella -- 250,000,000 | 100 Paxian Figurines, 1 Master Pirate Crest | 1 Milliways Bundles
Sells for around 133,333,332 during Active IC events |
500,000 | 500 | A1 |
100 Paxian Figurines, 1 Giant Goblets | |||||||||||
100 Paxian Figurines, 1 Carcass | |||||||||||
100 Paxian Figurines, 1 Salt |
Promethium
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Sub-Shield Buffer Factory | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 25 Promethium, 1 Steel Girders, 1 Fusion Cells, 1 Sentient Chatbots | 1 Sub-Shield Buffers
Contains: 500 Metals, 150 Nuclear Waste, 250 Silicon |
200,000 | 1 | 0 |
9 | Sub-Shield Reactors Factory | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 50 Enriched Nuclear Material, 1 Steel Girders, 1 Fusion Cells, 1 Sentient Chatbots | 1 Sub-Shield Reactors | 200,000 | 1 | 1 |
16 | Sub-Shield Matrix Factory | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Diamond, 5 Sub-Shield Buffers, 5 Sub-Shield Reactors | 1 Sub-Shield Matrices | 4,000,000 | 1 | 2 |
20 | Sub-Shield Lattice Factory | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 2 Rubicite, 10 Sub-Shield Buffers, 10 Sub-Shield Reactors | 1 Sub-Shield Lattices | 8,000,000 | 1 | 3 |
16 | Xenological Research Sample Fabricator | 60 | 50,000 | 5,000,000 | 16,000 | Capella -- 1,000,000,000 | 50 Sub-Shield Buffers, 10 Empyreal Fragment | 1 Xenological Research Samples
Sells for around 1,250,000,000 during Active IC events |
10,000,000 | 5,000 | A3 |
50 Sub-Shield Buffers, 1 Reinforced Kalthi Essence | |||||||||||
50 Sub-Shield Buffers, 1 Thalaron Radiation | |||||||||||
50 Sub-Shield Buffers, 1 Lunarium Shard | |||||||||||
50 Sub-Shield Buffers, 1 Selenium Shard |
Peasants
Factory | Input | Output | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size | Tier |
3 | Cybernetic Implant Clinic | 60 | 100 | 5,000 | 1,000 | AI Base -- 5,000,000 | 500 Peasants, 1 Steel Girders, 1 Fusion Cells, 1 Sentient Chatbots | 1 Cyborg Brigade
Contains: 500 Metals, 150 Nuclear Waste, 250 Silicon |
200,000 | 1 | 0 |
9 | Lubricated Implant Clinic | 60 | 200 | 5,000 | 2,000 | Capella -- 15,000,000 | 1 Petroleum, 20 Cyborg Brigade | 1 Lubricated Cyborgs | 2,000,000 | 1 | 1 |
16 | Frozen Implant Clinic | 60 | 400 | 5,000 | 4,000 | Capella -- 50,000,000 | 1 Frozen Blob, 200 Cyborg Brigade | 1 Frozen Cyborgs | 4,000,000 | 1 | 2 |
20 | Mysterious Implant Clinic | 60 | 800 | 5,000 | 8,000 | Capella -- 150,000,000 | 1 Dark Matter, 1,000 Cyborg Brigade | 1 Mysterious Cyborgs | 8,000,000 | 1 | 3 |
16 | Aveksakan Trophy Fabricator | 60 | 50,000 | 5,000,000 | 16,000 | Capella -- 1,000,000,000 | 500 Cyborg Brigade, 1 Yantraksetriy'atikaya | 1 Aveksakan Trophies
Sells for around 3,333,333,332 during Active IC events |
10,000,000 | 5,000 | A3 |
500 Cyborg Brigade, 1 Spandin Hrday'atikaya | |||||||||||
500 Cyborg Brigade, 1 Kosthavidambin | |||||||||||
500 Cyborg Brigade, 1 Vipanna Kosthajivadravya | |||||||||||
500 Cyborg Brigade, 1 Visphuta Vardharaka | |||||||||||
500 Cyborg Brigade, 1 Kosthapratisedha | |||||||||||
500 Cyborg Brigade, 1 Amzupatanazosin Satera | |||||||||||
500 Cyborg Brigade, 1 Anekaramgavali Caksan | |||||||||||
500 Cyborg Brigade, 1 Vimala Sahvitr'aveksaka | |||||||||||
500 Cyborg Brigade, 1 Upahata Sammurchitakrmikosa |
Colony ICs
The outputs can be sold to certain colonies, or to AI bases during Active IC event at a lesser profit margin. These factories decay on reset.
Factory | Input | Output | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
TL | Name | Freq(s) | Workers | Weight | Size | Source | Materials | Name | Weight | Size |
18 | Ancient Baby Dragon Hatchery | 600 | 100,000 | 10,000,000 | 32,000 | Ancient Baby Dragon Hatchery Blueprint | 3,370,000 Dragon Egg, 40 Pretty Decor, 20 Milliways Bundles, 2 Aveksakan Trophies, 2 Energized Fusion Cells | 281,400 Luminescent Dragon Scales | 5,000 | 5 |
18 | Biomechanical Fabrication Facility | 600 | 100,000 | 10,000,000 | 32,000 | Biomechanical Fabrication Facility Blueprint | 5,740,000 Storm Crystals, 40 Fragrant Arrangements, 20 Milliways Bundles, 6 Xenological Research Samples, 2 Self-Censoring Chatbots | 478,900 Stimulating Crystalline Resonators | 5,000 | 5 |
18 | Class 1 Clean Rooms | 600 | 100,000 | 10,000,000 | 32,000 | Class 1 Clean Rooms Blueprint | 15,120,000 Fixed Trobble, 40 Pretty Decor, 20 Posh Virtual Butlers, 9 Aromatic Algae Bombs, 2 Adamantium Reinforced Girders | 1,260,700 Genetically Modified Trobbles | 5,000 | 5 |
18 | Industrial Fine Dining Deli | 600 | 100,000 | 10,000,000 | 32,000 | Industrial Fine Dining Deli Blueprint | 1,640,000 The Spice, 40 Intense Appetizers, 40 Fragrant Arrangements, 3 Holy Altars of Worship, 2 Doctor L's Cure-All Life Tonic | 136,900 Spice Infused Confits | 5,000 | 5 |
18 | Tuned Celestial Jacquard Looms | 600 | 100,000 | 10,000,000 | 32,000 | Tuned Celestial Jacquard Looms Blueprint | 1,820,000 Astral Silk, 50 Posh Virtual Butlers, 40 Pretty Decor, 13 Milliways Bundles, 2 Precision Pantacosms | 152,200 Shimmering Astral Brocades | 5,000 | 5 |
IC Base Images
The bases for each series of ICs will vary in appearance.
Active IC bases