Difference between revisions of "Empyreal Apex"
(Automated updating of Empyreal Apex and polishing of shipbox3.) |
(Replace super item tags with better row-aware tag (will scroll to row in table).) |
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|SkillNeeded = None | |SkillNeeded = None | ||
|DockingSpeed = 50 | |DockingSpeed = 50 | ||
− | |InbuiltItems = [[Combat Doctrine]], [[Nanotech Enhancing Beam]] | + | |InbuiltItems = [[Super Items#Combat Doctrine|Combat Doctrine]], [[Super Items#Nanotech Enhancing Beam|Nanotech Enhancing Beam]] |
|Mods = Shield Max +30%, Shield Recovery +46%, <BR>Energy Max +35%, Electric Tempering +10%, <BR>Rate of Fire +35%, Tracking -50%, <BR>Critical Hit Chance +20%, Transference Power +15% | |Mods = Shield Max +30%, Shield Recovery +46%, <BR>Energy Max +35%, Electric Tempering +10%, <BR>Rate of Fire +35%, Tracking -50%, <BR>Critical Hit Chance +20%, Transference Power +15% | ||
|Source = [[Empyreal Apex Blueprint]] | |Source = [[Empyreal Apex Blueprint]] | ||
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|imagesize = 400px | |imagesize = 400px | ||
}} | }} | ||
− | The '''Empyreal Apex''' is the [[ Shield Monkey Class | Shield Monkey]] | + | |
+ | The '''Empyreal Apex''' is the shield-oriented upgrade for the [[Empyreal Ascension]]. Favoured by [[Shield Monkey Class|Shield Monkey]]s for its innate shield recovery and critical hit chance stats, which enable sustain and stealing-style setups alike. | ||
+ | |||
+ | The [[Super items#Combat Doctrine|Combat Doctrine]] is a self-affecting aura generator with rotating effects. It alternates between three evenly spaced phases of increased healing power, increased shield-stealing power, and a stifling period of increased electric tempering. Disciplined Shield Monkeys that can adjust their healing and stealing to the aura can end up redistributing shields and much more drastic rates. | ||
+ | |||
+ | The [[Super items#Nanotech Enhancing Beam|Nanotech Enhancing Beam]] is a shield recovery/DPS-tweak applying beam. It fires out a long-range transference beam that boosts its target's shield recovery & damage, and reduces electric tempering. This can allow a DPS-dealing ally to squeeze out a little more damage or fire for a little longer, but this superitem costs quite a significant amount of energy to charge. | ||
{{:Empyreal Apex Blueprint}} | {{:Empyreal Apex Blueprint}} | ||
+ | [[Category:Empyrean]] | ||
[[Category:Moonfighter Rebellion]] | [[Category:Moonfighter Rebellion]] | ||
[[Category:Coalition Subtype]] | [[Category:Coalition Subtype]] | ||
[[Category:Support Freighters]] | [[Category:Support Freighters]] | ||
[[Category:Player Ships]] | [[Category:Player Ships]] |
Latest revision as of 01:55, 8 October 2023
Empyreal Apex | ||||||||||||||||||||||||
Hull Class | ||||||||||||||||||||||||
Support Freighter | ||||||||||||||||||||||||
Tech | ||||||||||||||||||||||||
23 | ||||||||||||||||||||||||
Hull Space | ||||||||||||||||||||||||
2410 | ||||||||||||||||||||||||
Speed | ||||||||||||||||||||||||
100 | ||||||||||||||||||||||||
Augmenter Slots | 3 | Weapon Slots | 3 | |||||||||||||||||||||
Diameter | 118 | Weight | 3,615,000 | |||||||||||||||||||||
Visibility | 118 | Reflectivity | 801% | |||||||||||||||||||||
Resists | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Soaks | ||||||||||||||||||||||||
| ||||||||||||||||||||||||
Skill Needed | Docking Speed | |||||||||||||||||||||||
None | 50 | |||||||||||||||||||||||
Built in Items | ||||||||||||||||||||||||
Combat Doctrine, Nanotech Enhancing Beam | ||||||||||||||||||||||||
Mods | ||||||||||||||||||||||||
Shield Max +30%, Shield Recovery +46%, Energy Max +35%, Electric Tempering +10%, Rate of Fire +35%, Tracking -50%, Critical Hit Chance +20%, Transference Power +15% | ||||||||||||||||||||||||
Source | Price | |||||||||||||||||||||||
Empyreal Apex Blueprint | N/A | |||||||||||||||||||||||
Description | ||||||||||||||||||||||||
Darkened supporter of stars. | ||||||||||||||||||||||||
Capturable | Radex-able | |||||||||||||||||||||||
No | No |
The Empyreal Apex is the shield-oriented upgrade for the Empyreal Ascension. Favoured by Shield Monkeys for its innate shield recovery and critical hit chance stats, which enable sustain and stealing-style setups alike.
The Combat Doctrine is a self-affecting aura generator with rotating effects. It alternates between three evenly spaced phases of increased healing power, increased shield-stealing power, and a stifling period of increased electric tempering. Disciplined Shield Monkeys that can adjust their healing and stealing to the aura can end up redistributing shields and much more drastic rates.
The Nanotech Enhancing Beam is a shield recovery/DPS-tweak applying beam. It fires out a long-range transference beam that boosts its target's shield recovery & damage, and reduces electric tempering. This can allow a DPS-dealing ally to squeeze out a little more damage or fire for a little longer, but this superitem costs quite a significant amount of energy to charge.
Empyreal Apex Blueprint | |||||||||||
Tech | Size | Weight | |||||||||
22 | 1 | 250,000 | |||||||||
Manhours | Max Workforce | Uses | |||||||||
16,000,000,000 | 400,000 | 1 | |||||||||
Items Produced | |||||||||||
Apex Upgrade | |||||||||||
Initial Materials | Periodic Materials | ||||||||||
|
| ||||||||||
Source | Price | Skill Needed | |||||||||
Celestial Encampment | 10,000,000,000 Credits 15 Primordial Token 3 Empyreal Fragment 2 Celestial Shard |
None | |||||||||
Description | |||||||||||
Framework for a Apex to be built on top of an Ascension. |