Difference between revisions of "Critical Hit"
(Remove mention of old transference critical hit transference power increase (pre-shm rework)) |
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− | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus | + | By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. |
=== Cool Down === | === Cool Down === |
Latest revision as of 22:38, 22 February 2024
Critical Hits are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of tweak icons.
Chance of a critical hit for all assets is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance. Healing critical hits are affected by critical resistance.
Note: you cannot critical hit an asteroid or an envelopment. Splash, area of effect damage does not critical hit. Deathblossom does critical hit.
Effects
- Energy Damage: -100% Thrust for 2 seconds
- Heat Damage: -90% Radar for 3 seconds
- Mining Damage: -60% Electricity Regeneration for 3 seconds
- Physical Damage: Forced left or right turn for 2 seconds
- Radiation Damage: -75% Tracking for 2 seconds
- Surgical Damage: +60% Recoil for 3 seconds
By default, Transference has no critical side effect, but it still gets the damage (or healing) bonus.
Cool Down
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target. This is not stackable with multiple players firing.